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Adventure Title
DDHC-KftGV- 03 - Reach for the Stars
DDHC-KftGV- 03 - Reach for the Stars
Session
1
1
Date Played
2025-06-01 18:00:00 UTC
2025-06-01 18:00:00 UTC
Levels Gained
GP +/-
385
385
Downtime +/-
10.0
10.0
Location Played
Schwertküste
Schwertküste
DM Name
Sparetime Gamer
Sparetime Gamer
DM DCI Number
Notes
**Consumables:** + 7 potions of healing + potion of gaseous form + oil of slipperiness + 2 Spell scrolls arms of Hadar + Spell scroll Bane + Spell scroll dimension door + Spell scroll Armor of Agathys
**Consumables:** + 7 potions of healing + potion of gaseous form + oil of slipperiness + 2 Spell scrolls arms of Hadar + Spell scroll Bane + Spell scroll dimension door + Spell scroll Armor of Agathys
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Jumping | Uncommon | Delphi Manor | true | ||
Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. | |||||
Wand of magic missiles | Uncommon | Delphi Manor | true | ||
Wand, Uncommon This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Gloves of Thievery | Uncommon | Golden Vault Reward | true | ||
Wondrous Item, Uncommon These gloves are imperceptible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks. |