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Adventure Title
DDHC-KftGV- 03 - Reach for the Stars
Session
1
Date Played
2025-06-01 18:00:00 UTC
Levels Gained
GP +/-
385
Downtime +/-
10.0
Location Played
Schwertküste
DM Name
Sparetime Gamer
DM DCI Number
Notes
**Consumables:** + 7 potions of healing + potion of gaseous form + oil of slipperiness + 2 Spell scrolls arms of Hadar + Spell scroll Bane + Spell scroll dimension door + Spell scroll Armor of Agathys

Magic Items

Name Rarity Location Table Result Counts?
Ring of Jumping Uncommon Delphi Manor true
Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Wand of magic missiles Uncommon Delphi Manor true
Wand, Uncommon This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Gloves of Thievery Uncommon Golden Vault Reward true
Wondrous Item, Uncommon These gloves are imperceptible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks.