Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Bracers of Archery uncommon Anauroch DDAL05-02 The Black Road Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.

These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a
warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Hat of Disguise uncommon Nelanther Isles SJ-DC-RTR-02 The Ship Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Minor Property: Beacon

The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

Boots of Striding and Springing uncommon Wave echo cave DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave Show
Notes:

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Wand of Magic Missiles uncommon Wave echo cave DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave Show
Notes:

Wand, uncommon
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.

The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.

Spider Staff uncommon Wave echo cave DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave Show
Notes:

The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.

The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.

The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.

The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.

Melee Weapon (Staff)

Category: Items
Damage: 1d6
Damage Type: Bludgeoning
Requires Attunement: Yes
Secondary Damage: 1d6
Weight: 6

Lightbringer (Mace +1) uncommon Wave echo cave DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave Show
Notes:

This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Weapon (Mace)

Category: Items
Damage: 1d6
Damage Type: Bludgeoning
Modifiers: Melee Attacks +1, Melee Damage +1
Secondary Damage: 1d6
Weight: 4

Dragonhide Belt +1 uncommon DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave Show
Notes:

Wondrous item, uncommon (+1) (requires attunement by a monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a +1 bonus to the saving throw DCs of your ki features. The bonus is determined by the belt's rarity.

In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn.

Gem of Brightness uncommon Wildspace SJ-DC HIPS Hiding in Plain Sight Show
Notes:

Wondrous item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.

When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

Rope of Mending (Temperate) common Earthspur Mountains FR-DC-FET-01 Vatras Besieged Show
Notes:

Wondrous Item, Common
This 50-foot coil of rope can repair itself when cut into any number of smaller pieces. As a Magic action, you can cause all pieces of the rope that are in contact with each other and not otherwise in use to knit back together. A Rope of Mending is forever shortened if a section of it is lost or destroyed.
Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.

Chest of Preserving common Earthspur Mountains FR-DC-FET-02 Vatras Abyss Show
Notes:

Wondrous Item, Common
This chest was used by Clauthya to store the Memories of her victims.
This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide and 1 foot tall with a half barrel lid. It weighs 25 pounds.
Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.

Moon-touched Greatsword common CCC-MTL-02 House of Revenance Show
Notes:

Weapon (greatsword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Heward's Handy Spice Pounch common Wildspace SJ-DC HIPS Hiding in Plain Sight Show
Notes:

Wondrous item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Dread Helm common Earthspur Mountains FR-DC-FET-03 Vatras Fury Show
Notes:

Wondrous Item, Common
While you’re wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow.

Clothes of Mending common Wildspace SJ-DC-YLD – 01 - 02 – The forgotten place Show
Notes:

Source: Xanathar's Guide to Everything

Wondrous item, common

This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.