Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Serpentine Owl Figurine of Wondrous Power
rare
Paliset Hall (Feywild)
Keys from the Golden Vault - Party at Paliset Hall
Show
Notes:
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Serpentine Owl (Rare). This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can’t be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
Stone of Good Luck
uncommon
White Plume Mountain
DDHC-TYP-4 - White Plume Mountain
Show
Notes:
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Talking Doll
common
Wildspace
SJ-DC-AMAK-04: Starlight's Lament
Show
Notes:
Wondrous Item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Tentacle of Mending (Rope of Mending)
common
Hillcrest
FR-DC-MIND Mindflayed Adventures
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common
You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.
Unusual Material: This "Rope" is a tentacle and it defies every logic known to mankind.
Wand of Magic Missiles
uncommon
DDHC-LMOP-01 Goblinarrows
DDHC-LMOP-01 Goblinarrows
Show
Notes:
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.
The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.
Wand of the War Mage +2
rare
White Plume Mountain
Trade Log
Show
Notes:
Wand, rare (requires attunement by a spellcaster) While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Serpentine Owl Figurine of Wondrous Power | rare | Paliset Hall (Feywild) | Keys from the Golden Vault - Party at Paliset Hall | Show | ||
Notes:
Wondrous item, rare |
||||||
Stone of Good Luck | uncommon | White Plume Mountain | DDHC-TYP-4 - White Plume Mountain | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
||||||
Talking Doll | common | Wildspace | SJ-DC-AMAK-04: Starlight's Lament | Show | ||
Notes:
Wondrous Item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. |
||||||
Tentacle of Mending (Rope of Mending) | common | Hillcrest | FR-DC-MIND Mindflayed Adventures | Show | ||
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common |
||||||
Wand of Magic Missiles | uncommon | DDHC-LMOP-01 Goblinarrows | DDHC-LMOP-01 Goblinarrows | Show | ||
Notes:
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. |
||||||
Wand of the War Mage +2 | rare | White Plume Mountain | Trade Log | Show | ||
Notes:
Wand, rare (requires attunement by a spellcaster) While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |