Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Goggles of night
uncommon
DDHC-TYP-WPM White Plume Mountain
Show
Stone of good luck
uncommon
DDHC-TYP-WPM White Plume Mountain
Show
Wand of Viscid Globs (Drow made - Keep out of sunlight)
rare
DDHC-OotA Out of the Abyss
Trade Log
Show
Notes:
Wand, rare (requires attunement) Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own. The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Goggles of night | uncommon | DDHC-TYP-WPM White Plume Mountain | Show | |||
Stone of good luck | uncommon | DDHC-TYP-WPM White Plume Mountain | Show | |||
Wand of Viscid Globs (Drow made - Keep out of sunlight) | rare | DDHC-OotA Out of the Abyss | Trade Log | Show | ||
Notes:
Wand, rare (requires attunement) Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own. The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption. |