Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Carpet of Flying: 4 ft. x 6 ft. *Language - Draconic
very_rare
SJ-DC-FAUX-03 The Lunar Sea
SJ-DC-FAUX-03 The Lunar Sea
Show
Notes:
The crystalline sheen of the topaz scales that line this mantle is beautiful beyond compare.
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
Four sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly. 4 ft. x 6 ft. 400 lb. 60 feet fly speed
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Minor Property (Language: Draconic)
The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.
Absorbing Tattoo (White - Force) (Harmonious Property)
very_rare
SJ-DC-ROTU-03 Hubris of Gods
SJ-DC-ROTU-03 Hubris of Gods
Show
Ghost Step Tattoo (Harmonious Property)
very_rare
SJ-DC-ROTU-04 Declaration of War
SJ-DC-ROTU-04 Declaration of War
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can't be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled
Absorbing Tattoo (Psychic)
very_rare
SJ-DC-TST-01 Bulan
Trade Log
Show
Wakened Dragon's Wrath Weapon (Maul) *cannot be traded
very_rare
WBW-DC-AO-HMT02 - Here Were Dragons
WBW-DC-AO-HMT02 - Here Were Dragons
Show
Notes:
"Mael's Valor" - Wakened Black Dragon's Wrath Weapon (Player's Choice)
• This magical weapon is decored with a black main and bronze lining. The PCs name can be found on the handle of the weapon.
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties.
Slumbering. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
Wakened The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and on a hit, the weapon deals 2d6 acid damage.
As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn.
Talking Doll w/ Hidden Message Minor Property
common
WBW-DC-AO-HMT02 - Here Were Dragons
WBW-DC-AO-HMT02 - Here Were Dragons
Show
Notes:
Talking Doll "Mini Axann" w/ Hidden Message Minor Property
This doll looks like a tiny blue dragon plushie with a small tag on the side written "Axann". When you whisper "Hello, old friend." on this doll, a hidden message is spoken by this doll in draconic, "We love you. We will not Forget you."
Mantle of Spell Resistance w/ War Leader Minor Property
rare
WBW-DC-AO-HMT02 - Here Were Dragons
WBW-DC-AO-HMT02 - Here Were Dragons
Show
Notes:
This mantle resembles a golden dragon's wing with blue lining and talons protruding at the end. It unfurls like a dragon spreading its wing when its use.
Mantle of Spell Resistance "Dragon Force" w/ War Leader Minor Property
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Pole of Collapsing with Guardian Property
common
WBW-DC-AO-TCF02 It's a Hard Rock Life
WBW-DC-AO-TCF02 It's a Hard Rock Life
Show
Horn of Valhalla Silver (w/Beacon property)
common
WBW-DC-AO-TCF02 It's a Hard Rock Life
WBW-DC-AO-TCF02 It's a Hard Rock Life
Show
Wand of Pyrotechnics ("Lia's Candle Lighter", Beacon Minor Property)
common
WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey
WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey
Show
Notes:
This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics.
While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Efreeti Bottle
very_rare
WBW-DC-AUG-01 Last Hour
Trade Log
Show
Boots of Speed
rare
WBW-DC-AUG-01 Last Hour
Trade Log
Show
Wand of Pyrotechnics with Guardian Property
common
WBW-DC-REV-AO-01 Revelry and Ambrosia
WBW-DC-REV-AO-01 Revelry and Ambrosia
Show
Mantle of Spell Resistance with Harmonious Property
rare
WBW-DC-REV-AO-01 Revelry and Ambrosia
WBW-DC-REV-AO-01 Revelry and Ambrosia
Show
Notes:
This rainbow colored mantle was crafted by only the greatest of the Ambrosian weavers in commemoration of their exodus into Ambrosia. When worn, it soothes the wearer and all those around them with a feeling of comfort.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Carpet of Flying: 4 ft. x 6 ft. *Language - Draconic | very_rare | SJ-DC-FAUX-03 The Lunar Sea | SJ-DC-FAUX-03 The Lunar Sea | Show | ||
Notes:
The crystalline sheen of the topaz scales that line this mantle is beautiful beyond compare. You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly. 4 ft. x 6 ft. 400 lb. 60 feet fly speed A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity. Minor Property (Language: Draconic) |
||||||
Absorbing Tattoo (White - Force) (Harmonious Property) | very_rare | SJ-DC-ROTU-03 Hubris of Gods | SJ-DC-ROTU-03 Hubris of Gods | Show | ||
Ghost Step Tattoo (Harmonious Property) | very_rare | SJ-DC-ROTU-04 Declaration of War | SJ-DC-ROTU-04 Declaration of War | Show | ||
Notes:
Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. |
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Absorbing Tattoo (Psychic) | very_rare | SJ-DC-TST-01 Bulan | Trade Log | Show | ||
Wakened Dragon's Wrath Weapon (Maul) *cannot be traded | very_rare | WBW-DC-AO-HMT02 - Here Were Dragons | WBW-DC-AO-HMT02 - Here Were Dragons | Show | ||
Notes:
"Mael's Valor" - Wakened Black Dragon's Wrath Weapon (Player's Choice) • This magical weapon is decored with a black main and bronze lining. The PCs name can be found on the handle of the weapon. This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Wakened The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and on a hit, the weapon deals 2d6 acid damage. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn. |
||||||
Talking Doll w/ Hidden Message Minor Property | common | WBW-DC-AO-HMT02 - Here Were Dragons | WBW-DC-AO-HMT02 - Here Were Dragons | Show | ||
Notes:
Talking Doll "Mini Axann" w/ Hidden Message Minor Property |
||||||
Mantle of Spell Resistance w/ War Leader Minor Property | rare | WBW-DC-AO-HMT02 - Here Were Dragons | WBW-DC-AO-HMT02 - Here Were Dragons | Show | ||
Notes:
This mantle resembles a golden dragon's wing with blue lining and talons protruding at the end. It unfurls like a dragon spreading its wing when its use. Mantle of Spell Resistance "Dragon Force" w/ War Leader Minor Property |
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Pole of Collapsing with Guardian Property | common | WBW-DC-AO-TCF02 It's a Hard Rock Life | WBW-DC-AO-TCF02 It's a Hard Rock Life | Show | ||
Horn of Valhalla Silver (w/Beacon property) | common | WBW-DC-AO-TCF02 It's a Hard Rock Life | WBW-DC-AO-TCF02 It's a Hard Rock Life | Show | ||
Wand of Pyrotechnics ("Lia's Candle Lighter", Beacon Minor Property) | common | WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey | WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey | Show | ||
Notes:
This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics. |
||||||
Efreeti Bottle | very_rare | WBW-DC-AUG-01 Last Hour | Trade Log | Show | ||
Boots of Speed | rare | WBW-DC-AUG-01 Last Hour | Trade Log | Show | ||
Wand of Pyrotechnics with Guardian Property | common | WBW-DC-REV-AO-01 Revelry and Ambrosia | WBW-DC-REV-AO-01 Revelry and Ambrosia | Show | ||
Mantle of Spell Resistance with Harmonious Property | rare | WBW-DC-REV-AO-01 Revelry and Ambrosia | WBW-DC-REV-AO-01 Revelry and Ambrosia | Show | ||
Notes:
This rainbow colored mantle was crafted by only the greatest of the Ambrosian weavers in commemoration of their exodus into Ambrosia. When worn, it soothes the wearer and all those around them with a feeling of comfort. |