Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Staff of the Woodlands rare DDAL07-08 Putting the Dead to Rest Trade Log Show
Spell Scroll Catnap rare WBW-DC-AO-TCF02 It's a Hard Rock Life Show
Spellwrought Tattoo (Aura of Vitality) rare WBW-DC-AO-TCF02 It's a Hard Rock Life Show
Amulet of the Devout +2 rare DAL-DRW-11 Shadows in the Stacks Trade Log Show
Boots of Speed rare WBW-DC-AUG-01 Last Hour Trade Log Show
Instrument of the bards (Cli lyre) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Brazier of Commanding Fire Elementals rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Notes:

Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim.

Potion of Invulnerability rare SJ-DC-FAUX-03 The Lunar Sea Show
Bead of Force rare SJ-DC-FAUX-03 The Lunar Sea Show
Notes:

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

Greatwyrm's Shroud (Spellwrought Tattoo: Shadow of Moil) rare SJ-DC-FAUX-03 The Lunar Sea Show
Potion of Heroism rare SJ-DC-ROTU-03 Hubris of Gods Show
Spellwrought tattoo of find greater steed rare SJ-DC-ROTU-03 Hubris of Gods Show
Spell Scroll of circle of power rare SJ-DC-ROTU-03 Hubris of Gods Show
Flametongue shortsword (detect gems) rare DDHC-TYP Against the Giants - Steading of the Hill Giant Chief DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
Notes:

A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.

Ring of Mind Shielding rare DDHC-TYP Against the Giants - Steading of the Hill Giant Chief DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
4 potions of water breathing rare DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
Spell Scroll of far step rare SJ-DC-ROTU-04 Declaration of War Show
Shield +2 rare DDAL09-19 Fang and Claw Trade Log Show
+2 dagger rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
wand of paralysis rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show

Unlocked Magic Items