Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Potion of Vitality common CCC-MAG01-03 The Clock That Didn't Tick Show
Potion of Invulnerability common CCC-MAG01-03 The Clock That Didn't Tick Show
Elixir of Health common CCC-MAG01-03 The Clock That Didn't Tick Show
Amulet of the Devout +2 rare DAL-DRW-11 Shadows in the Stacks Trade Log Show
Boots of Speed rare WBW-DC-AUG-01 Last Hour Trade Log Show
Instrument of the bards (Cli lyre) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Brazier of Commanding Fire Elementals rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Notes:

Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim.

Horn of Silent Alarm *Delver common SJ-DC-FAUX-03 The Lunar Sea Show
Notes:

Wondrous Item, common

Hollowed out from the cracked tip of a blue dragon’s horn, this instrument also functions as a makeshift trowel.

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property (Delver)
While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Potion of Invulnerability rare SJ-DC-FAUX-03 The Lunar Sea Show
Bead of Force rare SJ-DC-FAUX-03 The Lunar Sea Show
Notes:

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

Greatwyrm's Shroud (Spellwrought Tattoo: Shadow of Moil) rare SJ-DC-FAUX-03 The Lunar Sea Show
Absorbing Tattoo (White - Force) (Harmonious Property) very_rare SJ-DC-ROTU-03 Hubris of Gods SJ-DC-ROTU-03 Hubris of Gods Show
Potion of Heroism rare SJ-DC-ROTU-03 Hubris of Gods Show
Spellwrought tattoo of find greater steed rare SJ-DC-ROTU-03 Hubris of Gods Show
Spell Scroll of circle of power rare SJ-DC-ROTU-03 Hubris of Gods Show
healing potion common DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
poison potion common DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
potion of mind control (hill giant) common DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
+1 shield uncommon DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
javelin of lightning uncommon DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show

Unlocked Magic Items