Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Potion of Vitality
common
CCC-MAG01-03 The Clock That Didn't Tick
Show
Potion of Invulnerability
common
CCC-MAG01-03 The Clock That Didn't Tick
Show
Elixir of Health
common
CCC-MAG01-03 The Clock That Didn't Tick
Show
Amulet of the Devout +2
rare
DAL-DRW-11 Shadows in the Stacks
Trade Log
Show
Boots of Speed
rare
WBW-DC-AUG-01 Last Hour
Trade Log
Show
Instrument of the bards (Cli lyre)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Brazier of Commanding Fire Elementals
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Notes:
Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim.
Horn of Silent Alarm *Delver
common
SJ-DC-FAUX-03 The Lunar Sea
Show
Notes:
Wondrous Item, common
Hollowed out from the cracked tip of a blue dragon’s horn, this instrument also functions as a makeshift trowel.
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Minor Property (Delver)
While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Potion of Invulnerability
rare
SJ-DC-FAUX-03 The Lunar Sea
Show
Bead of Force
rare
SJ-DC-FAUX-03 The Lunar Sea
Show
Notes:
This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.
You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.
An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.
Greatwyrm's Shroud (Spellwrought Tattoo: Shadow of Moil)
rare
SJ-DC-FAUX-03 The Lunar Sea
Show
Absorbing Tattoo (White - Force) (Harmonious Property)
very_rare
SJ-DC-ROTU-03 Hubris of Gods
SJ-DC-ROTU-03 Hubris of Gods
Show
Potion of Heroism
rare
SJ-DC-ROTU-03 Hubris of Gods
Show
Spellwrought tattoo of find greater steed
rare
SJ-DC-ROTU-03 Hubris of Gods
Show
Spell Scroll of circle of power
rare
SJ-DC-ROTU-03 Hubris of Gods
Show
healing potion
common
DDHC-TYP Against the Giants - Steading of the Hill Giant Chief
Show
poison potion
common
DDHC-TYP Against the Giants - Steading of the Hill Giant Chief
Show
potion of mind control (hill giant)
common
DDHC-TYP Against the Giants - Steading of the Hill Giant Chief
Show
+1 shield
uncommon
DDHC-TYP Against the Giants - Steading of the Hill Giant Chief
Show
javelin of lightning
uncommon
DDHC-TYP Against the Giants - Steading of the Hill Giant Chief
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Potion of Vitality | common | CCC-MAG01-03 The Clock That Didn't Tick | Show | |||
Potion of Invulnerability | common | CCC-MAG01-03 The Clock That Didn't Tick | Show | |||
Elixir of Health | common | CCC-MAG01-03 The Clock That Didn't Tick | Show | |||
Amulet of the Devout +2 | rare | DAL-DRW-11 Shadows in the Stacks | Trade Log | Show | ||
Boots of Speed | rare | WBW-DC-AUG-01 Last Hour | Trade Log | Show | ||
Instrument of the bards (Cli lyre) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Brazier of Commanding Fire Elementals | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | ||
Notes:
Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim. |
||||||
Horn of Silent Alarm *Delver | common | SJ-DC-FAUX-03 The Lunar Sea | Show | |||
Notes:
Wondrous Item, common Hollowed out from the cracked tip of a blue dragon’s horn, this instrument also functions as a makeshift trowel. This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Minor Property (Delver) |
||||||
Potion of Invulnerability | rare | SJ-DC-FAUX-03 The Lunar Sea | Show | |||
Bead of Force | rare | SJ-DC-FAUX-03 The Lunar Sea | Show | |||
Notes:
This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can. An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside. |
||||||
Greatwyrm's Shroud (Spellwrought Tattoo: Shadow of Moil) | rare | SJ-DC-FAUX-03 The Lunar Sea | Show | |||
Absorbing Tattoo (White - Force) (Harmonious Property) | very_rare | SJ-DC-ROTU-03 Hubris of Gods | SJ-DC-ROTU-03 Hubris of Gods | Show | ||
Potion of Heroism | rare | SJ-DC-ROTU-03 Hubris of Gods | Show | |||
Spellwrought tattoo of find greater steed | rare | SJ-DC-ROTU-03 Hubris of Gods | Show | |||
Spell Scroll of circle of power | rare | SJ-DC-ROTU-03 Hubris of Gods | Show | |||
healing potion | common | DDHC-TYP Against the Giants - Steading of the Hill Giant Chief | Show | |||
poison potion | common | DDHC-TYP Against the Giants - Steading of the Hill Giant Chief | Show | |||
potion of mind control (hill giant) | common | DDHC-TYP Against the Giants - Steading of the Hill Giant Chief | Show | |||
+1 shield | uncommon | DDHC-TYP Against the Giants - Steading of the Hill Giant Chief | Show | |||
javelin of lightning | uncommon | DDHC-TYP Against the Giants - Steading of the Hill Giant Chief | Show |