Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Bag of Holding - flavored uncommon DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
Notes:

"a trick box made out of eighteen plates of platinum, eighteen plates of electrum, and eighteen plates of silver. The box is opened by sliding certain plates on the left side, then the top, then the right side in a particular sequence. The correct order is platinum–electrum–silver on each end, and silver–electrum–platinum on the top"

Bead of Force rare SJ-DC-FAUX-03 The Lunar Sea Show
Notes:

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES03-01 Claws of Fur Trade Log Show
Notes:

This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.

Blast Scepter very_rare PO-BK2-07 At Sword's Point PO-BK2-07 At Sword's Point Show
Notes:

The Blast Scepter can be used as an arcane focus.

Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot.

Boots of Speed rare WBW-DC-AUG-01 Last Hour Trade Log Show
Boots of Springing and Striding uncommon Trade Log Show
Brazier of Commanding Fire Elementals rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Notes:

Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim.

Carpet of Flying: 4 ft. x 6 ft. *Language - Draconic very_rare SJ-DC-FAUX-03 The Lunar Sea SJ-DC-FAUX-03 The Lunar Sea Show
Notes:

The crystalline sheen of the topaz scales that line this mantle is beautiful beyond compare.

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

Four sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly. 4 ft. x 6 ft. 400 lb. 60 feet fly speed

A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.

Minor Property (Language: Draconic)
The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.

Cloak of Displacement rare Trade Log Show
Cloak of Manta Ray uncommon Trade Log Show
Cloak of Many Fashions - Confident (C) common CCC-SEA-01-03 Stargazing on the Albatross Show
Notes:

The Advertiser By default this Cloak of Many Fashions bears the words, “Dr. Jubal’s Carnival! Coming Soon to …” followed by the city Dr. Jubal’s carnival is expected to visit in a tenday. Dr. Jubal sometimes gets delayed or erratically changes his mind, so the advertisement is accurate 75% of the time. In addition, the wearer always feels confident, as if all eyes are on them. This cloak can be worn over other cloaks.

Crossbow bolts +2 (4) rare DDAL09-09 Ruined Prospects DDAL09-09 Ruined Prospects Show
Desolation (Sword of Sharpness) very_rare DDAL08-14 Rescue from Vanrakdoom Show
Notes:

This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light.

Dust of Dryness uncommon CCC-UK-1 Call of the Elvenflow Show
Efreeti Bottle very_rare WBW-DC-AUG-01 Last Hour Trade Log Show
Elixir of Health common CCC-MAG01-03 The Clock That Didn't Tick Show
Flametongue shortsword (detect gems) rare DDHC-TYP Against the Giants - Steading of the Hill Giant Chief DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
Notes:

A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.

Ghost Step Tattoo (Harmonious Property) very_rare SJ-DC-ROTU-04 Declaration of War SJ-DC-ROTU-04 Declaration of War Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can't be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled

Giant sized +1 Battleaxe (3d8) uncommon DDHC-TYP Against the Giants - Steading of the Hill Giant Chief DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
Greater Healing Potion rare WBW-DC-AO-HMT02 - Here Were Dragons Show

Unlocked Magic Items