Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Shield of the Uven Rune (VR) (A)
very_rare
DDAL-DRW04 Foreign Affairs
DDAL-DRW04 Foreign Affairs (part II)
Show
Notes:
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.
Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Shield +3
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
scroll stoneskin
uncommon
DDAL05-15 Reclamation
Show
Scroll of Wall of Force (5th)
rare
DDHC-TYP-Tomb of Horrors
Show
Scroll of Synaptic Static
rare
DDHC-TYP-Tomb of Horrors
Show
Scroll of Supreme Healing
very_rare
ALMOG-03-TALES03-01: Claws of Fury
Show
Scroll of Hold Monster
rare
DDHC-TYP-Tomb of Horrors
Show
Scroll of Greater Restoration
common
DDAL-DRW04 Foreign Affairs (part I)
Show
Scroll of Greater Restoration
rare
Purchase Magic Items
Show
Scroll of Greater Restoration
very_rare
DDAL07-17 Cauldron of Sapphire
Show
Scroll of Greater Invisibility
rare
DDAL05-08-Durlag's Tower
Show
Scroll of Grasping Vine
rare
ALMOG-03-TALES03-01: Claws of Fury
Show
Scroll of Far Step
rare
DDHC-TYP-Tomb of Horrors
Show
Scroll of Enhance Ability
rare
ALMOG-03-TALES03-01: Claws of Fury
Show
Scroll of Bigsby's Hand
rare
DDHC-TYP-Tomb of Horrors
Show
Scroll - Burning Hands
uncommon
DDAL00-07 The Embers of Hate
Show
Scimitar of Speed
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Scarab of Protection
legendary
DDAL09-19 Fang and Claw
DDAL09-19 Fang and Claw
Show
Notes:
Wondrous item, legendary (requires attunement) If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
Rod of Vonindod
rare
Trade Log
Show
Rod of the Pact Keeper +2
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Trade Log
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Shield of the Uven Rune (VR) (A) | very_rare | DDAL-DRW04 Foreign Affairs | DDAL-DRW04 Foreign Affairs (part II) | Show | ||
Notes:
While holding the shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
Shield +3 | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
scroll stoneskin | uncommon | DDAL05-15 Reclamation | Show | |||
Scroll of Wall of Force (5th) | rare | DDHC-TYP-Tomb of Horrors | Show | |||
Scroll of Synaptic Static | rare | DDHC-TYP-Tomb of Horrors | Show | |||
Scroll of Supreme Healing | very_rare | ALMOG-03-TALES03-01: Claws of Fury | Show | |||
Scroll of Hold Monster | rare | DDHC-TYP-Tomb of Horrors | Show | |||
Scroll of Greater Restoration | common | DDAL-DRW04 Foreign Affairs (part I) | Show | |||
Scroll of Greater Restoration | rare | Purchase Magic Items | Show | |||
Scroll of Greater Restoration | very_rare | DDAL07-17 Cauldron of Sapphire | Show | |||
Scroll of Greater Invisibility | rare | DDAL05-08-Durlag's Tower | Show | |||
Scroll of Grasping Vine | rare | ALMOG-03-TALES03-01: Claws of Fury | Show | |||
Scroll of Far Step | rare | DDHC-TYP-Tomb of Horrors | Show | |||
Scroll of Enhance Ability | rare | ALMOG-03-TALES03-01: Claws of Fury | Show | |||
Scroll of Bigsby's Hand | rare | DDHC-TYP-Tomb of Horrors | Show | |||
Scroll - Burning Hands | uncommon | DDAL00-07 The Embers of Hate | Show | |||
Scimitar of Speed | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Scarab of Protection | legendary | DDAL09-19 Fang and Claw | DDAL09-19 Fang and Claw | Show | ||
Notes:
Wondrous item, legendary (requires attunement) If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. |
||||||
Rod of Vonindod | rare | Trade Log | Show | |||
Rod of the Pact Keeper +2 | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Trade Log | Show |