Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Figurine of Wondrous Power (Obsidian Steed) very_rare DDEP00-01 Red War (T3) Trade Log Show
Notes:

Flavor: This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, Tenebrax, is scratched in Infernal along the figure's belly.

Figurine of Wondrous Power: Silver Raven uncommon Trade Log Show
Gauntlet of Ogre Power uncommon Trade Log Show
Gem of True Seeing rare Trade Log Show
Hand crossbow +3 very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Helm of Brilliance very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Notes:

6 Diamonds, 12 Rubies, 22 Fire Opals, 18 Opals

This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from The Helm crumbles to dust. When all the gems are removed or destroyed, The Helm loses its magic.

You gain the following benefits while wearing it:

You can use an Action to cast one of the following Spells (save DC 18), using one of the helm’s gems of the specified type as a component:
Daylight (opal),
Fireball (fire opal),
Prismatic Spray (diamond)
Wall of Fire (ruby).

The gem is destroyed when the spell is cast and disappears from The Helm.

As long as it has at least one Diamond,
The Helm emits dim light in a 30-foot radius when at least one Undead is within that area. Any Undead that starts its turn in that area takes 1d6 radiant damage.

As long as The Helm has at least one ruby, you have Resistance to fire damage.

As long as The Helm has at least one fire opal, you can use an Action and speak a Command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an Attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus Action to speak the Command word again or until you drop or stow the weapon.

Roll a d20 if you are wearing The Helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, The Helm emits beams of light from its remaining gems. Each creature within 60 feet of The Helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in The Helm. The Helm and its gems are then destroyed.

Helm of Telepathy uncommon DDAL09-15 Maddening Screams DDAL09-15 Maddening Screams Show
Notes:

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so— while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn. This item is found in the Basic Rules. This helm once belonged to Nyave, Sir Gidor’s closest and most trusted friend.

Instrument of the Bards (Anstruth Harp) very_rare DDAL-DRW18 Against the Machine DDAL-DRW18 Against the Machine Show
Instrument of the Bards (Cli Lyre) common DDHC00-GSM Ch.8 Styes Trade Log Show
ioun stone of greater absorption legendary DDAL00-10 Trust & Understanding DDAL00-10 Trust & Understanding Show
Notes:

This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like.

Ioun Stone of Intellect very_rare DDAL-DRW-17 Expedition to the Supreme Forge DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

This translucent green stone came from the Far Realm.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

Kyrzin’s ooze very_rare DDAL-DRW20 - The Death of Szass Tam DDAL-DRW20 - The Death of Szass Tam Show
Notes:

This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.

Resistant. While attuned to Kyrzin's ooze, you have resistance to poison and acid damage, and you're immune to the poisoned condition.

Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.

Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.

Symbiotic Nature. The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.

If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding allied with the daelkyr (see the Monster Manual for the black pudding's stat block).

Lance +3, Dream Whirl very_rare CCC-BMG-39 HULB 3-3 Darkest Vein Trade Log Show
Notes:

This alabaster lance, named "Dream Whirl" by those who created it, is carved with deep swirling patterns that seem to move with you, calming your emotions and silencing surface thoughts. Also, the original owner's dreams and anger still dwell within the lance. When within 120 feet of an illithid (mind flayer), its kin, or any of its creations, righteous fury radiates from the lance as it darkens into deep blood crimson

Leather +2 very_rare DDHC-DIA Descent into Avernus Trade Log Show
Mantle of Spell Resistance rare DDEP08-02 Stardock Under Seige Show
Manual of Bodily Health very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Manual of Iron Golems very_rare WBW-DC-NTP-02 Dogs of War Trade Log Show
Mirror of Life Trapping very_rare DDHC-TYP-Tomb of Horrors DDHC-TYP-Tomb of Horrors Show
Moon-Touched Sword (Greatsword) common DDAL-DRW-17 Expedition to the Supreme Forge DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet..

Necklace of Fireballs rare DDAL-DRW18 Against the Machine DDAL-DRW18 Against the Machine Show
Notes:

On the Run
The Xorvintroth safe house has been compromised and destroyed. You and your Harper allies are on the run as the Red Wizards close in

Unlocked Magic Items