Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Staff of Python uncommon Trade Log Show
Stone of Good Luck uncommon CCC-DWB-TFG-1 The Frostbane Gardens Show
Notes:

While this polished agate is on your person, you gain a + 1 bonus to ability checks and saving throws. This Forest Green bears the symbol of Levistus. This item can be found on Magic Item Table F.

Stone of Good Luck (Luckstone) uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Tarot card set uncommon CCC-TRI-05- Hunt of Malar CCC-TRI-05- Hunt of Malar Show
Notes:

Once per day, roll 1d4 to find out what your tarot fortune produces. At dawn this product (not the card) vanishes but the character may roll again to reveal their next fortune.
DC 1 The Flower - touching this card to a patch of earth or soil, within 5 feet of you, causes one flower of your choice to sprout there. The flower is nonmagical and harmless, and it grows or withers as a normal flower would.
DC 2 The Yummy Meal - this card produces your favorite meal, the equivalent of 1 ration.
DC 3 The Tea Pot - this card produces a tiny pot of piping tea, the equivalent of one potion of healing.
DC 4 The Witch - this card produces a stone and twisted wire pendant. As an action, it gives you advantage on Charisma checks when communicating with humanoids (CR1 or less), for 1 hour.

Tome of Leadership and Influence (Faithbringer)- Minor property: Waterborne, Quirk: Loud very_rare WBW-DC-MOM-02 One Chance Show
Notes:

Emblazoned across the cover depicting a stormy sea, gilded letters pick out the title of FAITHBRINGER: How to Stop Worrying and Start Worshiping. In smaller letters it further reads, “This book may change your life.” The buoyant tome is inscribed on dried kelp, and features an exhaustive endorsement of every sea god throughout the Forgotten Realms. When perused, the leathery crackles of the seaweed sound like a hoarse, “Believe!”.

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Minor Property (Waterborne): This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
Quirk (Loud): The item makes a loud noise—such as a clang, a shout, or a resonating gong—when used.
Some lore to provide context to the second part of the adventure.

Wand of Pyrotechnics with Language property (Netherese) common WBW-DC-MOM-01 One Moment WBW-DC-MOM-01 One Moment Show
Notes:

Enlightenment (Language Wand of Pyrotechnics: Netherese). Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.

Unlocked Magic Items