Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Dragon-Touched Focus (Wakened) GEM* very_rare WBW-DC-AO-TCF02 It's a Hard Rock Life Trade Log Show
Ring of Shooting Stars very_rare PO-BK1-06 Beyond the Starry Veil Trade Log Show
Tome of Leadership and Influence very_rare CCC-TRI-15 YUL1-4 The Dark of the Hive CCC-TRI-15 YUL1-4 The Dark of the Hive Show
Tome of Clear Thought very_rare DDHC-MORD-02 The Lich Queen's Begotten Trade Log Show
Bracelet of Rock Magic very_rare DDHC-TYP Hidden Shrine of Tamaochan Trade Log Show
Potion of Longevity very_rare CCC-ODFC02-03 Night's Bright Dawning Show
Helm of Devil Command common DDHC-DIA Descent into Avernus Trade Log Show
Notes:

Wondrous item, very rare (requires attunement by a creature that can speak Infernal)

This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers.

While wearing the helm, you can see out of it as though you weren't wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them.

The helm has 3 charges. As an action, you can expend 1 charge to cast Dominate Monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that's not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.

If you are not a devil, using the helm's Dominate Monster property in the Nine Hells has a 20 percent chance of attracting a narzugon (see page 238), which arrives on the back of a nightmare mount in ld4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.

Manual of Quickness of Action very_rare CCC-HULB03-01 Weakness of Rock CCC-HULB03-01 Weakness of Rock Show
Scroll Resurrection very_rare CCC-MIND01-01 Lost in Thought Show
Staff of Striking very_rare DDAL10-10 Burying the Past DDAL10-10 Burying the Past Show
Notes:

This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within.
Clark's Note - Nothing stops you from describing the frozen staff as a cane with the dark form creating a spiral down the length so you can call it a Staff of Striping.

Oil of Etherealness very_rare CCC-BMG-MOON18-1 Phantom of Prophecy Show
Half Plate, +2 w/Strange Material (Glass) very_rare WBW-DC-PHP-PHAN-02 Once Upon a Time Trade Log Show
Notes:

You have a +2 bonus to AC while wearing this armor. The armor is detailed with golden flowers and a small child’s doodle. Additionally, the armor has the Strange Material property and appears to be made of strong yet ethereal glass, similar to the shoes Ella gave you in WBW-DC-PHP-PHAN-01.

Rod of the Pact Keeper +3 very_rare Trade Log Show
Rope of Entanglement rare CCC-BMG-MOON18-1 Phantom of Prophecy CCC-BMG-MOON18-1 Phantom of Prophecy Show
Notes:

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 200 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Oil of Etherealness rare PO-BK1-06 Beyond the Starry Veil PO-BK1-06 Beyond the Starry Veil Show
Potion of Superior Healing rare SJ-DC-TST-01 Bulan Show
Keoghtom's Ointment (5 charges) rare SJ-DC-TST-01 Bulan Show
Notes:

Keoghtom's Ointment

Spell Scroll of Reincarnate rare CCC-BMG-36 ELM 2-3 Vestiges of Darkness Show
Guardian Figurine of Wonderous Power - Obsidian Steed (not tradeable) very_rare WBW-DC-MOM-02 One Chance Show
Notes:

Greater Fey Pact: Penalty Information! An indelible blood-red mark blooms upon your face in the shape of a handprint, and all attempts to use magic in any regard (be it via spell slot, class feature or item usage) are met with failure. (A wish spell is needed to remove the penalty for breaking a greater contract.)

Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Quirk (Hungry) This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate

Duplicitous Manuscript rare PO-BK-1-2 - Trust no one Show
Notes:

Wondrous item, rare (requires attunement by a wizard)

To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance.

When found, the book contains the following spells: Hallucinatory Terrain, Major Image, Mirror Image, Mislead, Nystul's Magic Aura, Phantasmal Force, and Silent Image. It functions as a spellbook for you.

While you are holding the book, you can use it as a spellcasting focus for your wizard spells.

The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school.
When a creature you can see makes an Intelligence (Investigation) check to discern the true nature of an illusion spell you cast, or makes a saving throw against an illusion spell you cast, you can use your reaction and expend 1 charge to impose disadvantage on the roll.

Unlocked Magic Items