Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Dragon-Touched Focus (Wakened) GEM*
very_rare
WBW-DC-AO-TCF02 It's a Hard Rock Life
Trade Log
Show
Ring of Shooting Stars
very_rare
PO-BK1-06 Beyond the Starry Veil
Trade Log
Show
Tome of Leadership and Influence
very_rare
CCC-TRI-15 YUL1-4 The Dark of the Hive
CCC-TRI-15 YUL1-4 The Dark of the Hive
Show
Tome of Clear Thought
very_rare
DDHC-MORD-02 The Lich Queen's Begotten
Trade Log
Show
Bracelet of Rock Magic
very_rare
DDHC-TYP Hidden Shrine of Tamaochan
Trade Log
Show
Potion of Longevity
very_rare
CCC-ODFC02-03 Night's Bright Dawning
Show
Helm of Devil Command
common
DDHC-DIA Descent into Avernus
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers.
While wearing the helm, you can see out of it as though you weren't wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them.
The helm has 3 charges. As an action, you can expend 1 charge to cast Dominate Monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that's not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.
If you are not a devil, using the helm's Dominate Monster property in the Nine Hells has a 20 percent chance of attracting a narzugon (see page 238), which arrives on the back of a nightmare mount in ld4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.
Manual of Quickness of Action
very_rare
CCC-HULB03-01 Weakness of Rock
CCC-HULB03-01 Weakness of Rock
Show
Scroll Resurrection
very_rare
CCC-MIND01-01 Lost in Thought
Show
Staff of Striking
very_rare
DDAL10-10 Burying the Past
DDAL10-10 Burying the Past
Show
Notes:
This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within.
Clark's Note - Nothing stops you from describing the frozen staff as a cane with the dark form creating a spiral down the length so you can call it a Staff of Striping.
Oil of Etherealness
very_rare
CCC-BMG-MOON18-1 Phantom of Prophecy
Show
Half Plate, +2 w/Strange Material (Glass)
very_rare
WBW-DC-PHP-PHAN-02 Once Upon a Time
Trade Log
Show
Notes:
You have a +2 bonus to AC while wearing this armor. The armor is detailed with golden flowers and a small child’s doodle. Additionally, the armor has the Strange Material property and appears to be made of strong yet ethereal glass, similar to the shoes Ella gave you in WBW-DC-PHP-PHAN-01.
Rod of the Pact Keeper +3
very_rare
Trade Log
Show
Rope of Entanglement
rare
CCC-BMG-MOON18-1 Phantom of Prophecy
CCC-BMG-MOON18-1 Phantom of Prophecy
Show
Notes:
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 200 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Oil of Etherealness
rare
PO-BK1-06 Beyond the Starry Veil
PO-BK1-06 Beyond the Starry Veil
Show
Potion of Superior Healing
rare
SJ-DC-TST-01 Bulan
Show
Keoghtom's Ointment (5 charges)
rare
SJ-DC-TST-01 Bulan
Show
Notes:
Keoghtom's Ointment
Spell Scroll of Reincarnate
rare
CCC-BMG-36 ELM 2-3 Vestiges of Darkness
Show
Guardian Figurine of Wonderous Power - Obsidian Steed (not tradeable)
very_rare
WBW-DC-MOM-02 One Chance
Show
Notes:
Greater Fey Pact: Penalty Information! An indelible blood-red mark blooms upon your face in the shape of a handprint, and all attempts to use magic in any regard (be it via spell slot, class feature or item usage) are met with failure. (A wish spell is needed to remove the penalty for breaking a greater contract.)
Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Quirk (Hungry) This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate
Duplicitous Manuscript
rare
PO-BK-1-2 - Trust no one
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance.
When found, the book contains the following spells: Hallucinatory Terrain, Major Image, Mirror Image, Mislead, Nystul's Magic Aura, Phantasmal Force, and Silent Image. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school.
When a creature you can see makes an Intelligence (Investigation) check to discern the true nature of an illusion spell you cast, or makes a saving throw against an illusion spell you cast, you can use your reaction and expend 1 charge to impose disadvantage on the roll.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dragon-Touched Focus (Wakened) GEM* | very_rare | WBW-DC-AO-TCF02 It's a Hard Rock Life | Trade Log | Show | ||
Ring of Shooting Stars | very_rare | PO-BK1-06 Beyond the Starry Veil | Trade Log | Show | ||
Tome of Leadership and Influence | very_rare | CCC-TRI-15 YUL1-4 The Dark of the Hive | CCC-TRI-15 YUL1-4 The Dark of the Hive | Show | ||
Tome of Clear Thought | very_rare | DDHC-MORD-02 The Lich Queen's Begotten | Trade Log | Show | ||
Bracelet of Rock Magic | very_rare | DDHC-TYP Hidden Shrine of Tamaochan | Trade Log | Show | ||
Potion of Longevity | very_rare | CCC-ODFC02-03 Night's Bright Dawning | Show | |||
Helm of Devil Command | common | DDHC-DIA Descent into Avernus | Trade Log | Show | ||
Notes:
Wondrous item, very rare (requires attunement by a creature that can speak Infernal) This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers. While wearing the helm, you can see out of it as though you weren't wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them. The helm has 3 charges. As an action, you can expend 1 charge to cast Dominate Monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that's not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended. If you are not a devil, using the helm's Dominate Monster property in the Nine Hells has a 20 percent chance of attracting a narzugon (see page 238), which arrives on the back of a nightmare mount in ld4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master. |
||||||
Manual of Quickness of Action | very_rare | CCC-HULB03-01 Weakness of Rock | CCC-HULB03-01 Weakness of Rock | Show | ||
Scroll Resurrection | very_rare | CCC-MIND01-01 Lost in Thought | Show | |||
Staff of Striking | very_rare | DDAL10-10 Burying the Past | DDAL10-10 Burying the Past | Show | ||
Notes:
This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within. |
||||||
Oil of Etherealness | very_rare | CCC-BMG-MOON18-1 Phantom of Prophecy | Show | |||
Half Plate, +2 w/Strange Material (Glass) | very_rare | WBW-DC-PHP-PHAN-02 Once Upon a Time | Trade Log | Show | ||
Notes:
You have a +2 bonus to AC while wearing this armor. The armor is detailed with golden flowers and a small child’s doodle. Additionally, the armor has the Strange Material property and appears to be made of strong yet ethereal glass, similar to the shoes Ella gave you in WBW-DC-PHP-PHAN-01. |
||||||
Rod of the Pact Keeper +3 | very_rare | Trade Log | Show | |||
Rope of Entanglement | rare | CCC-BMG-MOON18-1 Phantom of Prophecy | CCC-BMG-MOON18-1 Phantom of Prophecy | Show | ||
Notes:
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 200 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has 1 hit point. If the rope drops to 0 hit points, it is destroyed. |
||||||
Oil of Etherealness | rare | PO-BK1-06 Beyond the Starry Veil | PO-BK1-06 Beyond the Starry Veil | Show | ||
Potion of Superior Healing | rare | SJ-DC-TST-01 Bulan | Show | |||
Keoghtom's Ointment (5 charges) | rare | SJ-DC-TST-01 Bulan | Show | |||
Notes:
Keoghtom's Ointment |
||||||
Spell Scroll of Reincarnate | rare | CCC-BMG-36 ELM 2-3 Vestiges of Darkness | Show | |||
Guardian Figurine of Wonderous Power - Obsidian Steed (not tradeable) | very_rare | WBW-DC-MOM-02 One Chance | Show | |||
Notes:
Greater Fey Pact: Penalty Information! An indelible blood-red mark blooms upon your face in the shape of a handprint, and all attempts to use magic in any regard (be it via spell slot, class feature or item usage) are met with failure. (A wish spell is needed to remove the penalty for breaking a greater contract.) Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Hungry) This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate |
||||||
Duplicitous Manuscript | rare | PO-BK-1-2 - Trust no one | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance. When found, the book contains the following spells: Hallucinatory Terrain, Major Image, Mirror Image, Mislead, Nystul's Magic Aura, Phantasmal Force, and Silent Image. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school. |