Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
War Horn of Valor
rare
DDEP 06-02 White Plume Mountain
Trade Log
Show
2x Potion of Vitality
rare
DDEP06-02 Return to White Plume
Show
Breastplate +1
rare
SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3)
Show
Notes:
This armor is simply but strongly made and is engraved with a crest upon the left breast, identifying you as an ally of the Sha’sal Khou.
Language. The bearer can speak and understand a language of the DM’s choice (Gith) while the item is on the bearer’s person.
Spellwrought tattoo - Intellect Fortress
rare
SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3)
Show
Potion of Superior Healing
rare
SJ-DC-TST-01 Bulan
Show
staff of defense
rare
SJ-DC-RFJK-02-02 Intelligent Intention
Show
Notes:
Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Strange Material. Pulled from the ruins of the extractor staff assembly, this slender, hollow staff is made of sharp, jagged obsidian, yet does not cut your hands when you hold it. It weighs 3 pounds.
Potion of Superior Healing
rare
CCC-BWM-07-03 The Beast Unleashed
Show
Daern's Instant Fortress
rare
CCC-BWM-07-03 The Beast Unleashed
CCC-BWM-07-03 The Beast Unleashed
Show
Potion of Mind Reading
rare
PO-BK1-06 Beyond the Starry Veil
Show
Figurine of Wondrous Power, Ebony Fly
rare
SJ-DC-RFJK-02-03 Colony Calling
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Ebony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.
This item is found in the Dungeon Master's Guide.
Guardian. Formed from the remains of a slain elder brain dragon, this figurine psionically senses danger and whispers warnings to its bearer in Deep Speech, granting a +2 bonus to initiative if the bearer isn’t incapacitated. The figurine takes on the appearance of a tentacled, briny dragon when the command word is spoken.
Oil of Etherealness
rare
PO-BK1-06 Beyond the Starry Veil
PO-BK1-06 Beyond the Starry Veil
Show
Far Realm Shard
rare
PO-BK1-06 Beyond the Starry Veil
PO-BK1-06 Beyond the Starry Veil
Show
Notes:
This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.
Spell Scroll of Dawn
rare
CCC-ODFC02-03 Night's Bright Dawning
Show
Potion of Heroism
rare
CCC-ODFC02-03 Night's Bright Dawning
Show
potion of healing (greater)
rare
CCC-MIND01-01 Lost in Thought
Show
Elven Chain
rare
Trade Log
Show
Necklace of Fireballs
rare
Trade Log
Show
Notes:
2 beads
Duplicitous Manuscript
rare
PO-BK-1-2 - Trust no one
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance.
When found, the book contains the following spells: Hallucinatory Terrain, Major Image, Mirror Image, Mislead, Nystul's Magic Aura, Phantasmal Force, and Silent Image. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school.
When a creature you can see makes an Intelligence (Investigation) check to discern the true nature of an illusion spell you cast, or makes a saving throw against an illusion spell you cast, you can use your reaction and expend 1 charge to impose disadvantage on the roll.
Harmonious Ring of Free Action
rare
WBW-DC-MOM-02 One Chance
Show
Notes:
The sleek silver line of this tasteful ring follows the endless curve of a Möbius loop. While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Minor Property (Harmonious) Attuning to this item takes only 1 minute.
Quirk (Confident) The item helps its bearer feel self-assured.
Spell Scroll of Reincarnate
rare
CCC-BMG-36 ELM 2-3 Vestiges of Darkness
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
War Horn of Valor | rare | DDEP 06-02 White Plume Mountain | Trade Log | Show | ||
2x Potion of Vitality | rare | DDEP06-02 Return to White Plume | Show | |||
Breastplate +1 | rare | SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3) | Show | |||
Notes:
This armor is simply but strongly made and is engraved with a crest upon the left breast, identifying you as an ally of the Sha’sal Khou. Language. The bearer can speak and understand a language of the DM’s choice (Gith) while the item is on the bearer’s person. |
||||||
Spellwrought tattoo - Intellect Fortress | rare | SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3) | Show | |||
Potion of Superior Healing | rare | SJ-DC-TST-01 Bulan | Show | |||
staff of defense | rare | SJ-DC-RFJK-02-02 Intelligent Intention | Show | |||
Notes:
Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed. Strange Material. Pulled from the ruins of the extractor staff assembly, this slender, hollow staff is made of sharp, jagged obsidian, yet does not cut your hands when you hold it. It weighs 3 pounds. |
||||||
Potion of Superior Healing | rare | CCC-BWM-07-03 The Beast Unleashed | Show | |||
Daern's Instant Fortress | rare | CCC-BWM-07-03 The Beast Unleashed | CCC-BWM-07-03 The Beast Unleashed | Show | ||
Potion of Mind Reading | rare | PO-BK1-06 Beyond the Starry Veil | Show | |||
Figurine of Wondrous Power, Ebony Fly | rare | SJ-DC-RFJK-02-03 Colony Calling | Show | |||
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Ebony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed. This item is found in the Dungeon Master's Guide. Guardian. Formed from the remains of a slain elder brain dragon, this figurine psionically senses danger and whispers warnings to its bearer in Deep Speech, granting a +2 bonus to initiative if the bearer isn’t incapacitated. The figurine takes on the appearance of a tentacled, briny dragon when the command word is spoken. |
||||||
Oil of Etherealness | rare | PO-BK1-06 Beyond the Starry Veil | PO-BK1-06 Beyond the Starry Veil | Show | ||
Far Realm Shard | rare | PO-BK1-06 Beyond the Starry Veil | PO-BK1-06 Beyond the Starry Veil | Show | ||
Notes:
This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn. |
||||||
Spell Scroll of Dawn | rare | CCC-ODFC02-03 Night's Bright Dawning | Show | |||
Potion of Heroism | rare | CCC-ODFC02-03 Night's Bright Dawning | Show | |||
potion of healing (greater) | rare | CCC-MIND01-01 Lost in Thought | Show | |||
Elven Chain | rare | Trade Log | Show | |||
Necklace of Fireballs | rare | Trade Log | Show | |||
Notes:
2 beads |
||||||
Duplicitous Manuscript | rare | PO-BK-1-2 - Trust no one | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance. When found, the book contains the following spells: Hallucinatory Terrain, Major Image, Mirror Image, Mislead, Nystul's Magic Aura, Phantasmal Force, and Silent Image. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school. |
||||||
Harmonious Ring of Free Action | rare | WBW-DC-MOM-02 One Chance | Show | |||
Notes:
The sleek silver line of this tasteful ring follows the endless curve of a Möbius loop. While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. Minor Property (Harmonious) Attuning to this item takes only 1 minute. Quirk (Confident) The item helps its bearer feel self-assured. |
||||||
Spell Scroll of Reincarnate | rare | CCC-BMG-36 ELM 2-3 Vestiges of Darkness | Show |