Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Mantle of Spell Resistance *Guardian
rare
WBW-DC-PHP-FROST-02 A Spark from the Ashes
Trade Log
Show
Potion of Supreme Healing
legendary
CCC-BMG-39 HULB 3-3 Darkest Vein
Show
Potion of Longevity
very_rare
CCC-BMG-39 HULB 3-3 Darkest Vein
Show
Scroll - Plane Shift
very_rare
CCC-BMG-39 HULB 3-3 Darkest Vein
Show
Belt of Fire Giant Strength
very_rare
DDHC-TYP-Tomb of Horrors
Trade Log
Show
Spell Scroll of Greater Restoration
rare
DDAL07-14 Fathomless Depths of Ill Intent
Show
Manual of Quickness of Action
very_rare
CCC-BMG-37 HULB3-1 - Weakness of Rock
CCC-BMG-37 HULB3-1 - Weakness of Rock
Show
Potion of Speed
rare
CCC-BMG-37 HULB3-1 - Weakness of Rock
Show
Frostbrand Greatsword
very_rare
DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl
Trade Log
Show
Boots of Striding and Springing
uncommon
DDHC-TYP White Plume Mountain
Trade Log
Show
Oil of Etherealness
rare
PO-BK1-6 Beyond the Starry Veil
Show
Potion of Mind Reading
uncommon
PO-BK1-6 Beyond the Starry Veil
Show
Ring of Shooting Stars
very_rare
PO-BK1-6 Beyond the Starry Veil
PO-BK1-6 Beyond the Starry Veil
Show
Far Realm Shard
rare
PO-BK1-6 Beyond the Starry Veil
PO-BK1-6 Beyond the Starry Veil
Show
potion of giant strength (cloud)
common
DDAL05-14 Reeducation (T3)
Show
potion of healing (superior)
common
DDAL05-14 Reeducation (T3)
Show
opal of the ild rune
rare
DDAL05-14 Reeducation (T3)
Show
Notes:
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
orb of the stein rune
rare
DDAL05-14 Reeducation (T3)
Show
Notes:
This orb of granite is about the size of an adult human's fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it is on your person.
Indomitable Stand. As an action, you can channel the orb's magic to hold your ground. For the next minute or until you move any distance, you have advantage on all check and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn.
Stone Soul. You can't be petrified.
Earthen Step. You can meld into stone as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest.
Gift of Stone. You can transfer the opal's magic to a nonmagical item--a weapon or suit of armor--by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the run appears in silver on the chosen item, which gains a benefit based on its form:
Shield. The shield is not a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks.
Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Mantle of Spell Resistance *Guardian | rare | WBW-DC-PHP-FROST-02 A Spark from the Ashes | Trade Log | Show | ||
Potion of Supreme Healing | legendary | CCC-BMG-39 HULB 3-3 Darkest Vein | Show | |||
Potion of Longevity | very_rare | CCC-BMG-39 HULB 3-3 Darkest Vein | Show | |||
Scroll - Plane Shift | very_rare | CCC-BMG-39 HULB 3-3 Darkest Vein | Show | |||
Belt of Fire Giant Strength | very_rare | DDHC-TYP-Tomb of Horrors | Trade Log | Show | ||
Spell Scroll of Greater Restoration | rare | DDAL07-14 Fathomless Depths of Ill Intent | Show | |||
Manual of Quickness of Action | very_rare | CCC-BMG-37 HULB3-1 - Weakness of Rock | CCC-BMG-37 HULB3-1 - Weakness of Rock | Show | ||
Potion of Speed | rare | CCC-BMG-37 HULB3-1 - Weakness of Rock | Show | |||
Frostbrand Greatsword | very_rare | DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl | Trade Log | Show | ||
Boots of Striding and Springing | uncommon | DDHC-TYP White Plume Mountain | Trade Log | Show | ||
Oil of Etherealness | rare | PO-BK1-6 Beyond the Starry Veil | Show | |||
Potion of Mind Reading | uncommon | PO-BK1-6 Beyond the Starry Veil | Show | |||
Ring of Shooting Stars | very_rare | PO-BK1-6 Beyond the Starry Veil | PO-BK1-6 Beyond the Starry Veil | Show | ||
Far Realm Shard | rare | PO-BK1-6 Beyond the Starry Veil | PO-BK1-6 Beyond the Starry Veil | Show | ||
potion of giant strength (cloud) | common | DDAL05-14 Reeducation (T3) | Show | |||
potion of healing (superior) | common | DDAL05-14 Reeducation (T3) | Show | |||
opal of the ild rune | rare | DDAL05-14 Reeducation (T3) | Show | |||
Notes:
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor. |
||||||
orb of the stein rune | rare | DDAL05-14 Reeducation (T3) | Show | |||
Notes:
This orb of granite is about the size of an adult human's fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it is on your person. Indomitable Stand. As an action, you can channel the orb's magic to hold your ground. For the next minute or until you move any distance, you have advantage on all check and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn. Stone Soul. You can't be petrified. Earthen Step. You can meld into stone as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest. Gift of Stone. You can transfer the opal's magic to a nonmagical item--a weapon or suit of armor--by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the run appears in silver on the chosen item, which gains a benefit based on its form: Shield. The shield is not a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks. Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone. |