Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Spell Scroll of Move Earth
rare
DDAL-DRW-11 Shadows in the Stacks
Show
+1 chain mail armor
rare
DDHC-TYP Chapter 4: White Plume Mountain
Show
goggles of night
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
stone of good luck
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
boots of striding and springing
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
armor of vulnerability (slashing)
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
ring of protection
rare
DDHC-TYP Chapter 4: White Plume Mountain
Show
ring of spell storing (2 mirror image)
rare
DDHC-TYP Chapter 4: White Plume Mountain
Show
received necklace of Necklace of Prayer Beads
rare
WPM
DDHC-TYP Chapter 4: White Plume Mountain
Show
Notes:
1 Bless, 2 Curing, 2 Smiting, 1 Wind Walking
Warhammer +1
uncommon
DDHC-OotA Out of the Abyss - Chapter 8 Audience in Gauntlgrym
Show
Flame Tongue Longsword
rare
DDHC-OotA Out of the Abyss - Chapter 10 Descent into the Depths
Show
Stonespeaker Crystal
rare
DDHC-OotA Out of the Abyss - Chapter 11 Gravenhollow
Show
Notes:
Created by the stone giant librarians of Gravenhollow. this nineteen-inch-long shard of quartz grants you advantage on Intelligence (investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to east one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal's last charge, roll a d20. On a 1, the crystal vanishes, lost forever.
Piwafwi's (Cloaks of Elvenkind) x5
uncommon
Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings
Show
Notes:
The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.
Amulets x 5 (scroll of protection against fiends)
uncommon
Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings
Show
+2 Longsword
rare
Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings
Show
Notes:
It has a cross guard shaped like a stylized spider with tiny gems for eyes. Etched into its blade are the words Oloth tlu malla, which is a drow expression meaning “Darkness be praised.” - is of drow manufacture
+1 Dagger
uncommon
Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings
Show
Notes:
with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture
gem of seeing
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
necklace of adaptation
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
Notes:
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
robe of eyes
rare
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
Notes:
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.
Scroll of Globe of Invulnerability
common
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
Spell Scroll of Move Earth | rare | DDAL-DRW-11 Shadows in the Stacks | Show | |||
+1 chain mail armor | rare | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
goggles of night | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
stone of good luck | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
boots of striding and springing | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
armor of vulnerability (slashing) | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
ring of protection | rare | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
ring of spell storing (2 mirror image) | rare | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
received necklace of Necklace of Prayer Beads | rare | WPM | DDHC-TYP Chapter 4: White Plume Mountain | Show | ||
Notes:
1 Bless, 2 Curing, 2 Smiting, 1 Wind Walking |
||||||
Warhammer +1 | uncommon | DDHC-OotA Out of the Abyss - Chapter 8 Audience in Gauntlgrym | Show | |||
Flame Tongue Longsword | rare | DDHC-OotA Out of the Abyss - Chapter 10 Descent into the Depths | Show | |||
Stonespeaker Crystal | rare | DDHC-OotA Out of the Abyss - Chapter 11 Gravenhollow | Show | |||
Notes:
Created by the stone giant librarians of Gravenhollow. this nineteen-inch-long shard of quartz grants you advantage on Intelligence (investigation) checks while it is on your person. The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to east one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges). When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way. The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal's last charge, roll a d20. On a 1, the crystal vanishes, lost forever. |
||||||
Piwafwi's (Cloaks of Elvenkind) x5 | uncommon | Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings | Show | ||
Notes:
The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption. |
||||||
Amulets x 5 (scroll of protection against fiends) | uncommon | Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings | Show | ||
+2 Longsword | rare | Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings | Show | ||
Notes:
It has a cross guard shaped like a stylized spider with tiny gems for eyes. Etched into its blade are the words Oloth tlu malla, which is a drow expression meaning “Darkness be praised.” - is of drow manufacture |
||||||
+1 Dagger | uncommon | Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings | Show | ||
Notes:
with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture |
||||||
gem of seeing | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show | ||
necklace of adaptation | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show | ||
Notes:
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). |
||||||
robe of eyes | rare | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show | ||
Notes:
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. |
||||||
Scroll of Globe of Invulnerability | common | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show |