Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
potion greater healing uncommon DDHC-OotA Out of the Abyss - Chapter 4 Show
Piwafwi's (Cloaks of Elvenkind) x5 uncommon Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings Show
Notes:

The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

oil of slipperiness uncommon DDHC-OotA Out of the Abyss - Chapter 2 Show
Necklace of Prayer Beads rare DDHC-TYP-WPM White Plume Mountain Trade Log Show
Notes:

1 bless, 2 curing, 1 favor, 1 smiting, 1 summons

necklace of fireballs (6 beads) rare DDHC-OotA Out of the Abyss - Chapter 2 Show
necklace of adaptation uncommon DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings Show
Notes:

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).

Mantle of Spell Resistance rare DDAL-DRW-11 Shadows in the Stacks Show
Magical Mace common DDHC-OotA Out of the Abyss - Chapter 1 Show
Notes:

The mace is a common magic item. While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.

Keoghtom's Ointment (2 uses left) uncommon DDHC-OotA Out of the Abyss - Chapter 4 Show
goggles of night uncommon DDHC-TYP Chapter 4: White Plume Mountain Show
gem of seeing uncommon DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings Show
Flame Tongue Longsword rare DDHC-OotA Out of the Abyss - Chapter 10 Descent into the Depths Show
Elemental Essence Shard rare SJ-DC-MONSTER-03 Zaratan Show
Notes:

Earth "Zaratan's Seed" - “Green and gold amber shards glisten with the colors of the earth, and glow faintly in sunlight.”

Minor Property, Delver - While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Dawnbringer unique DDHC-OotA Out of the Abyss - Chapter 2 DDHC-OotA Out of the Abyss - Chapter 2 Show
Notes:

Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment)

Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade.

While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn.

Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.

The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it.

Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies.

Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time.

Dagger +1 uncommon DDHC-OotA Out of the Abyss - Chapter 2 Show
Daern's Instant Fortress rare DDHC-OotA Out of the Abyss - Chapter 14 - The Labyrinth Show
Notes:

(The command word to open the front door or the trap door on the roof is “mimsy.” The command word to transform the tower into a one-inch metal cube is “brillig,”)

Crystal ball of true seeing that can be used only once common DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone Show
boots of striding and springing uncommon DDHC-TYP Chapter 4: White Plume Mountain Show
Boots of Speed rare DDHC-OotA Out of the Abyss - Chapter 4 Show
Bag of Holding uncommon DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove Show

Unlocked Magic Items