Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
potion greater healing
uncommon
DDHC-OotA Out of the Abyss - Chapter 4
Show
Piwafwi's (Cloaks of Elvenkind) x5
uncommon
Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings
Show
Notes:
The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.
oil of slipperiness
uncommon
DDHC-OotA Out of the Abyss - Chapter 2
Show
Necklace of Prayer Beads
rare
DDHC-TYP-WPM White Plume Mountain
Trade Log
Show
Notes:
1 bless, 2 curing, 1 favor, 1 smiting, 1 summons
necklace of fireballs (6 beads)
rare
DDHC-OotA Out of the Abyss - Chapter 2
Show
necklace of adaptation
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
Notes:
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows in the Stacks
Show
Magical Mace
common
DDHC-OotA Out of the Abyss - Chapter 1
Show
Notes:
The mace is a common magic item. While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.
Keoghtom's Ointment (2 uses left)
uncommon
DDHC-OotA Out of the Abyss - Chapter 4
Show
goggles of night
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
gem of seeing
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings
Show
Flame Tongue Longsword
rare
DDHC-OotA Out of the Abyss - Chapter 10 Descent into the Depths
Show
Elemental Essence Shard
rare
SJ-DC-MONSTER-03 Zaratan
Show
Notes:
Earth "Zaratan's Seed" - “Green and gold amber shards glisten with the colors of the earth, and glow faintly in sunlight.”
Minor Property, Delver - While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Dawnbringer
unique
DDHC-OotA Out of the Abyss - Chapter 2
DDHC-OotA Out of the Abyss - Chapter 2
Show
Notes:
Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment)
Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade.
While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn.
Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.
The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it.
Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies.
Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time.
Dagger +1
uncommon
DDHC-OotA Out of the Abyss - Chapter 2
Show
Daern's Instant Fortress
rare
DDHC-OotA Out of the Abyss - Chapter 14 - The Labyrinth
Show
Notes:
(The command word to open the front door or the trap door on the roof is “mimsy.” The command word to transform the tower into a one-inch metal cube is “brillig,”)
Crystal ball of true seeing that can be used only once
common
DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone
Show
boots of striding and springing
uncommon
DDHC-TYP Chapter 4: White Plume Mountain
Show
Boots of Speed
rare
DDHC-OotA Out of the Abyss - Chapter 4
Show
Bag of Holding
uncommon
DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
potion greater healing | uncommon | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
Piwafwi's (Cloaks of Elvenkind) x5 | uncommon | Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 12/13 Araj (Tower of Vengeance) & Wormwrithings | Show | ||
Notes:
The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption. |
||||||
oil of slipperiness | uncommon | DDHC-OotA Out of the Abyss - Chapter 2 | Show | |||
Necklace of Prayer Beads | rare | DDHC-TYP-WPM White Plume Mountain | Trade Log | Show | ||
Notes:
1 bless, 2 curing, 1 favor, 1 smiting, 1 summons |
||||||
necklace of fireballs (6 beads) | rare | DDHC-OotA Out of the Abyss - Chapter 2 | Show | |||
necklace of adaptation | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show | ||
Notes:
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). |
||||||
Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows in the Stacks | Show | |||
Magical Mace | common | DDHC-OotA Out of the Abyss - Chapter 1 | Show | |||
Notes:
The mace is a common magic item. While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit. |
||||||
Keoghtom's Ointment (2 uses left) | uncommon | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
goggles of night | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
gem of seeing | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss - Chapter 13 - Wormwrithings | Show | ||
Flame Tongue Longsword | rare | DDHC-OotA Out of the Abyss - Chapter 10 Descent into the Depths | Show | |||
Elemental Essence Shard | rare | SJ-DC-MONSTER-03 Zaratan | Show | |||
Notes:
Earth "Zaratan's Seed" - “Green and gold amber shards glisten with the colors of the earth, and glow faintly in sunlight.” Minor Property, Delver - While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
||||||
Dawnbringer | unique | DDHC-OotA Out of the Abyss - Chapter 2 | DDHC-OotA Out of the Abyss - Chapter 2 | Show | ||
Notes:
Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. Dawnbringer has all the properties of a Sun Blade. While holding the weapon, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn. Sentience. Dawnbringer is a sentient neutral good weapon with an Intelligence of 12, a wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you're attuned to it. Personality. Forged by ancient sun worshippers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies. Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. It prefers that its blade always be present and shedding light in areas of darkness, and it strongly resists being parted from its wielder for any length of time. |
||||||
Dagger +1 | uncommon | DDHC-OotA Out of the Abyss - Chapter 2 | Show | |||
Daern's Instant Fortress | rare | DDHC-OotA Out of the Abyss - Chapter 14 - The Labyrinth | Show | |||
Notes:
(The command word to open the front door or the trap door on the roof is “mimsy.” The command word to transform the tower into a one-inch metal cube is “brillig,”) |
||||||
Crystal ball of true seeing that can be used only once | common | DDHC-OotA Out of the Abyss - Chapter 6 Blingdenstone | Show | |||
boots of striding and springing | uncommon | DDHC-TYP Chapter 4: White Plume Mountain | Show | |||
Boots of Speed | rare | DDHC-OotA Out of the Abyss - Chapter 4 | Show | |||
Bag of Holding | uncommon | DDHC-OotA Out of the Abyss - Chapter 5 Neverlight Grove | Show |