Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Miners Pick
common
Trade Log
Show
Notes:
Pick, Miner's
Type: Adventuring Gear Cost: 2 gp Weight: 10 lbs
A miner's pick is designed to concentrate the force of its blow on a small area.
🗵Mystery Key
common
FR-DC-FOS-07 Savage Beasts Need Company
Show
Notes:
Mystery Key
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Quirk: Hungry
This item's magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.
Als ihr nach Gegenständen sucht, die es wert sind, mitgenommen zu werden, findet ihr diesen merkwürdig wirkenden Schlüssel. Er scheint zuerst nur ein ungewöhnliches Aussehen zu haben, doch als ein Blutstropfen aus einer eurer Schnittverletzungen auf ihn fällt, scheint er anzufangen, magisch zu summen.
🗵Necklace of Fireballs
rare
Keys from the Golden Vault - Heart of Ashes
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Notes:
Necklace of Fireballs
Wondrous item, rare (9 Charges)
This necklace has 9 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
Necklace of Prayer Beads
rare
TftYP: White Plume Mountain
Show
Notes:
Necklace of Prayer Beads
Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
d20 Bead of... Spell
1-6 Blessing Bless
7-12 Curing Cure wounds (2nd level) or lesser restoration
13-16 Favor Greater restoration
17-18 Smiting Branding smite
19 Summons Planar ally
20 Wind walking Wind walk
Roll der vom DM gewürfelt wurde: (Skills: necklace: 3x planar ally, 2 branding smite, 1 bless) + 1x blessing of protection
🗵 Ring of Portection
rare
Keys from the Golden Vault - Heart of Ashes
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Notes:
Ring of Portection
rare
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws.
🗵Ring of Protection
rare
TftYP: White Plume Mountain
Show
Notes:
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws.
Scimitar
common
DDHC-JRC-02 Written in Blood
Show
☐Scroll of Beast Bond
uncommon
CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines
CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines
Show
Notes:
Scroll, uncommon, Table A
You establish a telepathic link with one beast you touch that is friendly to you or Charmed by you. The spell fails if the beast’s Intelligence score is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on Attack rolls against any creature within 5 feet of you that you can see.
🗵Spell Scroll of Snare
uncommon
CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines
CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines
Show
Notes:
Spell Scroll of Snare
Scroll, uncommon, Table A
As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.
This trap is nearly Invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned.
The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is Restrained there until the spell ends.
A Restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the Restrained effect ends.
After the trap is triggered, the spell ends when no creature is Restrained by it.
Staff of the Python
uncommon
FR-DC-FOS-07 Savage Beasts Need Company
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Notes:
Staff of the Python
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Minor Property: Song Craft
Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
Stone of Good Luck
uncommon
TftYP: White Plume Mountain
Show
Notes:
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Name ▲ | Rarity | Location | Table | Result | Source | |
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Miners Pick | common | Trade Log | Show | |||
Notes:
Pick, Miner's A miner's pick is designed to concentrate the force of its blow on a small area. |
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🗵Mystery Key | common | FR-DC-FOS-07 Savage Beasts Need Company | Show | |||
Notes:
Mystery Key Wondrous item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. Quirk: Hungry This item's magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate. Als ihr nach Gegenständen sucht, die es wert sind, mitgenommen zu werden, findet ihr diesen merkwürdig wirkenden Schlüssel. Er scheint zuerst nur ein ungewöhnliches Aussehen zu haben, doch als ein Blutstropfen aus einer eurer Schnittverletzungen auf ihn fällt, scheint er anzufangen, magisch zu summen. |
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🗵Necklace of Fireballs | rare | Keys from the Golden Vault - Heart of Ashes | Show | |||
Notes:
Necklace of Fireballs This necklace has 9 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |
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Necklace of Prayer Beads | rare | TftYP: White Plume Mountain | Show | |||
Notes:
Necklace of Prayer Beads This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. d20 Bead of... Spell Roll der vom DM gewürfelt wurde: (Skills: necklace: 3x planar ally, 2 branding smite, 1 bless) + 1x blessing of protection |
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🗵 Ring of Portection | rare | Keys from the Golden Vault - Heart of Ashes | Show | |||
Notes:
Ring of Portection |
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🗵Ring of Protection | rare | TftYP: White Plume Mountain | Show | |||
Notes:
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws. |
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Scimitar | common | DDHC-JRC-02 Written in Blood | Show | |||
☐Scroll of Beast Bond | uncommon | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | Show | ||
Notes:
Scroll, uncommon, Table A You establish a telepathic link with one beast you touch that is friendly to you or Charmed by you. The spell fails if the beast’s Intelligence score is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on Attack rolls against any creature within 5 feet of you that you can see. |
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🗵Spell Scroll of Snare | uncommon | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | Show | ||
Notes:
Spell Scroll of Snare As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap. This trap is nearly Invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned. The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is Restrained there until the spell ends. A Restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the Restrained effect ends. After the trap is triggered, the spell ends when no creature is Restrained by it. |
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Staff of the Python | uncommon | FR-DC-FOS-07 Savage Beasts Need Company | Show | |||
Notes:
Staff of the Python Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock) Simple weapon, melee weapon 4 lb. 1d6 bludgeoning - versatile (1d8) You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. Minor Property: Song Craft Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. |
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Stone of Good Luck | uncommon | TftYP: White Plume Mountain | Show | |||
Notes:
Stone of Good Luck While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |