Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Ring of Evasion rare Ship DDEX1-3 Shadows Over the Moonsea Show
Maul +3 rare Mezro DDHC-TOA-7 Ruins of Mezro Show
Notes:

Flavor: When you swing this Maul a faint sound of rushing water can be heard. If you whirl it over your head you create a small whirlpool in the air above you.

Cape of the Mountebank rare Purchase Log Show
Notes:

Amulet of Shield Guardian -> 24 TP
Cape of the Mountebank -> -20 TP
200 GP -> -4 TP

Bag of Holding uncommon Evergreen B Purchase Log Show
Notes:

Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter
at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet.
The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right
before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal
to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable
hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates
where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it
to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Efreeti Chain Mail legendary I Purchase Log Show
Notes:

Heavy Armor, Major, Legendary (Requires Attunement)
Table I, Tier 3-4, 24 TCP

Armor Class: 16

Weight: 55 lbs.

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.

The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.

The wearer has disadvantage on Stealth (Dexterity) checks.

If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet.

Necrotic resistance unique Ring of three wishes Trade Log Show
Tome of Leadership and Influence very_rare Trade Log Show
Notes:

Player: Cheryl Fitzgerald
Character: Teona Leafwhistle
DCI: 3313512964
Item: Tome of leadership and influence

Belt of Storm Giant Strength legendary I Trade Log Show
Notes:

Wondrous item, rarity varies (requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

Holy Symbol of Kyuss (Talisman of Ultimate Evil) legendary DDAL00-10 - Trust and Understanding Show
Notes:

Wondrous item, legendary (requires attunement by a creature of evil alignment)

This platinum disc has the holy symbol of Kyuss on its face: a skull with intertwined worms emerging from the eyes, nose, and mouth. The worms appear to move ever so slightly. This item symbolizes unrepentant evil. While in possession of this item, you must spend 5 downtime days between every adventure in meditation, lest your soul and body be consumed by Kyuss; if you are consumed, you are immediately and permanently retired from D&D Adventurers League play.

A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman. A good creature takes 8d6 necrotic damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.

If you are an evil cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it.

The talisman has 6 charges. If you are wearing or holding it, you can use an action to expend 1 charge from the talisman and choose one creature you can see on the ground within 120 feet of you. If the target is of good alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed.

Chest of Preserving common Ahgairon's Tower DDAL08-17 The Tower of Ahghairon Show
Notes:

Chest of Preserving

Wondrous item, common

Food and other perishable items do not age or decay while inside it. The chest is 2.5 feet long, 1.5 feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds.

Cloak of Invisibility legendary Hectomb DDEP06-Hectomb Show
Notes:

Cloak of Invisibility

Wondrous item, legendary (requires attunement)

While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.

Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak is unused, it regains 1 hour of duration.

Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move.

This item can be found in the Dungeon Master’s Guide.