Show Log Entry
Adventure Title
DDEP06-Hectomb
DDEP06-Hectomb
Session
1
1
Date Played
2021-09-19 19:00:00 UTC
2021-09-19 19:00:00 UTC
Levels Gained
GP +/-
-20400
-20400
Downtime +/-
Location Played
DM Name
Nemo
Nemo
DM DCI Number
Notes
**Story Award: ** Gatekeeper of the Divine (tier 4) SEER’s teleportation circle allowed a large host of angelic solars and planetars to temporarily enter Faerun. These creatures represent the pinnacle of the lawful good alignment, and some of their qualities have rubbed off on you. You desire to pursue the greater good whenever possible and wish to work within the limits of the law. Though you are not beholden to these desires, they are strong. If you change your alignment to lawful good (or are already there), you have advantage on Charisma checks with solars, planetars, and lawful good clerics and paladins. **Blessing of Protection** Blessing, unique [cannot be traded; does not count as a permanent magic item] You gain a +1 bonus to AC and saving throws. Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper. This can be found in the Dungeon Master’s Guide. **Wings** A pair of wings, either feathered or leathery, sprout from the target's back, granting it a flying speed of 30 feet. **bought**: 5x Scroll of Greater Restoration (-5000 GP) 5x Scroll of Death Ward (-2500 GP) 3x Scroll of Revivify (-900 GP) 10x Potion of Superior Healing (-5000 GP) -10000 GP Schmiergeld
**Story Award: ** Gatekeeper of the Divine (tier 4) SEER’s teleportation circle allowed a large host of angelic solars and planetars to temporarily enter Faerun. These creatures represent the pinnacle of the lawful good alignment, and some of their qualities have rubbed off on you. You desire to pursue the greater good whenever possible and wish to work within the limits of the law. Though you are not beholden to these desires, they are strong. If you change your alignment to lawful good (or are already there), you have advantage on Charisma checks with solars, planetars, and lawful good clerics and paladins. **Blessing of Protection** Blessing, unique [cannot be traded; does not count as a permanent magic item] You gain a +1 bonus to AC and saving throws. Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper. This can be found in the Dungeon Master’s Guide. **Wings** A pair of wings, either feathered or leathery, sprout from the target's back, granting it a flying speed of 30 feet. **bought**: 5x Scroll of Greater Restoration (-5000 GP) 5x Scroll of Death Ward (-2500 GP) 3x Scroll of Revivify (-900 GP) 10x Potion of Superior Healing (-5000 GP) -10000 GP Schmiergeld
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Cloak of Invisibility | Legendary | Hectomb | true | ||
Cloak of Invisibility Wondrous item, legendary (requires attunement) While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak is unused, it regains 1 hour of duration. Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move. This item can be found in the Dungeon Master’s Guide. |