Agma Von Sect

Season:
DWB AL
Race:
Dragonborn (black)
Class:
Artificer 4
Background:
Charlatan
Lifestyle:
Comfortable
Current Level:
5
ACP to Level:
4.0
Total GP:
399
Total Downtime:
35
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Lantern of Revealing,
Scroll of Elemental Weapon (3rd level),
Cloak of Billowing,
Potion of Healing,
Pearl of Power,
Luckstone,
Potion of Healing,
Scroll of Find Familiar,
Bag of Holding,
Clothes of Mending

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2022-01-31 17:35 Purchase Log -15 Show Purchase

Purchased a Longsword.

2022-02-05 17:54 DDAL00-02{a-f} Lost Tales of Myth Drannor 1 1 75 10 Luckstone, Potion of Healing, Scroll of Find Familiar Show

Our party was assigned to look into a goblin attack at a nearby farm. Our team had started at the household, looking over the victims of the attack, a series of halflings, some of them seriously hurt. We had done what we could to heal them before heading on our way. I had decided to leave one of my potions with the youngest victim, in some hope that he will pull through... but they didn't take it. I can only assume the worst. In the forest we were assailed by centipedes. After dealing with the rats back in Waterdeep, I know better than to attack them with a weapon, so I made use of my acid.

Inside the cave, we had found some entity, a Hob I think, experimenting on Goblins, improving them, he said. I couldn't get a good look at him, so I tried to keep him talking, draw him into a light source, but he brought out his subjects to fight for him. The very cave seemed to be at his command, chains holding me back from attacking him. When I freed myself, I was too far to cut him, so I made use of my magic while our Barbarian chased him around, flinging a torch at the foe to keep in some decent light. His goblins would explode when killed, but they were little more than a nusence.

2022-01-30 23:22 CCC-UBCON01-03 Grime and Gears 1 1 105 10 Lantern of Revealing, Scroll of Elemental Weapon (3rd level) Show

While visiting a village by the name of Arben, myself and three others had been informed of some magic lights that were frightening the livestock. Upon investigation, we had discovered the lights to be magical in nature, almost as if it was fey magic. We heard the movement of heavy metal against metal and stone and decided to investigate. We had discovered an encampment of Modrons in the cave. They had informed us that a device called the Chains of Mechanus was damaged and they were here to assess the damage done and if it could be repaird. We offered to scout ahead for the curious creatures to see what the damage consisted of. The Pentadrone approved and allowed us to delve into the cave, giving our Bugbear a potion of Acid resistance, just in case.

We were first beset by a curious group of floating, squid-like creatures. These were non-hostile and appeared to be Flumphs. Admittedly cute things, one of them had taken a liking to me and gave me a gift, what I later learned to be a potent magical scroll to empower a weapon with elemental force.

Our next hurdle was a series of Gas Vents that, while not harmful, proved to cause some duress for my companions, the gas made them sluggish in some ways, but they were still capable.

Next we came upon a deep pit, our pixie friend, Brenn, flew down the shaft to get a look at how deep it ran. We were fortunate to have enough rope to traverse 120 feet straight down, but the climb was difficult. Our Bugbear, Bate, went first, being the strongest and capable of catching anyone who may fall. This was a wise decision. While I, myself, did not have any difficulty climbing down, our paladin companion, James, lost his grip in the last 20 feet. Fortunately, Bate caught him and prevented any injury.

We next came across a lake of water, about fifty feet across to a passage on the other side. It was not very wide, but it was easily 20 feet deep or more. Failing any kind of boat, we sent Brenn with a length of rope to make a lifeline for those of us who were not confident in their swimming. Ashamedly, I was the only one who needed it, having nearly drowned trying to get across. Getting waterlogged and exhausted in the process.

We pressed on into a large chamber, glowing with lichen, and a series of chains and gears, struggling to move against a strange ooze that was halting its movements. I tested to see if the ooze was acidic, using my natural resistance to acidic substances to test it. Not only was the substance acidic, it was alive! Four of these slimy creatures assailed us, screaming horrid sounds into our very minds, and striking them without magic damaged our equipment. I sacrificed my dagger to attack them at range, Catapul proving to be a handy spell in a tight spot. Sensing worse things, I restrained my magic and made use of my Crossbow while the other took to the front. My instincts were right, just as we defeat the last of the foul slimes, something larger came from the ceiling and nearly dropped on Bate. Slashing at it split it in twain, but it made it easier to tear it into shreds. My crossbow destroying the last one. Bate's axe is nearly destroyed and my dagger was trashed, but it can be repaired. The Modrons who had accompanied us assessed the damage to the machine and discussed our payment before we returned to the Modron Camp. We were rewarded for our work with a hundred gold each, and a magic lantern to aid us in seeing the unseen. I had also had the opportunity to learn of the Modron's physiology, a resource I intend to use to construct something I have had on my mind for some time now.

2022-01-31 17:02 DDHC-XGE-01 Rats of Waterdeep 1 1 109 10 Cloak of Billowing, Pipes of the Sewers, Potion of Healing Show

My team and I were hired to investigate an odd magical plague taking over a portion of the docking area. The place had citizens being overtaken with rat-like features, and we very quickly began to show similar symptoms. With that in mind we worked fast, reporting with a detective that was to aid us in our investigation, we began with the local Captain of the guard. Unfortunately, he was dead when we arrived. There some clues nearby that pointed us towards an apothocary, as well as a deposit box in a local bank. The apothocary had a receptionist that was working the desk, but was generally uncooperative. We went into the surgery room, and after some digging, found a secret door that opened up to a lab down below. We were attacked by some cultists, working on making the rat-plauge (as we called it) more effective. We killed/captured the cultists and tried to extract information from them. We got an ID on the Lady of Plagues, and when she'll be arriving. The other lead we had to follow took us in the direction of the Rat King, a former lover of the Lady of Plagues. The Rat King had believed that the Lady had her father killed and unleashed the plague against their wishes. We moved to intercept the Lady with the King in tow to help us. Getting to the square, we had seen that the Lady was prepared to unleash her new concoction on the people. With some quick talking, and the letters we had found in the Captain's lockbox, we convinced the Lady that both her and the Rat King were being used by Xanathar to remove each of them from power so he could take over the area. The Lady had pointed out that she had seen some of Xanathar's men working along the waterfront. Our party, the Lady, the King, and the Detective, all moved to the waterfront to investigate, seeing a line of over a dozen slaves being moved through the alleys. The ensuing battle was a near thing, two of our number being taken down in the fray thanks to mages in the enemy ranks, but we had prevailed, freeing the prisoners.

Cured a plague, stopped a Crime Syndicate, Corrected a Lover's Spat and Solved a Murder. Good Day.

2022-02-11 18:00 CCC-GSP04-01 Devil King's High School Year One 1 125 10 Bag of Holding, Clothes of Mending Show
2022-02-02 13:01 Trade Log -5 Pipes of the Sewers > Pearl of Power Show Trade Log

Character name : Andsareth
Player Name : Linger - DCI #6320835004 Linger#6288 on discord
Item : Pearl of Power
Source : WBW-LAG-02 A Crack in Time
https://www.adventurersleaguelog.com/users/31852/characters/81897

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2022-01-31 17:35 Purchase Log Show Purchase

Purchased a Longsword.

2022-02-05 17:54 DDAL00-02{a-f} Lost Tales of Myth Drannor 1 10 Show

Our party was assigned to look into a goblin attack at a nearby farm. Our team had started at the household, looking over the victims of the attack, a series of halflings, some of them seriously hurt. We had done what we could to heal them before heading on our way. I had decided to leave one of my potions with the youngest victim, in some hope that he will pull through... but they didn't take it. I can only assume the worst. In the forest we were assailed by centipedes. After dealing with the rats back in Waterdeep, I know better than to attack them with a weapon, so I made use of my acid.

Inside the cave, we had found some entity, a Hob I think, experimenting on Goblins, improving them, he said. I couldn't get a good look at him, so I tried to keep him talking, draw him into a light source, but he brought out his subjects to fight for him. The very cave seemed to be at his command, chains holding me back from attacking him. When I freed myself, I was too far to cut him, so I made use of my magic while our Barbarian chased him around, flinging a torch at the foe to keep in some decent light. His goblins would explode when killed, but they were little more than a nusence.

2022-01-30 23:22 CCC-UBCON01-03 Grime and Gears 1 10 Show

While visiting a village by the name of Arben, myself and three others had been informed of some magic lights that were frightening the livestock. Upon investigation, we had discovered the lights to be magical in nature, almost as if it was fey magic. We heard the movement of heavy metal against metal and stone and decided to investigate. We had discovered an encampment of Modrons in the cave. They had informed us that a device called the Chains of Mechanus was damaged and they were here to assess the damage done and if it could be repaird. We offered to scout ahead for the curious creatures to see what the damage consisted of. The Pentadrone approved and allowed us to delve into the cave, giving our Bugbear a potion of Acid resistance, just in case.

We were first beset by a curious group of floating, squid-like creatures. These were non-hostile and appeared to be Flumphs. Admittedly cute things, one of them had taken a liking to me and gave me a gift, what I later learned to be a potent magical scroll to empower a weapon with elemental force.

Our next hurdle was a series of Gas Vents that, while not harmful, proved to cause some duress for my companions, the gas made them sluggish in some ways, but they were still capable.

Next we came upon a deep pit, our pixie friend, Brenn, flew down the shaft to get a look at how deep it ran. We were fortunate to have enough rope to traverse 120 feet straight down, but the climb was difficult. Our Bugbear, Bate, went first, being the strongest and capable of catching anyone who may fall. This was a wise decision. While I, myself, did not have any difficulty climbing down, our paladin companion, James, lost his grip in the last 20 feet. Fortunately, Bate caught him and prevented any injury.

We next came across a lake of water, about fifty feet across to a passage on the other side. It was not very wide, but it was easily 20 feet deep or more. Failing any kind of boat, we sent Brenn with a length of rope to make a lifeline for those of us who were not confident in their swimming. Ashamedly, I was the only one who needed it, having nearly drowned trying to get across. Getting waterlogged and exhausted in the process.

We pressed on into a large chamber, glowing with lichen, and a series of chains and gears, struggling to move against a strange ooze that was halting its movements. I tested to see if the ooze was acidic, using my natural resistance to acidic substances to test it. Not only was the substance acidic, it was alive! Four of these slimy creatures assailed us, screaming horrid sounds into our very minds, and striking them without magic damaged our equipment. I sacrificed my dagger to attack them at range, Catapul proving to be a handy spell in a tight spot. Sensing worse things, I restrained my magic and made use of my Crossbow while the other took to the front. My instincts were right, just as we defeat the last of the foul slimes, something larger came from the ceiling and nearly dropped on Bate. Slashing at it split it in twain, but it made it easier to tear it into shreds. My crossbow destroying the last one. Bate's axe is nearly destroyed and my dagger was trashed, but it can be repaired. The Modrons who had accompanied us assessed the damage to the machine and discussed our payment before we returned to the Modron Camp. We were rewarded for our work with a hundred gold each, and a magic lantern to aid us in seeing the unseen. I had also had the opportunity to learn of the Modron's physiology, a resource I intend to use to construct something I have had on my mind for some time now.

2022-01-31 17:02 DDHC-XGE-01 Rats of Waterdeep 1 10 Show

My team and I were hired to investigate an odd magical plague taking over a portion of the docking area. The place had citizens being overtaken with rat-like features, and we very quickly began to show similar symptoms. With that in mind we worked fast, reporting with a detective that was to aid us in our investigation, we began with the local Captain of the guard. Unfortunately, he was dead when we arrived. There some clues nearby that pointed us towards an apothocary, as well as a deposit box in a local bank. The apothocary had a receptionist that was working the desk, but was generally uncooperative. We went into the surgery room, and after some digging, found a secret door that opened up to a lab down below. We were attacked by some cultists, working on making the rat-plauge (as we called it) more effective. We killed/captured the cultists and tried to extract information from them. We got an ID on the Lady of Plagues, and when she'll be arriving. The other lead we had to follow took us in the direction of the Rat King, a former lover of the Lady of Plagues. The Rat King had believed that the Lady had her father killed and unleashed the plague against their wishes. We moved to intercept the Lady with the King in tow to help us. Getting to the square, we had seen that the Lady was prepared to unleash her new concoction on the people. With some quick talking, and the letters we had found in the Captain's lockbox, we convinced the Lady that both her and the Rat King were being used by Xanathar to remove each of them from power so he could take over the area. The Lady had pointed out that she had seen some of Xanathar's men working along the waterfront. Our party, the Lady, the King, and the Detective, all moved to the waterfront to investigate, seeing a line of over a dozen slaves being moved through the alleys. The ensuing battle was a near thing, two of our number being taken down in the fray thanks to mages in the enemy ranks, but we had prevailed, freeing the prisoners.

Cured a plague, stopped a Crime Syndicate, Corrected a Lover's Spat and Solved a Murder. Good Day.

2022-02-11 18:00 CCC-GSP04-01 Devil King's High School Year One 10 Show
2022-02-02 13:01 Trade Log -5 Show Trade Log

Character name : Andsareth
Player Name : Linger - DCI #6320835004 Linger#6288 on discord
Item : Pearl of Power
Source : WBW-LAG-02 A Crack in Time
https://www.adventurersleaguelog.com/users/31852/characters/81897

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2022-01-31 17:35 Purchase Log -15 Show Purchase

Purchased a Longsword.

2022-02-05 17:54 DDAL00-02{a-f} Lost Tales of Myth Drannor 1 75 10 Luckstone, Potion of Healing, Scroll of Find Familiar Show

Our party was assigned to look into a goblin attack at a nearby farm. Our team had started at the household, looking over the victims of the attack, a series of halflings, some of them seriously hurt. We had done what we could to heal them before heading on our way. I had decided to leave one of my potions with the youngest victim, in some hope that he will pull through... but they didn't take it. I can only assume the worst. In the forest we were assailed by centipedes. After dealing with the rats back in Waterdeep, I know better than to attack them with a weapon, so I made use of my acid.

Inside the cave, we had found some entity, a Hob I think, experimenting on Goblins, improving them, he said. I couldn't get a good look at him, so I tried to keep him talking, draw him into a light source, but he brought out his subjects to fight for him. The very cave seemed to be at his command, chains holding me back from attacking him. When I freed myself, I was too far to cut him, so I made use of my magic while our Barbarian chased him around, flinging a torch at the foe to keep in some decent light. His goblins would explode when killed, but they were little more than a nusence.

2022-01-30 23:22 CCC-UBCON01-03 Grime and Gears 1 105 10 Lantern of Revealing, Scroll of Elemental Weapon (3rd level) Show

While visiting a village by the name of Arben, myself and three others had been informed of some magic lights that were frightening the livestock. Upon investigation, we had discovered the lights to be magical in nature, almost as if it was fey magic. We heard the movement of heavy metal against metal and stone and decided to investigate. We had discovered an encampment of Modrons in the cave. They had informed us that a device called the Chains of Mechanus was damaged and they were here to assess the damage done and if it could be repaird. We offered to scout ahead for the curious creatures to see what the damage consisted of. The Pentadrone approved and allowed us to delve into the cave, giving our Bugbear a potion of Acid resistance, just in case.

We were first beset by a curious group of floating, squid-like creatures. These were non-hostile and appeared to be Flumphs. Admittedly cute things, one of them had taken a liking to me and gave me a gift, what I later learned to be a potent magical scroll to empower a weapon with elemental force.

Our next hurdle was a series of Gas Vents that, while not harmful, proved to cause some duress for my companions, the gas made them sluggish in some ways, but they were still capable.

Next we came upon a deep pit, our pixie friend, Brenn, flew down the shaft to get a look at how deep it ran. We were fortunate to have enough rope to traverse 120 feet straight down, but the climb was difficult. Our Bugbear, Bate, went first, being the strongest and capable of catching anyone who may fall. This was a wise decision. While I, myself, did not have any difficulty climbing down, our paladin companion, James, lost his grip in the last 20 feet. Fortunately, Bate caught him and prevented any injury.

We next came across a lake of water, about fifty feet across to a passage on the other side. It was not very wide, but it was easily 20 feet deep or more. Failing any kind of boat, we sent Brenn with a length of rope to make a lifeline for those of us who were not confident in their swimming. Ashamedly, I was the only one who needed it, having nearly drowned trying to get across. Getting waterlogged and exhausted in the process.

We pressed on into a large chamber, glowing with lichen, and a series of chains and gears, struggling to move against a strange ooze that was halting its movements. I tested to see if the ooze was acidic, using my natural resistance to acidic substances to test it. Not only was the substance acidic, it was alive! Four of these slimy creatures assailed us, screaming horrid sounds into our very minds, and striking them without magic damaged our equipment. I sacrificed my dagger to attack them at range, Catapul proving to be a handy spell in a tight spot. Sensing worse things, I restrained my magic and made use of my Crossbow while the other took to the front. My instincts were right, just as we defeat the last of the foul slimes, something larger came from the ceiling and nearly dropped on Bate. Slashing at it split it in twain, but it made it easier to tear it into shreds. My crossbow destroying the last one. Bate's axe is nearly destroyed and my dagger was trashed, but it can be repaired. The Modrons who had accompanied us assessed the damage to the machine and discussed our payment before we returned to the Modron Camp. We were rewarded for our work with a hundred gold each, and a magic lantern to aid us in seeing the unseen. I had also had the opportunity to learn of the Modron's physiology, a resource I intend to use to construct something I have had on my mind for some time now.

2022-01-31 17:02 DDHC-XGE-01 Rats of Waterdeep 1 109 10 Cloak of Billowing, Pipes of the Sewers, Potion of Healing Show

My team and I were hired to investigate an odd magical plague taking over a portion of the docking area. The place had citizens being overtaken with rat-like features, and we very quickly began to show similar symptoms. With that in mind we worked fast, reporting with a detective that was to aid us in our investigation, we began with the local Captain of the guard. Unfortunately, he was dead when we arrived. There some clues nearby that pointed us towards an apothocary, as well as a deposit box in a local bank. The apothocary had a receptionist that was working the desk, but was generally uncooperative. We went into the surgery room, and after some digging, found a secret door that opened up to a lab down below. We were attacked by some cultists, working on making the rat-plauge (as we called it) more effective. We killed/captured the cultists and tried to extract information from them. We got an ID on the Lady of Plagues, and when she'll be arriving. The other lead we had to follow took us in the direction of the Rat King, a former lover of the Lady of Plagues. The Rat King had believed that the Lady had her father killed and unleashed the plague against their wishes. We moved to intercept the Lady with the King in tow to help us. Getting to the square, we had seen that the Lady was prepared to unleash her new concoction on the people. With some quick talking, and the letters we had found in the Captain's lockbox, we convinced the Lady that both her and the Rat King were being used by Xanathar to remove each of them from power so he could take over the area. The Lady had pointed out that she had seen some of Xanathar's men working along the waterfront. Our party, the Lady, the King, and the Detective, all moved to the waterfront to investigate, seeing a line of over a dozen slaves being moved through the alleys. The ensuing battle was a near thing, two of our number being taken down in the fray thanks to mages in the enemy ranks, but we had prevailed, freeing the prisoners.

Cured a plague, stopped a Crime Syndicate, Corrected a Lover's Spat and Solved a Murder. Good Day.

2022-02-11 18:00 CCC-GSP04-01 Devil King's High School Year One 125 10 Bag of Holding, Clothes of Mending Show
2022-02-02 13:01 Trade Log -5 Pipes of the Sewers > Pearl of Power Show Trade Log

Character name : Andsareth
Player Name : Linger - DCI #6320835004 Linger#6288 on discord
Item : Pearl of Power
Source : WBW-LAG-02 A Crack in Time
https://www.adventurersleaguelog.com/users/31852/characters/81897