Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Temperate Staff of the Woodlands rare WBW-DC-CONMAR-06 Two Hearts Apart Show
Notes:

Temperate. The staff feels warm to the touch, or cool, depending on the weather, as if it regulates the temperature around you. This staff has the temperate minor property from page 148 of the Dungeon Master’s Guide. While attuned to this staff, you suffer no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

This staff is a braid of bone that ends with antlers emerging from a nest of oak leaves and acorns. It feels warm to the touch, and it smells of the rich earth of Lohringar. This staff was once infused with the searing glow of Turanok’s love for his daughter, now gone after she wielded it against him. Though it is now a shadow of its former self, the staff still holds a sliver of nature’s power.

Dagger of Venom rare Trade Log Show
Notes:

Name: Jong Whan Choi
DCI: 9320845424
Character: Ezryl
Item Traded For: Amulet of the Devout, +2

Astromancy Archive rare SJ-DC-FTC-02 A Ship Adrift in a Sea of Stars Show
Notes:

Wondrous item, Rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

*Compass Minor Property - The wielder can use an action to learn which way is north.
*

Rapier of Warning uncommon Trade Log Show
Notes:

Name: Jong Whan Choi
DCI: 9320845424
Character: Eltahn J'Eanne
Item Traded Away: Rapier of Warning
Item Traded For: Rhythm-Maker's Drum, +1

Sylvan Sock of Vermin common WBW-DC-CONMAR-06 Two Hearts Apart Show
Notes:

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

Language (Sylvan). This sock has the language minor property from page 148 of the Dungeon Master’s Guide. The bearer of this sock can speak and understand Sylvan while the sock is on the bearer’s person.

This is a smelly large sock. It can be pulled over a humanoid’s head, just like a beanie, tam, or Phrygian hat since it was designed to fit an ogre’s foot.