Show Log Entry

Adventure Title
WBW-DC-CONMAR-06 Two Hearts Apart
Session
Date Played
2022-08-21 20:25:00 UTC
Levels Gained
1
GP +/-
833
Downtime +/-
10.0
Location Played
Home
DM Name
Shu Qing Tan / The I of Qing#4869
DM DCI Number
2319629207
Notes
**Consumble Rewards** * 1x Potion of Healing * 1x Potion of Resistance to Poison * 1x Scroll of Revivify (3rd level) **Trinkets** * Leaf with Amber Veins This is a small, dark leaf that feels smooth to the touch and slightly waxy. Amber veins crisscross its surface. Though somewhat delicate, the leaf is resistant to crumpling and crushing. This is a token of Turanok’s trust in you. You are a friend of Lohringar and you are always welcome there. This leaf is itself a conduit into Lohringar and all you need to get there is just the ritual components. * Lohringan Pink Opal This is a small, pink opal no larger than a child’s fingernail and a symbol of love, gentleness, and healing. It glows faintly in the moonlight.

Magic Items

Name Rarity Location Table Result Counts?
Temperate Staff of the Woodlands Rare true
Temperate. The staff feels warm to the touch, or cool, depending on the weather, as if it regulates the temperature around you. This staff has the temperate minor property from page 148 of the Dungeon Master’s Guide. While attuned to this staff, you suffer no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This staff is a braid of bone that ends with antlers emerging from a nest of oak leaves and acorns. It feels warm to the touch, and it smells of the rich earth of Lohringar. This staff was once infused with the searing glow of Turanok’s love for his daughter, now gone after she wielded it against him. Though it is now a shadow of its former self, the staff still holds a sliver of nature’s power.
Sylvan Sock of Vermin Common true
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. Language (Sylvan). This sock has the language minor property from page 148 of the Dungeon Master’s Guide. The bearer of this sock can speak and understand Sylvan while the sock is on the bearer’s person. This is a smelly large sock. It can be pulled over a humanoid’s head, just like a beanie, tam, or Phrygian hat since it was designed to fit an ogre’s foot.