DM Log Entries
| Date | Adventure Title | Session | Reward ▲ | Magic Items | Character | |||||
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| 2025-10-16 20:00 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Howling in the Mountains | 1 | none | Show | ||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 475 gp - 79.16gp per Spieler Charm of Snowball Strike. 🐺❄ Story Award: Witnesses to the Northgaze "You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North." The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient. You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north. Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess. 🎲 Effect: One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard). Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. 🐾❄ Story Award: Hunter of Purity "You have erased the trail of blood and fanaticism—and made the North a little safer." You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily. Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection. 🎲 Effect:
Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. Bloodfang Corundum (Red Corundum Elemental Gem) Wondrous Item, Uncommon This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. "An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack." Usable once. Breaking the gem summons a fire elemental. In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals. It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites. Fluff Effects: Near blood or fresh flesh, the stone begins to pulse faintly. In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core. When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards. Wolfclaw Gauntlets (Gauntlets of Ogre Power) Description: Effect:
Fluff – Putting on: When you pull on the gloves, they close tightly around your fingers as if by themselves. A tingling sensation spreads, as if claws were growing directly from your bones. As you first clench your fist, you feel your muscles strengthen, accompanied by an inaudible but tangible wolf howl in your head. Fluff – Taking them off: When you slip them off, your hands feel bare and weak for a moment – as if you've just lost claws. An imprint like invisible wolf paws remains on your skin, which slowly fades away. Bloodhide Armor (Cast-Off Armor Breastplate) (Breastplate, common) Beschreibung: Effekt: Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen. AC 14 + DEX (max. +2), keine Stealth-Nachteile. Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist. Fluff – Anlegen: Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen. Fluff – Ablegen: Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers. |
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| 2026-03-25 20:39 | Fr-DC-BftD: Adrian Crown, the Desired | 1 | none | Show | ||||||
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Teilnehmer: Dieses Abenteuer Dient als Prolog für sein Leben bevor er ins Underdark verschlept wird in Out of the Abyss. Hier stoppten wir und werden am nächsten Samstag weiter machen mit der Reise und was danach passiert. Loot: Trinket: Framed Painting of a Moonlit Dance Trinket: Fragment of a Beautiful Song Trinket: Silver Framed Portrait Trinket: Silver Teardrop Earring Fine Clothes — Maskenballensemble des Azure Peacock Weight: 6 lb. These fine clothes were tailored in the renowned Azure Peacock Atelier of Waterdeep, where fashion borders on artistry. Crafted from deep black leather and dark crimson brocade, the outfit combines noble elegance with rebellious flair. The ensemble consists of a fitted black shirt, a richly patterned burgundy waistcoat, and a spiked leather jacket adorned with delicate silver chains and subtle skull ornaments. A long cloak with crimson lining drapes dramatically behind the wearer, while tailored black trousers and polished boots complete the silhouette. Though unconventional, the craftsmanship and materials clearly mark this attire as luxury fashion, perfectly suited for exclusive galas, masked balls, and gatherings of Waterdeep’s elite. Whispermark This delicate tattoo appears as a faint flowing line resembling a musical flourish ending in a small feather. The design is subtle and almost invisible unless closely observed. This spellwrought tattoo contains the spell Charm Person. Once the tattoo is activated, the spell is cast and the tattoo fades from the skin after the magic is released. The tattoo glimmers faintly beneath the skin for a brief moment when its magic is invoked. Spell: Charm Person (1st-level) Windscale, the Unbreakable (Instrument of Illusions) Description Windscale is a master-crafted guitar created by a renowned Windscale instrument maker of Waterdeep, celebrated for producing instruments of exceptional durability and tonal clarity. This particular instrument was custom made, its dark-stained wooden body reinforced with subtle metal fittings etched with elegant, restrained designs. The neck fits perfectly in the hand, the strings always feel ideally tensioned, and the instrument never seems to lose its tuning. No matter how violently it is played, thrown, or struck, Windscale remains intact. While you are playing Windscale, you can take a Magic action to create harmless, illusory visual effects within a 5-foot emanation originating from the instrument. Sample visual effects include luminous musical notes, a spectral dancer, drifting butterflies, softly falling snow, or similar artistic flourishes. The magical effects have neither substance nor sound and are obviously illusory. Windscale cannot be broken, cracked, splintered, or destroyed by mundane means. It automatically succeeds on saving throws against effects that would damage or destroy it. Adventur Vorbereitung: +15 Stunde |
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| 2024-01-05 20:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | none | Show | ||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100 gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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| 2024-01-26 21:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | none | Show | ||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 123gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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| 2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | none | Show | |||||||
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Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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| 2026-04-03 19:30 | Fr-DC-BftD: Kesh from the Thruk-Ka tribe | 1 | none | Show | ||||||
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Teilnehmer: Loot: Boneclaws (Silverd Scimitar) Weapon (Scimitar, silvered), Common These boneclaws are not forged blades, but a paired ritual weapon designed to enhance and transform the wearer’s natural claws rather than replace them. The claws are formed from polished bone fitted closely along the backs of the hands and forearms. Their cutting edges grow seamlessly from the wearer’s own claws, as if those claws had been lengthened, hardened, and reshaped. Fine, pale veins run through the bones – not real silver, not water but blood, pulsing through them in a way that cannot be explained. At rest, the boneclaws are short and compact. Their color is a muted turquoise, dull like dried bioluminescence. They feel warm to the touch, almost alive, and show signs of long use rather than craftsmanship meant for display. An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. The boneclaws are worn, not wielded. Attacks made with this weapon resemble natural slashing and tearing motions rather than sword strikes. To an observer, it is often unclear where the wearer’s natural claws end and the weapon begins. When the boneclaws’ magic is active, they begin to glow softly. The light is bioluminescent rather than bright, and the colors pulse slowly, shifting between deep blue, pale blue, turquoise, violet, and pinkish hues, as if something beneath the surface were breathing. This glow is most visible in darkness or under the influence of strange magic, but it does not produce enough light to meaningfully illuminate the surroundings. The boneclaws respond instinctively to danger and emotional tension. In calm moments, they remain short and subdued. This transformation is not consciously controlled and has no effect on the weapon’s reach or damage. It is purely visual and narrative in nature. Issha’s Gifted Cloak (Nature's Mantle) This mantle is a piece of living craftsmanship rather than simple clothing. Its base is formed from carefully cured leather, layered with woven reeds, bark fibers, and thin, polished bone plates taken from the land the Kecuala call home. The materials overlap in irregular patterns, breaking the wearer’s silhouette and softening their outline against natural surroundings. The inner lining is warm and flexible, treated with herbal oils and ash, while the outer layers feel rough and weathered, blending easily into earth, brush, and stone. When the wearer stands still, the mantle seems to belong to the land itself — not through motion, but through stillness. Issha gifted this mantle to Kesh without ceremony. No blessing was spoken, no witnesses called. It was given as one hunter equips another: quietly, with trust. his cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. Minor Propetie: ??? Adventur Vorbereitung: +15 Stunde |
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| Service Rewards Season 12 a | none | Show | ||||||||
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Grand Total of Service Hours = 30 (30 used for Rewards) |
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| 2026-04-22 19:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 1 | none | Far Howling | Show | |||||
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Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
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| 2025-10-02 22:27 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love | 1 | none | Show | ||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 500gp - 100gp pro Player Story Award: Kiss the Walrus Chardalyn-Harpune (Silvered Spear) An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Heartshell Amulet (Periapt of Health) A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. |
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| 2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | none | Show | |||||||
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Vorbereitung von |
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| 2023-05-29 18:30 | CCC-ARCON01-03 Pharmacist Wanted | 1 | none | Show | ||||||
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Teilnehmer: Magic Items gelootet: Decanter of Endless Water Wondrous Item, uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. This item is found in Magic Item Table C in the Dungeon Master’s Guide. Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike. Die Spieler haben auf das Gold was angeboten wurde verzichtet um Marcus zu helfen. |
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| 2022-12-26 21:30 | DDAL 10-00 Ice Road Trackers | 1 | none | Show | ||||||
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Teilnehmer: Magic Items gelootet: gesammt 500gp Adventur Vorbereitung: +2 Stunde Unbreakable Arrow Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. Xanathar’s Guide to Everything, p. 139 Smoldering Armor This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 Ersatz Eye This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. Xanathar’s Guide to Everything, p. 137 Boots of False Tracks These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
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| 2022-05-26 19:30 | DDAL 10-00 Ice Road Trackers | 1 | none | Show | ||||||
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Teilnehmer: 113,5 gp pro spieler verteilt Magic Items gelootet: Adventur Vorbereitung: +2 Stunde Unbreakable Arrow Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. Xanathar’s Guide to Everything, p. 139 Smoldering Armor This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 Ersatz Eye This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. Xanathar’s Guide to Everything, p. 137 Boots of False Tracks These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
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| 2024-03-04 10:40 | Mentoring New Players | none | Show | |||||||
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Einführung von Steinos: |
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| 2024-01-06 20:30 | Abenteuervorbereitung Season 12 c | none | Show | |||||||
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Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht. |
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| Service Rewards Season 12 b | none | Show | ||||||||
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Grand Total of Service Hours = 37 (37 used for Rewards) |
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| Service Rewards Season 12 c | none | Show | ||||||||
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Grand Total of Service Hours = 72 (72 used for Rewards) |
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| 2024-03-20 20:03 | DDAL 10-01 The Frozen North | 1 | none | Show | ||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100gp pro Player Illuminator´s Tattoo Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. Goggles of Night These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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| 2023-11-01 19:00 | CCC-CONMAR01-01 Helping Hands | 1 | none | Show | ||||||
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Teilnehmer: Loot: 500gp = pro 83,3gp Adventur Vorbereitung: +2 Stunde Lantern of Revealing Wondrous item, uncommon While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. |
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| 2022-06-06 20:00 | Assignment 4 Season 11b | advancement | Veil of Shadows (Veil) | Show | ||||||
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gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp Flame Tongue Greatsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| Date | Adventure Title | Session | ACP | TCP | Downtime | Renown | GP | Character Rewarded | ||
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| 2025-10-16 20:00 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Howling in the Mountains | 1 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 475 gp - 79.16gp per Spieler Charm of Snowball Strike. 🐺❄ Story Award: Witnesses to the Northgaze "You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North." The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient. You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north. Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess. 🎲 Effect: One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard). Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. 🐾❄ Story Award: Hunter of Purity "You have erased the trail of blood and fanaticism—and made the North a little safer." You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily. Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection. 🎲 Effect:
Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. Bloodfang Corundum (Red Corundum Elemental Gem) Wondrous Item, Uncommon This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. "An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack." Usable once. Breaking the gem summons a fire elemental. In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals. It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites. Fluff Effects: Near blood or fresh flesh, the stone begins to pulse faintly. In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core. When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards. Wolfclaw Gauntlets (Gauntlets of Ogre Power) Description: Effect:
Fluff – Putting on: When you pull on the gloves, they close tightly around your fingers as if by themselves. A tingling sensation spreads, as if claws were growing directly from your bones. As you first clench your fist, you feel your muscles strengthen, accompanied by an inaudible but tangible wolf howl in your head. Fluff – Taking them off: When you slip them off, your hands feel bare and weak for a moment – as if you've just lost claws. An imprint like invisible wolf paws remains on your skin, which slowly fades away. Bloodhide Armor (Cast-Off Armor Breastplate) (Breastplate, common) Beschreibung: Effekt: Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen. AC 14 + DEX (max. +2), keine Stealth-Nachteile. Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist. Fluff – Anlegen: Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen. Fluff – Ablegen: Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers. |
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| 2026-03-25 20:39 | Fr-DC-BftD: Adrian Crown, the Desired | 1 | Show | |||||||
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Teilnehmer: Dieses Abenteuer Dient als Prolog für sein Leben bevor er ins Underdark verschlept wird in Out of the Abyss. Hier stoppten wir und werden am nächsten Samstag weiter machen mit der Reise und was danach passiert. Loot: Trinket: Framed Painting of a Moonlit Dance Trinket: Fragment of a Beautiful Song Trinket: Silver Framed Portrait Trinket: Silver Teardrop Earring Fine Clothes — Maskenballensemble des Azure Peacock Weight: 6 lb. These fine clothes were tailored in the renowned Azure Peacock Atelier of Waterdeep, where fashion borders on artistry. Crafted from deep black leather and dark crimson brocade, the outfit combines noble elegance with rebellious flair. The ensemble consists of a fitted black shirt, a richly patterned burgundy waistcoat, and a spiked leather jacket adorned with delicate silver chains and subtle skull ornaments. A long cloak with crimson lining drapes dramatically behind the wearer, while tailored black trousers and polished boots complete the silhouette. Though unconventional, the craftsmanship and materials clearly mark this attire as luxury fashion, perfectly suited for exclusive galas, masked balls, and gatherings of Waterdeep’s elite. Whispermark This delicate tattoo appears as a faint flowing line resembling a musical flourish ending in a small feather. The design is subtle and almost invisible unless closely observed. This spellwrought tattoo contains the spell Charm Person. Once the tattoo is activated, the spell is cast and the tattoo fades from the skin after the magic is released. The tattoo glimmers faintly beneath the skin for a brief moment when its magic is invoked. Spell: Charm Person (1st-level) Windscale, the Unbreakable (Instrument of Illusions) Description Windscale is a master-crafted guitar created by a renowned Windscale instrument maker of Waterdeep, celebrated for producing instruments of exceptional durability and tonal clarity. This particular instrument was custom made, its dark-stained wooden body reinforced with subtle metal fittings etched with elegant, restrained designs. The neck fits perfectly in the hand, the strings always feel ideally tensioned, and the instrument never seems to lose its tuning. No matter how violently it is played, thrown, or struck, Windscale remains intact. While you are playing Windscale, you can take a Magic action to create harmless, illusory visual effects within a 5-foot emanation originating from the instrument. Sample visual effects include luminous musical notes, a spectral dancer, drifting butterflies, softly falling snow, or similar artistic flourishes. The magical effects have neither substance nor sound and are obviously illusory. Windscale cannot be broken, cracked, splintered, or destroyed by mundane means. It automatically succeeds on saving throws against effects that would damage or destroy it. Adventur Vorbereitung: +15 Stunde |
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| 2024-01-05 20:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100 gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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| 2024-01-26 21:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 123gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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| 2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | Show | ||||||||
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Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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| 2026-04-03 19:30 | Fr-DC-BftD: Kesh from the Thruk-Ka tribe | 1 | Show | |||||||
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Teilnehmer: Loot: Boneclaws (Silverd Scimitar) Weapon (Scimitar, silvered), Common These boneclaws are not forged blades, but a paired ritual weapon designed to enhance and transform the wearer’s natural claws rather than replace them. The claws are formed from polished bone fitted closely along the backs of the hands and forearms. Their cutting edges grow seamlessly from the wearer’s own claws, as if those claws had been lengthened, hardened, and reshaped. Fine, pale veins run through the bones – not real silver, not water but blood, pulsing through them in a way that cannot be explained. At rest, the boneclaws are short and compact. Their color is a muted turquoise, dull like dried bioluminescence. They feel warm to the touch, almost alive, and show signs of long use rather than craftsmanship meant for display. An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. The boneclaws are worn, not wielded. Attacks made with this weapon resemble natural slashing and tearing motions rather than sword strikes. To an observer, it is often unclear where the wearer’s natural claws end and the weapon begins. When the boneclaws’ magic is active, they begin to glow softly. The light is bioluminescent rather than bright, and the colors pulse slowly, shifting between deep blue, pale blue, turquoise, violet, and pinkish hues, as if something beneath the surface were breathing. This glow is most visible in darkness or under the influence of strange magic, but it does not produce enough light to meaningfully illuminate the surroundings. The boneclaws respond instinctively to danger and emotional tension. In calm moments, they remain short and subdued. This transformation is not consciously controlled and has no effect on the weapon’s reach or damage. It is purely visual and narrative in nature. Issha’s Gifted Cloak (Nature's Mantle) This mantle is a piece of living craftsmanship rather than simple clothing. Its base is formed from carefully cured leather, layered with woven reeds, bark fibers, and thin, polished bone plates taken from the land the Kecuala call home. The materials overlap in irregular patterns, breaking the wearer’s silhouette and softening their outline against natural surroundings. The inner lining is warm and flexible, treated with herbal oils and ash, while the outer layers feel rough and weathered, blending easily into earth, brush, and stone. When the wearer stands still, the mantle seems to belong to the land itself — not through motion, but through stillness. Issha gifted this mantle to Kesh without ceremony. No blessing was spoken, no witnesses called. It was given as one hunter equips another: quietly, with trust. his cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. Minor Propetie: ??? Adventur Vorbereitung: +15 Stunde |
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| Service Rewards Season 12 a | Show | |||||||||
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Grand Total of Service Hours = 30 (30 used for Rewards) |
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| 2026-04-22 19:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 1 | Far Howling | Show | ||||||
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Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
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| 2025-10-02 22:27 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love | 1 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 500gp - 100gp pro Player Story Award: Kiss the Walrus Chardalyn-Harpune (Silvered Spear) An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Heartshell Amulet (Periapt of Health) A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. |
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| 2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | Show | ||||||||
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Vorbereitung von |
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| 2023-05-29 18:30 | CCC-ARCON01-03 Pharmacist Wanted | 1 | Show | |||||||
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Teilnehmer: Magic Items gelootet: Decanter of Endless Water Wondrous Item, uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. This item is found in Magic Item Table C in the Dungeon Master’s Guide. Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike. Die Spieler haben auf das Gold was angeboten wurde verzichtet um Marcus zu helfen. |
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| 2022-12-26 21:30 | DDAL 10-00 Ice Road Trackers | 1 | Show | |||||||
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Teilnehmer: Magic Items gelootet: gesammt 500gp Adventur Vorbereitung: +2 Stunde Unbreakable Arrow Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. Xanathar’s Guide to Everything, p. 139 Smoldering Armor This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 Ersatz Eye This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. Xanathar’s Guide to Everything, p. 137 Boots of False Tracks These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
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| 2022-05-26 19:30 | DDAL 10-00 Ice Road Trackers | 1 | 80 | Show | ||||||
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Teilnehmer: 113,5 gp pro spieler verteilt Magic Items gelootet: Adventur Vorbereitung: +2 Stunde Unbreakable Arrow Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. Xanathar’s Guide to Everything, p. 139 Smoldering Armor This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 Ersatz Eye This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. Xanathar’s Guide to Everything, p. 137 Boots of False Tracks These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
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| 2024-03-04 10:40 | Mentoring New Players | Show | ||||||||
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Einführung von Steinos: |
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| 2024-01-06 20:30 | Abenteuervorbereitung Season 12 c | Show | ||||||||
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Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht. |
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| Service Rewards Season 12 b | Show | |||||||||
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Grand Total of Service Hours = 37 (37 used for Rewards) |
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| Service Rewards Season 12 c | Show | |||||||||
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Grand Total of Service Hours = 72 (72 used for Rewards) |
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| 2024-03-20 20:03 | DDAL 10-01 The Frozen North | 1 | Show | |||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100gp pro Player Illuminator´s Tattoo Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. Goggles of Night These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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| 2023-11-01 19:00 | CCC-CONMAR01-01 Helping Hands | 1 | Show | |||||||
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Teilnehmer: Loot: 500gp = pro 83,3gp Adventur Vorbereitung: +2 Stunde Lantern of Revealing Wondrous item, uncommon While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. |
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| 2022-06-06 20:00 | Assignment 4 Season 11b | 2500 | Veil of Shadows (Veil) | Show | ||||||
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gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp Flame Tongue Greatsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| Date | Adventure Title | Session | XP | GP | Downtime | Renown | Missions | Hours | Character Rewarded | |
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| 2025-10-16 20:00 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Howling in the Mountains | 1 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 475 gp - 79.16gp per Spieler Charm of Snowball Strike. 🐺❄ Story Award: Witnesses to the Northgaze "You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North." The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient. You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north. Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess. 🎲 Effect: One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard). Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. 🐾❄ Story Award: Hunter of Purity "You have erased the trail of blood and fanaticism—and made the North a little safer." You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily. Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection. 🎲 Effect:
Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. Bloodfang Corundum (Red Corundum Elemental Gem) Wondrous Item, Uncommon This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. "An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack." Usable once. Breaking the gem summons a fire elemental. In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals. It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites. Fluff Effects: Near blood or fresh flesh, the stone begins to pulse faintly. In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core. When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards. Wolfclaw Gauntlets (Gauntlets of Ogre Power) Description: Effect:
Fluff – Putting on: When you pull on the gloves, they close tightly around your fingers as if by themselves. A tingling sensation spreads, as if claws were growing directly from your bones. As you first clench your fist, you feel your muscles strengthen, accompanied by an inaudible but tangible wolf howl in your head. Fluff – Taking them off: When you slip them off, your hands feel bare and weak for a moment – as if you've just lost claws. An imprint like invisible wolf paws remains on your skin, which slowly fades away. Bloodhide Armor (Cast-Off Armor Breastplate) (Breastplate, common) Beschreibung: Effekt: Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen. AC 14 + DEX (max. +2), keine Stealth-Nachteile. Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist. Fluff – Anlegen: Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen. Fluff – Ablegen: Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers. |
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| 2026-03-25 20:39 | Fr-DC-BftD: Adrian Crown, the Desired | 1 | Show | |||||||
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Teilnehmer: Dieses Abenteuer Dient als Prolog für sein Leben bevor er ins Underdark verschlept wird in Out of the Abyss. Hier stoppten wir und werden am nächsten Samstag weiter machen mit der Reise und was danach passiert. Loot: Trinket: Framed Painting of a Moonlit Dance Trinket: Fragment of a Beautiful Song Trinket: Silver Framed Portrait Trinket: Silver Teardrop Earring Fine Clothes — Maskenballensemble des Azure Peacock Weight: 6 lb. These fine clothes were tailored in the renowned Azure Peacock Atelier of Waterdeep, where fashion borders on artistry. Crafted from deep black leather and dark crimson brocade, the outfit combines noble elegance with rebellious flair. The ensemble consists of a fitted black shirt, a richly patterned burgundy waistcoat, and a spiked leather jacket adorned with delicate silver chains and subtle skull ornaments. A long cloak with crimson lining drapes dramatically behind the wearer, while tailored black trousers and polished boots complete the silhouette. Though unconventional, the craftsmanship and materials clearly mark this attire as luxury fashion, perfectly suited for exclusive galas, masked balls, and gatherings of Waterdeep’s elite. Whispermark This delicate tattoo appears as a faint flowing line resembling a musical flourish ending in a small feather. The design is subtle and almost invisible unless closely observed. This spellwrought tattoo contains the spell Charm Person. Once the tattoo is activated, the spell is cast and the tattoo fades from the skin after the magic is released. The tattoo glimmers faintly beneath the skin for a brief moment when its magic is invoked. Spell: Charm Person (1st-level) Windscale, the Unbreakable (Instrument of Illusions) Description Windscale is a master-crafted guitar created by a renowned Windscale instrument maker of Waterdeep, celebrated for producing instruments of exceptional durability and tonal clarity. This particular instrument was custom made, its dark-stained wooden body reinforced with subtle metal fittings etched with elegant, restrained designs. The neck fits perfectly in the hand, the strings always feel ideally tensioned, and the instrument never seems to lose its tuning. No matter how violently it is played, thrown, or struck, Windscale remains intact. While you are playing Windscale, you can take a Magic action to create harmless, illusory visual effects within a 5-foot emanation originating from the instrument. Sample visual effects include luminous musical notes, a spectral dancer, drifting butterflies, softly falling snow, or similar artistic flourishes. The magical effects have neither substance nor sound and are obviously illusory. Windscale cannot be broken, cracked, splintered, or destroyed by mundane means. It automatically succeeds on saving throws against effects that would damage or destroy it. Adventur Vorbereitung: +15 Stunde |
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| 2024-01-05 20:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100 gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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| 2024-01-26 21:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 123gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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| 2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | Show | ||||||||
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Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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| 2026-04-03 19:30 | Fr-DC-BftD: Kesh from the Thruk-Ka tribe | 1 | Show | |||||||
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Teilnehmer: Loot: Boneclaws (Silverd Scimitar) Weapon (Scimitar, silvered), Common These boneclaws are not forged blades, but a paired ritual weapon designed to enhance and transform the wearer’s natural claws rather than replace them. The claws are formed from polished bone fitted closely along the backs of the hands and forearms. Their cutting edges grow seamlessly from the wearer’s own claws, as if those claws had been lengthened, hardened, and reshaped. Fine, pale veins run through the bones – not real silver, not water but blood, pulsing through them in a way that cannot be explained. At rest, the boneclaws are short and compact. Their color is a muted turquoise, dull like dried bioluminescence. They feel warm to the touch, almost alive, and show signs of long use rather than craftsmanship meant for display. An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. The boneclaws are worn, not wielded. Attacks made with this weapon resemble natural slashing and tearing motions rather than sword strikes. To an observer, it is often unclear where the wearer’s natural claws end and the weapon begins. When the boneclaws’ magic is active, they begin to glow softly. The light is bioluminescent rather than bright, and the colors pulse slowly, shifting between deep blue, pale blue, turquoise, violet, and pinkish hues, as if something beneath the surface were breathing. This glow is most visible in darkness or under the influence of strange magic, but it does not produce enough light to meaningfully illuminate the surroundings. The boneclaws respond instinctively to danger and emotional tension. In calm moments, they remain short and subdued. This transformation is not consciously controlled and has no effect on the weapon’s reach or damage. It is purely visual and narrative in nature. Issha’s Gifted Cloak (Nature's Mantle) This mantle is a piece of living craftsmanship rather than simple clothing. Its base is formed from carefully cured leather, layered with woven reeds, bark fibers, and thin, polished bone plates taken from the land the Kecuala call home. The materials overlap in irregular patterns, breaking the wearer’s silhouette and softening their outline against natural surroundings. The inner lining is warm and flexible, treated with herbal oils and ash, while the outer layers feel rough and weathered, blending easily into earth, brush, and stone. When the wearer stands still, the mantle seems to belong to the land itself — not through motion, but through stillness. Issha gifted this mantle to Kesh without ceremony. No blessing was spoken, no witnesses called. It was given as one hunter equips another: quietly, with trust. his cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. Minor Propetie: ??? Adventur Vorbereitung: +15 Stunde |
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| Service Rewards Season 12 a | -3 | Show | ||||||||
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Grand Total of Service Hours = 30 (30 used for Rewards) |
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| 2026-04-22 19:00 | Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s | 1 | Far Howling | Show | ||||||
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Teilnehmer: Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Infos: |
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| 2025-10-02 22:27 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love | 1 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 500gp - 100gp pro Player Story Award: Kiss the Walrus Chardalyn-Harpune (Silvered Spear) An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Heartshell Amulet (Periapt of Health) A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. |
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| 2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | Show | ||||||||
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Vorbereitung von |
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| 2023-05-29 18:30 | CCC-ARCON01-03 Pharmacist Wanted | 1 | 8 | Show | ||||||
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Teilnehmer: Magic Items gelootet: Decanter of Endless Water Wondrous Item, uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. This item is found in Magic Item Table C in the Dungeon Master’s Guide. Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike. Die Spieler haben auf das Gold was angeboten wurde verzichtet um Marcus zu helfen. |
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| 2022-12-26 21:30 | DDAL 10-00 Ice Road Trackers | 1 | 7 | Show | ||||||
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Teilnehmer: Magic Items gelootet: gesammt 500gp Adventur Vorbereitung: +2 Stunde Unbreakable Arrow Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. Xanathar’s Guide to Everything, p. 139 Smoldering Armor This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 Ersatz Eye This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. Xanathar’s Guide to Everything, p. 137 Boots of False Tracks These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
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| 2022-05-26 19:30 | DDAL 10-00 Ice Road Trackers | 1 | 80 | 5 | Show | |||||
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Teilnehmer: 113,5 gp pro spieler verteilt Magic Items gelootet: Adventur Vorbereitung: +2 Stunde Unbreakable Arrow Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. Xanathar’s Guide to Everything, p. 139 Smoldering Armor This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 Ersatz Eye This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. Xanathar’s Guide to Everything, p. 137 Boots of False Tracks These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
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| 2024-03-04 10:40 | Mentoring New Players | Show | ||||||||
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Einführung von Steinos: |
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| 2024-01-06 20:30 | Abenteuervorbereitung Season 12 c | Show | ||||||||
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Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht. |
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| Service Rewards Season 12 b | Show | |||||||||
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Grand Total of Service Hours = 37 (37 used for Rewards) |
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| Service Rewards Season 12 c | Show | |||||||||
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Grand Total of Service Hours = 72 (72 used for Rewards) |
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| 2024-03-20 20:03 | DDAL 10-01 The Frozen North | 1 | Show | |||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100gp pro Player Illuminator´s Tattoo Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. Goggles of Night These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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| 2023-11-01 19:00 | CCC-CONMAR01-01 Helping Hands | 1 | 7 | Show | ||||||
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Teilnehmer: Loot: 500gp = pro 83,3gp Adventur Vorbereitung: +2 Stunde Lantern of Revealing Wondrous item, uncommon While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. |
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| 2022-06-06 20:00 | Assignment 4 Season 11b | 2500 | Veil of Shadows (Veil) | Show | ||||||
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gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp Flame Tongue Greatsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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