Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Sylvan Talon Shortsword
common
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Show
Notes:
Sylvan Talon Shortsword
Weapon (Shortsword), Common (Requires Attunement)
While this weapon is on your person, you understand the nonwritten communication of all Fey, and they understand yours.
Secret Message. As a Magic action, you can use the weapon to cast Message. Once this property is used, it can’t be used again until the next dawn.
Ventur Companie Pocket Watch
common
DC-FR-VENTURE-01 Venture to the East: First Flight
DC-FR-VENTURE-01 Venture to the East: First Flight
Show
Notes:
Ventur Companie Pocket Watch
Wondrous item, common
"May this emblem lead you the way into the unknown as you venture forth on your path to new discoveries."
https://files.d20.io/images/469658792/jYvDhrQj-Q1ANMXPBjGRWA/med.png?1767261771
While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane.
Minor Property: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.
Venture Company Issued Travel Pack (Heward's Handy Haversack)
rare
DC-FR-VENTURE-01 Venture to the East: First Flight
DC-FR-VENTURE-01 Venture to the East: First Flight
Show
Notes:
Venture Company Issued Travel Pack (Heward's Handy Haversack)
Wondrous Item, Rare
"This Venture Company issued Backpack comes with more space than you'll ever need. Including woven in arcane sigils that can heat you up or cool you down."
Included in this backpack are:
https://files.d20.io/images/469660012/Ml_PRgAw_xkzLtzmFgy0MA/med.jpg?1767264182
1 Keoghthom's Ointment (5 Charges)
1 Spellwrought Tattoo with Featherfall
1 Spellwrought Tattoo with Emergency Rations (Goodberry)
1 Tent
4 Waterskins (2 filled with Water, 2 filled with Wine)
30 Rations
1 Bullseye Lantern (Plus two Vials of Oil)
A pack of Candles (20 Candles)
A Map of Toril
1 Flask of Holy Water
5 Sheets of Parchment / 1 Ink Pen with the Venture Logo / 2 Vials of Ink
A empty Journal with the Venture Company Logo on it
2 coils of Rope
A Shovel
2 Tinderboxes
1 extra warm and fluffy Blanket
1 Bedroll
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents.
Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top.
If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again.
Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Minor Property:
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Whip +1
uncommon
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Show
Notes:
Whip +1
Weapon (Whip), Uncommon
You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Sylvan Talon Shortsword | common | DDHC-DD-03 The Will of Orcus | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Sylvan Talon Shortsword While this weapon is on your person, you understand the nonwritten communication of all Fey, and they understand yours. Secret Message. As a Magic action, you can use the weapon to cast Message. Once this property is used, it can’t be used again until the next dawn. |
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| Ventur Companie Pocket Watch | common | DC-FR-VENTURE-01 Venture to the East: First Flight | DC-FR-VENTURE-01 Venture to the East: First Flight | Show | ||
|
Notes:
Ventur Companie Pocket Watch "May this emblem lead you the way into the unknown as you venture forth on your path to new discoveries." https://files.d20.io/images/469658792/jYvDhrQj-Q1ANMXPBjGRWA/med.png?1767261771 While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane. Minor Property: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. |
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| Venture Company Issued Travel Pack (Heward's Handy Haversack) | rare | DC-FR-VENTURE-01 Venture to the East: First Flight | DC-FR-VENTURE-01 Venture to the East: First Flight | Show | ||
|
Notes:
Venture Company Issued Travel Pack (Heward's Handy Haversack) "This Venture Company issued Backpack comes with more space than you'll ever need. Including woven in arcane sigils that can heat you up or cool you down." https://files.d20.io/images/469660012/Ml_PRgAw_xkzLtzmFgy0MA/med.jpg?1767264182 1 Keoghthom's Ointment (5 Charges) This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top. If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Minor Property: |
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| Whip +1 | uncommon | DDHC-DD-03 The Will of Orcus | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Whip +1 You have a +1 bonus to attack rolls and damage rolls made with this magic weapon. |
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