Nyx Vulpin

Season:
Forgotten Realms S 12
Race:
Shifter
Class:
Bladesinging Wizard lvl 10
Background:
White Vulpin(Outlander)
Lifestyle:
Modest
Current Level:
10
Total GP:
5983
Total Downtime:
140
Tag:
Faction:
Harpers
Faction Rank:
Harpshadow (rank 2)
Magic Item Count:
27
Magic Item Limit:
3
Enduring Spellbook,
Scimitar +1,
Hat of Vermin,
Auntie Sue’s Broom (broom of flying),
Pipes of the Sewers,
Cloak of Billowing,
Mask of the Shaman (Hat of Wizardry),
Shaman's Ring (Pearl of Power),
Chain Book (Flail +1),
Ring of Swimming,
Goggles of Night,
Hat of Disguise,
Ring of Mind Shielding,
Javelin of Lightning,
Arcane Grimoire +1,
Mace of Smiting,
Ring of Fire Resistance,
Wand of Lightning Bolts,
Mask of the Beast,
Headband of Intellect,
AWIT CO. Uniform (Clothes of Mending),
Fell Stinger (Wand of Fireballs),
Iron Bands of Bilarro,
Censer of Controlling Air Elementals,
Boots of the Winterlands,
Alchemy Jug (Blue),
Alchemy Jug (Orange),
Magpie’s Wings (Winged Boots)

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2022-10-11 18:00 DDHC-XGE-01 Rats of Waterdeep 1 1 79 10 Cloak of Billowing, Pipes of the Sewers Show

Teilnehmer:
(2) C0ldW0lf - Prof. Dr. Zornik - Bugbear - Monk 2 - none
(1) DesertRanger - Kuros - Kenku - Rogue 1 - none
(2) Yaidz - Charles - V. Human - Paladin 2 (falls Gigi mitgeht)
(2) Claudia N. - Gigi - V. Human - Artificer 2
(4) KaNarlist - Ahsoka - Air Genasi Monk 4
(3) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinger lvl 3 - none


V JVYY ARIRE SBETVIR LBH GUVF VF JNE (Thirteen off) In Newspaper
I will never forgive you, this is war.

M AMWL JSV XLI HEC SYV PSZA MO RSX LMHHIR (Gain Four) Recieved
I wish for the day our love is not hidden.

KSO S ZSL LGVSQ SFV LZGMYZL GX QGM (Eight off) Recieved
Saw a hat today and thought of you.

BM PTLGM FX PAR VTGM RHN LXX BM (Loose nineteen) New?
It wasn't me, why can't you see it?


Pipes of the Sewers
Wondrous item, uncommon (requires attunement)

You must be proficient with wind Instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not Attack you unless you threaten or harm them.

The pipes have 3 Charges. If you play the pipes as an Action, you can use a bonus Action to expend 1 to 3 Charges, calling forth one Swarm of Rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended Charges daily at dawn.

Whenever a Swarm of Rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your Companions for as long as you continue to play the pipes each round as an Action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no ACTIONS. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours.

These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet.


Cloak of Billowing
Wondrous item, Common

While wearing this cloak, you can use a bonus Action to make it billow dramatically.

This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine.


+1 Lvl Blade Singer
APL: +2 Dex
Spells erlernt:
Cantrip:
Prestidigitation
2st
Dragon's Breath, Web

2022-10-19 18:30 SJ-DC-YZ – 01 – 03 – Shaman's Legacy 1 48 10 Mask of the Shaman (Hat of Wizardry), Shaman's Ring (Pearl of Power) Show

Teilnehmer:
(4) C0ldW0lf - Dakota O'Riley - TCL (Goblin/Halfling) - Artificer 4
(4) Folk2K- Caym - TCL - Fighter1 Sorcerer3 - none
(3) Verchecktor - Trixie - Eladrin - Feywanderer Ranger 3
(4) Madlech - Leoran Oakenflow - Circle of Wildfire Druid 4 - none
(4) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinger lvl 4 - none


Oberst Garici Galuuf, #85814
Palah Tahju


Loot: 108gp
1x Potion of Force Resistance


Mask of the Shaman (Hat of Wizardry)

Wondrous item, common (requires attunement by a wizard)

This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

Language: The bearer can speak and understand draconic while the item is worn.


Shaman's Ring (Pearl of Power)
Wondrous item, uncommon (requires Attunement by a spellcaster)

While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn.

Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it.


Gekauft:
6x 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier -60 gp
Find Familiar gecastet
1x 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier verbraucht

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2022-10-11 18:00 DDHC-XGE-01 Rats of Waterdeep 1 10 Show

Teilnehmer:
(2) C0ldW0lf - Prof. Dr. Zornik - Bugbear - Monk 2 - none
(1) DesertRanger - Kuros - Kenku - Rogue 1 - none
(2) Yaidz - Charles - V. Human - Paladin 2 (falls Gigi mitgeht)
(2) Claudia N. - Gigi - V. Human - Artificer 2
(4) KaNarlist - Ahsoka - Air Genasi Monk 4
(3) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinger lvl 3 - none


V JVYY ARIRE SBETVIR LBH GUVF VF JNE (Thirteen off) In Newspaper
I will never forgive you, this is war.

M AMWL JSV XLI HEC SYV PSZA MO RSX LMHHIR (Gain Four) Recieved
I wish for the day our love is not hidden.

KSO S ZSL LGVSQ SFV LZGMYZL GX QGM (Eight off) Recieved
Saw a hat today and thought of you.

BM PTLGM FX PAR VTGM RHN LXX BM (Loose nineteen) New?
It wasn't me, why can't you see it?


Pipes of the Sewers
Wondrous item, uncommon (requires attunement)

You must be proficient with wind Instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not Attack you unless you threaten or harm them.

The pipes have 3 Charges. If you play the pipes as an Action, you can use a bonus Action to expend 1 to 3 Charges, calling forth one Swarm of Rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended Charges daily at dawn.

Whenever a Swarm of Rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your Companions for as long as you continue to play the pipes each round as an Action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no ACTIONS. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours.

These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet.


Cloak of Billowing
Wondrous item, Common

While wearing this cloak, you can use a bonus Action to make it billow dramatically.

This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine.


+1 Lvl Blade Singer
APL: +2 Dex
Spells erlernt:
Cantrip:
Prestidigitation
2st
Dragon's Breath, Web

2022-10-19 18:30 SJ-DC-YZ – 01 – 03 – Shaman's Legacy 1 10 Show

Teilnehmer:
(4) C0ldW0lf - Dakota O'Riley - TCL (Goblin/Halfling) - Artificer 4
(4) Folk2K- Caym - TCL - Fighter1 Sorcerer3 - none
(3) Verchecktor - Trixie - Eladrin - Feywanderer Ranger 3
(4) Madlech - Leoran Oakenflow - Circle of Wildfire Druid 4 - none
(4) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinger lvl 4 - none


Oberst Garici Galuuf, #85814
Palah Tahju


Loot: 108gp
1x Potion of Force Resistance


Mask of the Shaman (Hat of Wizardry)

Wondrous item, common (requires attunement by a wizard)

This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

Language: The bearer can speak and understand draconic while the item is worn.


Shaman's Ring (Pearl of Power)
Wondrous item, uncommon (requires Attunement by a spellcaster)

While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn.

Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it.


Gekauft:
6x 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier -60 gp
Find Familiar gecastet
1x 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier verbraucht

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2022-10-11 18:00 DDHC-XGE-01 Rats of Waterdeep 1 79 10 Cloak of Billowing, Pipes of the Sewers Show

Teilnehmer:
(2) C0ldW0lf - Prof. Dr. Zornik - Bugbear - Monk 2 - none
(1) DesertRanger - Kuros - Kenku - Rogue 1 - none
(2) Yaidz - Charles - V. Human - Paladin 2 (falls Gigi mitgeht)
(2) Claudia N. - Gigi - V. Human - Artificer 2
(4) KaNarlist - Ahsoka - Air Genasi Monk 4
(3) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinger lvl 3 - none


V JVYY ARIRE SBETVIR LBH GUVF VF JNE (Thirteen off) In Newspaper
I will never forgive you, this is war.

M AMWL JSV XLI HEC SYV PSZA MO RSX LMHHIR (Gain Four) Recieved
I wish for the day our love is not hidden.

KSO S ZSL LGVSQ SFV LZGMYZL GX QGM (Eight off) Recieved
Saw a hat today and thought of you.

BM PTLGM FX PAR VTGM RHN LXX BM (Loose nineteen) New?
It wasn't me, why can't you see it?


Pipes of the Sewers
Wondrous item, uncommon (requires attunement)

You must be proficient with wind Instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not Attack you unless you threaten or harm them.

The pipes have 3 Charges. If you play the pipes as an Action, you can use a bonus Action to expend 1 to 3 Charges, calling forth one Swarm of Rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended Charges daily at dawn.

Whenever a Swarm of Rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your Companions for as long as you continue to play the pipes each round as an Action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no ACTIONS. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours.

These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet.


Cloak of Billowing
Wondrous item, Common

While wearing this cloak, you can use a bonus Action to make it billow dramatically.

This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine.


+1 Lvl Blade Singer
APL: +2 Dex
Spells erlernt:
Cantrip:
Prestidigitation
2st
Dragon's Breath, Web

2022-10-19 18:30 SJ-DC-YZ – 01 – 03 – Shaman's Legacy 1 48 10 Mask of the Shaman (Hat of Wizardry), Shaman's Ring (Pearl of Power) Show

Teilnehmer:
(4) C0ldW0lf - Dakota O'Riley - TCL (Goblin/Halfling) - Artificer 4
(4) Folk2K- Caym - TCL - Fighter1 Sorcerer3 - none
(3) Verchecktor - Trixie - Eladrin - Feywanderer Ranger 3
(4) Madlech - Leoran Oakenflow - Circle of Wildfire Druid 4 - none
(4) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinger lvl 4 - none


Oberst Garici Galuuf, #85814
Palah Tahju


Loot: 108gp
1x Potion of Force Resistance


Mask of the Shaman (Hat of Wizardry)

Wondrous item, common (requires attunement by a wizard)

This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

Language: The bearer can speak and understand draconic while the item is worn.


Shaman's Ring (Pearl of Power)
Wondrous item, uncommon (requires Attunement by a spellcaster)

While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn.

Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it.


Gekauft:
6x 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier -60 gp
Find Familiar gecastet
1x 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier verbraucht