Nyx Vulpin
Scimitar +1,
Hat of Vermin,
Auntie Sue’s Broom (broom of flying),
Pipes of the Sewers,
Cloak of Billowing,
Mask of the Shaman (Hat of Wizardry),
Shaman's Ring (Pearl of Power),
Chain Book (Flail +1),
Ring of Swimming,
Goggles of Night,
Hat of Disguise,
Ring of Mind Shielding,
Javelin of Lightning,
Arcane Grimoire +1,
Mace of Smiting,
Ring of Fire Resistance,
Wand of Lightning Bolts,
Mask of the Beast,
Headband of Intellect,
AWIT CO. Uniform (Clothes of Mending),
Fell Stinger (Wand of Fireballs),
Iron Bands of Bilarro,
Censer of Controlling Air Elementals,
Boots of the Winterlands,
Alchemy Jug (Blue),
Alchemy Jug (Orange),
Magpie’s Wings (Winged Boots)
Log Entries
Date Played | Adventure Title | Session ▼ | Levels | GP | Downtime | Magic Items | ||
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2022-10-11 18:00 | DDHC-XGE-01 Rats of Waterdeep | 1 | 1 | 79 | 10 | Cloak of Billowing, Pipes of the Sewers | Show | |
Teilnehmer: V JVYY ARIRE SBETVIR LBH GUVF VF JNE (Thirteen off) In Newspaper M AMWL JSV XLI HEC SYV PSZA MO RSX LMHHIR (Gain Four) Recieved KSO S ZSL LGVSQ SFV LZGMYZL GX QGM (Eight off) Recieved BM PTLGM FX PAR VTGM RHN LXX BM (Loose nineteen) New? Pipes of the Sewers You must be proficient with wind Instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not Attack you unless you threaten or harm them. The pipes have 3 Charges. If you play the pipes as an Action, you can use a bonus Action to expend 1 to 3 Charges, calling forth one Swarm of Rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended Charges daily at dawn. Whenever a Swarm of Rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your Companions for as long as you continue to play the pipes each round as an Action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no ACTIONS. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet. Cloak of Billowing While wearing this cloak, you can use a bonus Action to make it billow dramatically. This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine. +1 Lvl Blade Singer |
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2022-10-19 18:30 | SJ-DC-YZ – 01 – 03 – Shaman's Legacy | 1 | 48 | 10 | Mask of the Shaman (Hat of Wizardry), Shaman's Ring (Pearl of Power) | Show | ||
Teilnehmer: Oberst Garici Galuuf, #85814 Loot: 108gp Mask of the Shaman (Hat of Wizardry) Wondrous item, common (requires attunement by a wizard) This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. Language: The bearer can speak and understand draconic while the item is worn. Shaman's Ring (Pearl of Power) While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn. Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it. Gekauft: |
Date Played | Adventure Title | Tier | Session ▼ | ACP | TCP | Downtime | Renown | |
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2022-10-11 18:00 | DDHC-XGE-01 Rats of Waterdeep | 1 | 10 | Show | ||||
Teilnehmer: V JVYY ARIRE SBETVIR LBH GUVF VF JNE (Thirteen off) In Newspaper M AMWL JSV XLI HEC SYV PSZA MO RSX LMHHIR (Gain Four) Recieved KSO S ZSL LGVSQ SFV LZGMYZL GX QGM (Eight off) Recieved BM PTLGM FX PAR VTGM RHN LXX BM (Loose nineteen) New? Pipes of the Sewers You must be proficient with wind Instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not Attack you unless you threaten or harm them. The pipes have 3 Charges. If you play the pipes as an Action, you can use a bonus Action to expend 1 to 3 Charges, calling forth one Swarm of Rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended Charges daily at dawn. Whenever a Swarm of Rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your Companions for as long as you continue to play the pipes each round as an Action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no ACTIONS. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet. Cloak of Billowing While wearing this cloak, you can use a bonus Action to make it billow dramatically. This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine. +1 Lvl Blade Singer |
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2022-10-19 18:30 | SJ-DC-YZ – 01 – 03 – Shaman's Legacy | 1 | 10 | Show | ||||
Teilnehmer: Oberst Garici Galuuf, #85814 Loot: 108gp Mask of the Shaman (Hat of Wizardry) Wondrous item, common (requires attunement by a wizard) This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. Language: The bearer can speak and understand draconic while the item is worn. Shaman's Ring (Pearl of Power) While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn. Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it. Gekauft: |
Date Played | Adventure Title | Session ▼ | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2022-10-11 18:00 | DDHC-XGE-01 Rats of Waterdeep | 1 | 79 | 10 | Cloak of Billowing, Pipes of the Sewers | Show | ||
Teilnehmer: V JVYY ARIRE SBETVIR LBH GUVF VF JNE (Thirteen off) In Newspaper M AMWL JSV XLI HEC SYV PSZA MO RSX LMHHIR (Gain Four) Recieved KSO S ZSL LGVSQ SFV LZGMYZL GX QGM (Eight off) Recieved BM PTLGM FX PAR VTGM RHN LXX BM (Loose nineteen) New? Pipes of the Sewers You must be proficient with wind Instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not Attack you unless you threaten or harm them. The pipes have 3 Charges. If you play the pipes as an Action, you can use a bonus Action to expend 1 to 3 Charges, calling forth one Swarm of Rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended Charges daily at dawn. Whenever a Swarm of Rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your Companions for as long as you continue to play the pipes each round as an Action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no ACTIONS. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet. Cloak of Billowing While wearing this cloak, you can use a bonus Action to make it billow dramatically. This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine. +1 Lvl Blade Singer |
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2022-10-19 18:30 | SJ-DC-YZ – 01 – 03 – Shaman's Legacy | 1 | 48 | 10 | Mask of the Shaman (Hat of Wizardry), Shaman's Ring (Pearl of Power) | Show | ||
Teilnehmer: Oberst Garici Galuuf, #85814 Loot: 108gp Mask of the Shaman (Hat of Wizardry) Wondrous item, common (requires attunement by a wizard) This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. Language: The bearer can speak and understand draconic while the item is worn. Shaman's Ring (Pearl of Power) While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn. Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it. Gekauft: |