Rafiel Ravensong
Stone of Good Luck (Luckstone),
Pipe of Remembrance,
Mariner's Armor (Scale Mail),
Helm of Underwater Action,
Pearl of Power,
Cloak of Protection,
Cloak of the Raven,
Lantern of Revealing,
Boots of Striding and Springing,
Bag of Holding,
Mithral Half Plate Armor,
Bloodwell Vial +1,
Dohwar Plushie (Talking Doll),
Bat Burgler Cloak (Cloak of the Bat),
Pipes of Haunting,
Emerald of the war mage (Ruby of the War Mage),
Cloak of the Raven,
Decanter of Endless Water,
Brooch of Shielding,
Quaal’s feather token (anchor),
Helm of Underwater Action,
Ring of Free Action,
Folding Boot,
Immovable Rod,
Bag of Holding,
Charm of Plant Command,
Breastplate +1,
Cli Lyre,
Lor'shon Va'na'eel (Rod of Absorption),
Selendang Bomoh (Mantle of Spell Resistance),
Farebor´s Closk of many Fashions,
Noot Suit (Fish Suit),
Dwarven Plate
Log Entries
Date Played ▲ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2023-01-24 18:30 | DDHC00-GSM Chapter 8: The Styes (Das Geschwür) | 1 | 940 | 10 | Show | |||
Teilnehmer: Master Refrum Priester der die Unschuld von Jarn beweisen will. Loot: 940gp |
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2023-02-03 20:00 | DDHC00-GSM Chapter 8: The Styes (Das Geschwür) | 2 | 1 | 4402 | 10 | Cli Lyre | Show | |
Teilnehmer: gefunden: Loot: 4402 gp pro Person Cli Lyre An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall +1 lvl = Shadow Magic Sorcerer lvl 10 |
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2023-02-15 21:00 | DDAL 00-02E: Forgotten Foes | 1 | 1 | 1224 | 10 | Lor'shon Va'na'eel (Rod of Absorption) | Show | |
Teilnehmer: Loot: Lor'shon Va'na'eel (Rod of Absorption) While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. +1 lvl = Shadow Magic Sorcerer lvl 11 Gekauft: |
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2023-05-07 18:14 | Trade Log | -5 | Gwa’thern Faln > Selendang Bomoh (Mantle of Spell Resistance) | Show Trade Log | ||||
Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1054213 |
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2023-05-28 10:31 | Purchase Log | -6850 | Show Purchase | |||||
Kauft: |
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2023-06-16 19:08 | SJ-DC-DWR-02 Last Flight of the Orca | 1 | 1 | 9370 | 10 | Farebor´s Closk of many Fashions, Noot Suit (Fish Suit) | Show | |
Teilnehmer: 1x Greater Healing Potion verbraucht Infos: Loot: 9370 gp Noot Suit (Fish Suit) This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. This item is found in the Astral Adventurer’s Guide. Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. Farebor´s Closk of many Fashions While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in Xanathar’s Guide to Everything. Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language. SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL) A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect. STORY AWARD: SILVER BEAK PARTNER Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner
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2023-06-19 21:03 | CCC-TRI-10 Contact | 1 | 1 | 1250 | 10 | Dwarven Plate | Show | |
Teilnehmer: Infos: Loot: 1250gp Story Award: Honorary Corps Member The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . . Dwarven Plate While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide
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Date Played ▲ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2023-01-24 18:30 | DDHC00-GSM Chapter 8: The Styes (Das Geschwür) | 1 | 10 | Show | ||||
Teilnehmer: Master Refrum Priester der die Unschuld von Jarn beweisen will. Loot: 940gp |
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2023-02-03 20:00 | DDHC00-GSM Chapter 8: The Styes (Das Geschwür) | 2 | 10 | Show | ||||
Teilnehmer: gefunden: Loot: 4402 gp pro Person Cli Lyre An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall +1 lvl = Shadow Magic Sorcerer lvl 10 |
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2023-02-15 21:00 | DDAL 00-02E: Forgotten Foes | 1 | 10 | Show | ||||
Teilnehmer: Loot: Lor'shon Va'na'eel (Rod of Absorption) While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. +1 lvl = Shadow Magic Sorcerer lvl 11 Gekauft: |
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2023-05-07 18:14 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1054213 |
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2023-05-28 10:31 | Purchase Log | Show Purchase | ||||||
Kauft: |
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2023-06-16 19:08 | SJ-DC-DWR-02 Last Flight of the Orca | 1 | 10 | Show | ||||
Teilnehmer: 1x Greater Healing Potion verbraucht Infos: Loot: 9370 gp Noot Suit (Fish Suit) This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. This item is found in the Astral Adventurer’s Guide. Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. Farebor´s Closk of many Fashions While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in Xanathar’s Guide to Everything. Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language. SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL) A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect. STORY AWARD: SILVER BEAK PARTNER Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner
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2023-06-19 21:03 | CCC-TRI-10 Contact | 1 | 10 | Show | ||||
Teilnehmer: Infos: Loot: 1250gp Story Award: Honorary Corps Member The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . . Dwarven Plate While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide
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Date Played ▲ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2023-01-24 18:30 | DDHC00-GSM Chapter 8: The Styes (Das Geschwür) | 1 | 940 | 10 | Show | |||
Teilnehmer: Master Refrum Priester der die Unschuld von Jarn beweisen will. Loot: 940gp |
||||||||
2023-02-03 20:00 | DDHC00-GSM Chapter 8: The Styes (Das Geschwür) | 2 | 4402 | 10 | Cli Lyre | Show | ||
Teilnehmer: gefunden: Loot: 4402 gp pro Person Cli Lyre An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall +1 lvl = Shadow Magic Sorcerer lvl 10 |
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2023-02-15 21:00 | DDAL 00-02E: Forgotten Foes | 1 | 1224 | 10 | Lor'shon Va'na'eel (Rod of Absorption) | Show | ||
Teilnehmer: Loot: Lor'shon Va'na'eel (Rod of Absorption) While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. +1 lvl = Shadow Magic Sorcerer lvl 11 Gekauft: |
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2023-05-07 18:14 | Trade Log | -5 | Gwa’thern Faln > Selendang Bomoh (Mantle of Spell Resistance) | Show Trade Log | ||||
Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1054213 |
||||||||
2023-05-28 10:31 | Purchase Log | -6850 | Show Purchase | |||||
Kauft: |
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2023-06-16 19:08 | SJ-DC-DWR-02 Last Flight of the Orca | 1 | 9370 | 10 | Farebor´s Closk of many Fashions, Noot Suit (Fish Suit) | Show | ||
Teilnehmer: 1x Greater Healing Potion verbraucht Infos: Loot: 9370 gp Noot Suit (Fish Suit) This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. This item is found in the Astral Adventurer’s Guide. Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. Farebor´s Closk of many Fashions While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in Xanathar’s Guide to Everything. Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language. SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL) A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect. STORY AWARD: SILVER BEAK PARTNER Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner
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2023-06-19 21:03 | CCC-TRI-10 Contact | 1 | 1250 | 10 | Dwarven Plate | Show | ||
Teilnehmer: Infos: Loot: 1250gp Story Award: Honorary Corps Member The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . . Dwarven Plate While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide
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