Sylriel Sunriver

Season:
Forgotten Realms S 11
Race:
Aasimar
Class:
Hunter Ranger lvl 5, War Cleric lvl 5
Background:
Golden Guide (Outlander)
Lifestyle:
Modest
Current Level:
10
Total GP:
2736.79
Total Downtime:
20
Tag:
Faction:
Emerald Enclave
Faction Rank:
Summerstrider (rank 2)
Magic Item Count:
16
Magic Item Limit:
3
Staff of Birdcalls,
Amulet of the Devout +1,
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Fabric of Time (Guardian Mantle of Spell Resistance),
Longbow +1,
Once was Solace (Talking Doll),
Bracers of Archery,
Gwa’thern Faln,
The Mind Fortress (ring of mind shielding),
Dragon Wing Longbow,
Harmony (Longbow of Warning),
Staff of Flowers,
Cloak of Many Fashions.,
Raven Queen´s Neckles of Prayerbeads (6 Beads),
"Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)),
Sarion´s Spare Helmet (Dreath Helm),
Leather Armor +1

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2022-05-27 18:27 Trade Log -5 Figurine of wondrous Power, Silver Raven > Longbow +1 Show Trade Log

getauscht von Sylriel (Arikatzi020)
Figurine of wondrous Power, Silver Raven
Longbow +1bekommen von Neve (Arikatzi 020)
https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/918838

2022-12-30 19:53 Purchase Log -1900 Show Purchase

gekauft:
Spellkomp.:
3x Diamonds worth 300 gp
2x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver (gesamt: 200gp)


Spellscrolls:
1x Spell scroll of Greater Restoration 600 gp


Monition:
2x 20 Arrows 2 gp (40)


2022-12-31 00:05 Rebuild Show

Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log.


Customizing your Origin:

High Elf------------------------------------------------------------>>Race: Aasimar
Ability one +2, one +1------------------------------------------->>Source: Ability +2, one +1
Dex +2, Wis +1---------------------------------------------------->>Chose: Dex +2, Wis +1
Skill Proficiencies: Perception--------------------------------->>Celestial Resistance:
Languages: Commen, Elvish------------------------------------>>Languages: Common, Celestial
Ability Score Point ´Buy:---------------------------------------->>Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------------>>St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


2023-01-20 00:22 Trade Log -5 Bag of Holding > Bracers of Archery Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist)

2023-05-06 17:18 Purchase Log -1800 Show Purchase

gekauft:
3x Spell Scroll of Aura of Vitalität (-900gp)
1x Spell Scroll of Beacon of Hope (-300gp)
5x Holy Water (-100gp)
5x diamond dust worth at least 100 gp (-500gp)


2023-05-07 18:13 Trade Log -5 Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln Show Trade Log

Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212

2022-06-06 19:50 Assignment 2 Season 11b Dragon Wing Longbow Show DM Log

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2025-01-06 16:55 Reworkt Starting Log and Rest Changes for 2024 Rules -103 -100 Show

Sylriel Sunriver


Size: 175 (medium)
Weigth: 35kg
Eyes: Gold/Orang leuchtend
Hair: Blond
Skin: leicht gebräunt, goldig scheinend


Costomizing your Origin:
Species: Aasimar
Language Proficiencies: Common, Celestial, Elvish
Celestial Resistance, Darkvision, Healing Hands, Light Bearer
Ability Score Point ´Buy:
St 10, Dex 15 (+1+1+1), Con 14, Int 10, Wis 14 (+2), Cha 8


Class: Ranger
Skill Proficiencies: Perception, Stealth, Acrobatics
Proficiencies Saving Throw: Strength, Dexterity
Proficiencies Weapon: Simple Weapons, Martial Weapons
Proficiencies Armor: Light Armor, Medium Armor, Shields
Ranger Spellcasting, Favored Enemy, Weapon Mastery (2)
lvl 2 bis 10:
2: Deft Explorer:
Language Proficiencies: Sylvan, Draconic
Skill Expertis: Perception
Fighting Style -Selected: Archery
3: Chosen Subclass - Hunter
Hunter's Lore, Hunter's Prey
4: Level 4 Feat: Selected: Piercer +1 Dex
5: Extra Attack
6 (1): Class: Cleric
Proficiency Armor: Light Armor, Medium Armor, Shields
Cleric Spellcasting, Divine Order - Thaumaturge
7 (2): Channel Divinity - Divine Spark, Turn Undead
8 (3): Chosen Subclass - War Domain
Guided Strike, War Domain Spells, War Priest
9 (4): Level 4 Feat: Selected: Sharpshooter +1 Dex
10 (5): Sear Undead


Golden Guide (Outlander)
Skill Proficiencies: Survival, Athletics
Proficiencies Tools: Woodcarver's Tools
(Prof. Swop: Instument to Woodcarver's Tools)
Source: Ability +2, one +1
Chose: Dex +1, Wis +2
Feat: Skilled
Sleight of Hand, Animal Handling, Medecine


Ranger Equipment
Longbow (1), Studded Leather Armor (1), Arrows (20), Quiver (1), Explorer's Pack (1), Shortsword (1), Scimitar (1)
Default Equipment
Staff (1), Hunting Trap (1), Traveler's Clothes (1), Pouch 7gp


MAGICAL GIFT (TRAINING - HISTORY) Aus WBW-DC-MOM-01 One Moment eingelöst

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


Item Tracker Show

List Of Magic Items For Adventures


(3/3) Uncommon+:
Fabric of Time (Guardian Mantle of Spell Resistance)
Amulet of the Devout +1
Dragon Wing Bow


(3/5) Common:
Staff of Birdcalls
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
Staff of Flowers


(10/10) Consumables:
2x Potion of Greater Healing
1x Keoghtom's Ointment (4 Ladungen)
1x Spell scroll of Greater Restoration
1x Spellscroll of Haste
1x Spellscroll of Dispel Magic
3x Spell Scroll of Aura of Vitalität
1x Spell Scroll of Beacon of Hope


CARRIED BLESSINGS, BOONS, & CHARMS:

-


Total Magic Items:

Commen:
Staff of Birdcalls, Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Once was Solace (Talking Doll), Staff of Flowers, Cloak of Many Fashions, Sarion´s Spare Helmet (Dreath Helm)

Uncommen:
Longbow +1, Bracers of Archery, Amulet of the Devout +1, The Mind Fortress (ring of mind shielding), Harmony (Longbow of Warning), Rod of the Pactkeeper +1. "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards))

Rare:
Fabric of Time (Guardian Mantle of Spell Resistance), Tongcat Nenek Kebayan (Staff of Healing), Traveler's Hearth (Stone of Controlling Earth Elementals), Death's Head (Mace of Disruption), Tentacle Rod, Gwa’thern Faln, Ring of Fire Resistance, Stout (+2 Longsword), Raven Queen´s Neckles of Prayerbeads (6 Beads)

Very Rare:
...

Leagendary:
...


Total Consumables:

4x Potion of Greater Healing
1x Potion of Water Breathing
1x Potion of Healing
2x Potion of Climbing
1x Spell Scroll of Blink
1x Spell Scroll of Fabricate
1x Spell Scroll of Major Image
1x Keoghtom's Ointment (4 Ladungen)
1x Spell scroll of Greater Restoration 600 gp
1x Spell Scroll of Identify
3x Spell Scroll of Aura of Vitalität
1x Spell Scroll of Beacon of Hope
1x Tear of Selune (Gem of Brightness)
1x Undeath Poisen (Restorative Ointment (5 Charges)


Spell Comp:
3x Diamonds worth 300 gp
7x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver
5x Holy Water


Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2022-05-27 18:27 Trade Log -5 Show Trade Log

getauscht von Sylriel (Arikatzi020)
Figurine of wondrous Power, Silver Raven
Longbow +1bekommen von Neve (Arikatzi 020)
https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/918838

2022-12-30 19:53 Purchase Log Show Purchase

gekauft:
Spellkomp.:
3x Diamonds worth 300 gp
2x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver (gesamt: 200gp)


Spellscrolls:
1x Spell scroll of Greater Restoration 600 gp


Monition:
2x 20 Arrows 2 gp (40)


2022-12-31 00:05 Rebuild Show

Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log.


Customizing your Origin:

High Elf------------------------------------------------------------>>Race: Aasimar
Ability one +2, one +1------------------------------------------->>Source: Ability +2, one +1
Dex +2, Wis +1---------------------------------------------------->>Chose: Dex +2, Wis +1
Skill Proficiencies: Perception--------------------------------->>Celestial Resistance:
Languages: Commen, Elvish------------------------------------>>Languages: Common, Celestial
Ability Score Point ´Buy:---------------------------------------->>Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------------>>St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


2023-01-20 00:22 Trade Log -5 Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist)

2023-05-06 17:18 Purchase Log Show Purchase

gekauft:
3x Spell Scroll of Aura of Vitalität (-900gp)
1x Spell Scroll of Beacon of Hope (-300gp)
5x Holy Water (-100gp)
5x diamond dust worth at least 100 gp (-500gp)


2023-05-07 18:13 Trade Log -5 Show Trade Log

Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212

2022-06-06 19:50 Assignment 2 Season 11b Show DM Log

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2025-01-06 16:55 Reworkt Starting Log and Rest Changes for 2024 Rules -100 Show

Sylriel Sunriver


Size: 175 (medium)
Weigth: 35kg
Eyes: Gold/Orang leuchtend
Hair: Blond
Skin: leicht gebräunt, goldig scheinend


Costomizing your Origin:
Species: Aasimar
Language Proficiencies: Common, Celestial, Elvish
Celestial Resistance, Darkvision, Healing Hands, Light Bearer
Ability Score Point ´Buy:
St 10, Dex 15 (+1+1+1), Con 14, Int 10, Wis 14 (+2), Cha 8


Class: Ranger
Skill Proficiencies: Perception, Stealth, Acrobatics
Proficiencies Saving Throw: Strength, Dexterity
Proficiencies Weapon: Simple Weapons, Martial Weapons
Proficiencies Armor: Light Armor, Medium Armor, Shields
Ranger Spellcasting, Favored Enemy, Weapon Mastery (2)
lvl 2 bis 10:
2: Deft Explorer:
Language Proficiencies: Sylvan, Draconic
Skill Expertis: Perception
Fighting Style -Selected: Archery
3: Chosen Subclass - Hunter
Hunter's Lore, Hunter's Prey
4: Level 4 Feat: Selected: Piercer +1 Dex
5: Extra Attack
6 (1): Class: Cleric
Proficiency Armor: Light Armor, Medium Armor, Shields
Cleric Spellcasting, Divine Order - Thaumaturge
7 (2): Channel Divinity - Divine Spark, Turn Undead
8 (3): Chosen Subclass - War Domain
Guided Strike, War Domain Spells, War Priest
9 (4): Level 4 Feat: Selected: Sharpshooter +1 Dex
10 (5): Sear Undead


Golden Guide (Outlander)
Skill Proficiencies: Survival, Athletics
Proficiencies Tools: Woodcarver's Tools
(Prof. Swop: Instument to Woodcarver's Tools)
Source: Ability +2, one +1
Chose: Dex +1, Wis +2
Feat: Skilled
Sleight of Hand, Animal Handling, Medecine


Ranger Equipment
Longbow (1), Studded Leather Armor (1), Arrows (20), Quiver (1), Explorer's Pack (1), Shortsword (1), Scimitar (1)
Default Equipment
Staff (1), Hunting Trap (1), Traveler's Clothes (1), Pouch 7gp


MAGICAL GIFT (TRAINING - HISTORY) Aus WBW-DC-MOM-01 One Moment eingelöst

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


Item Tracker Show

List Of Magic Items For Adventures


(3/3) Uncommon+:
Fabric of Time (Guardian Mantle of Spell Resistance)
Amulet of the Devout +1
Dragon Wing Bow


(3/5) Common:
Staff of Birdcalls
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
Staff of Flowers


(10/10) Consumables:
2x Potion of Greater Healing
1x Keoghtom's Ointment (4 Ladungen)
1x Spell scroll of Greater Restoration
1x Spellscroll of Haste
1x Spellscroll of Dispel Magic
3x Spell Scroll of Aura of Vitalität
1x Spell Scroll of Beacon of Hope


CARRIED BLESSINGS, BOONS, & CHARMS:

-


Total Magic Items:

Commen:
Staff of Birdcalls, Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Once was Solace (Talking Doll), Staff of Flowers, Cloak of Many Fashions, Sarion´s Spare Helmet (Dreath Helm)

Uncommen:
Longbow +1, Bracers of Archery, Amulet of the Devout +1, The Mind Fortress (ring of mind shielding), Harmony (Longbow of Warning), Rod of the Pactkeeper +1. "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards))

Rare:
Fabric of Time (Guardian Mantle of Spell Resistance), Tongcat Nenek Kebayan (Staff of Healing), Traveler's Hearth (Stone of Controlling Earth Elementals), Death's Head (Mace of Disruption), Tentacle Rod, Gwa’thern Faln, Ring of Fire Resistance, Stout (+2 Longsword), Raven Queen´s Neckles of Prayerbeads (6 Beads)

Very Rare:
...

Leagendary:
...


Total Consumables:

4x Potion of Greater Healing
1x Potion of Water Breathing
1x Potion of Healing
2x Potion of Climbing
1x Spell Scroll of Blink
1x Spell Scroll of Fabricate
1x Spell Scroll of Major Image
1x Keoghtom's Ointment (4 Ladungen)
1x Spell scroll of Greater Restoration 600 gp
1x Spell Scroll of Identify
3x Spell Scroll of Aura of Vitalität
1x Spell Scroll of Beacon of Hope
1x Tear of Selune (Gem of Brightness)
1x Undeath Poisen (Restorative Ointment (5 Charges)


Spell Comp:
3x Diamonds worth 300 gp
7x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver
5x Holy Water


Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2022-05-27 18:27 Trade Log -5 Figurine of wondrous Power, Silver Raven > Longbow +1 Show Trade Log

getauscht von Sylriel (Arikatzi020)
Figurine of wondrous Power, Silver Raven
Longbow +1bekommen von Neve (Arikatzi 020)
https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/918838

2022-12-30 19:53 Purchase Log -1900 Show Purchase

gekauft:
Spellkomp.:
3x Diamonds worth 300 gp
2x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver (gesamt: 200gp)


Spellscrolls:
1x Spell scroll of Greater Restoration 600 gp


Monition:
2x 20 Arrows 2 gp (40)


2022-12-31 00:05 Rebuild Show

Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log.


Customizing your Origin:

High Elf------------------------------------------------------------>>Race: Aasimar
Ability one +2, one +1------------------------------------------->>Source: Ability +2, one +1
Dex +2, Wis +1---------------------------------------------------->>Chose: Dex +2, Wis +1
Skill Proficiencies: Perception--------------------------------->>Celestial Resistance:
Languages: Commen, Elvish------------------------------------>>Languages: Common, Celestial
Ability Score Point ´Buy:---------------------------------------->>Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------------>>St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


2023-01-20 00:22 Trade Log -5 Bag of Holding > Bracers of Archery Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist)

2023-05-06 17:18 Purchase Log -1800 Show Purchase

gekauft:
3x Spell Scroll of Aura of Vitalität (-900gp)
1x Spell Scroll of Beacon of Hope (-300gp)
5x Holy Water (-100gp)
5x diamond dust worth at least 100 gp (-500gp)


2023-05-07 18:13 Trade Log -5 Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln Show Trade Log

Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212

2022-06-06 19:50 Assignment 2 Season 11b Dragon Wing Longbow Show DM Log

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2025-01-06 16:55 Reworkt Starting Log and Rest Changes for 2024 Rules -103 -100 Show

Sylriel Sunriver


Size: 175 (medium)
Weigth: 35kg
Eyes: Gold/Orang leuchtend
Hair: Blond
Skin: leicht gebräunt, goldig scheinend


Costomizing your Origin:
Species: Aasimar
Language Proficiencies: Common, Celestial, Elvish
Celestial Resistance, Darkvision, Healing Hands, Light Bearer
Ability Score Point ´Buy:
St 10, Dex 15 (+1+1+1), Con 14, Int 10, Wis 14 (+2), Cha 8


Class: Ranger
Skill Proficiencies: Perception, Stealth, Acrobatics
Proficiencies Saving Throw: Strength, Dexterity
Proficiencies Weapon: Simple Weapons, Martial Weapons
Proficiencies Armor: Light Armor, Medium Armor, Shields
Ranger Spellcasting, Favored Enemy, Weapon Mastery (2)
lvl 2 bis 10:
2: Deft Explorer:
Language Proficiencies: Sylvan, Draconic
Skill Expertis: Perception
Fighting Style -Selected: Archery
3: Chosen Subclass - Hunter
Hunter's Lore, Hunter's Prey
4: Level 4 Feat: Selected: Piercer +1 Dex
5: Extra Attack
6 (1): Class: Cleric
Proficiency Armor: Light Armor, Medium Armor, Shields
Cleric Spellcasting, Divine Order - Thaumaturge
7 (2): Channel Divinity - Divine Spark, Turn Undead
8 (3): Chosen Subclass - War Domain
Guided Strike, War Domain Spells, War Priest
9 (4): Level 4 Feat: Selected: Sharpshooter +1 Dex
10 (5): Sear Undead


Golden Guide (Outlander)
Skill Proficiencies: Survival, Athletics
Proficiencies Tools: Woodcarver's Tools
(Prof. Swop: Instument to Woodcarver's Tools)
Source: Ability +2, one +1
Chose: Dex +1, Wis +2
Feat: Skilled
Sleight of Hand, Animal Handling, Medecine


Ranger Equipment
Longbow (1), Studded Leather Armor (1), Arrows (20), Quiver (1), Explorer's Pack (1), Shortsword (1), Scimitar (1)
Default Equipment
Staff (1), Hunting Trap (1), Traveler's Clothes (1), Pouch 7gp


MAGICAL GIFT (TRAINING - HISTORY) Aus WBW-DC-MOM-01 One Moment eingelöst

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


Item Tracker Show

List Of Magic Items For Adventures


(3/3) Uncommon+:
Fabric of Time (Guardian Mantle of Spell Resistance)
Amulet of the Devout +1
Dragon Wing Bow


(3/5) Common:
Staff of Birdcalls
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
Staff of Flowers


(10/10) Consumables:
2x Potion of Greater Healing
1x Keoghtom's Ointment (4 Ladungen)
1x Spell scroll of Greater Restoration
1x Spellscroll of Haste
1x Spellscroll of Dispel Magic
3x Spell Scroll of Aura of Vitalität
1x Spell Scroll of Beacon of Hope


CARRIED BLESSINGS, BOONS, & CHARMS:

-


Total Magic Items:

Commen:
Staff of Birdcalls, Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Once was Solace (Talking Doll), Staff of Flowers, Cloak of Many Fashions, Sarion´s Spare Helmet (Dreath Helm)

Uncommen:
Longbow +1, Bracers of Archery, Amulet of the Devout +1, The Mind Fortress (ring of mind shielding), Harmony (Longbow of Warning), Rod of the Pactkeeper +1. "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards))

Rare:
Fabric of Time (Guardian Mantle of Spell Resistance), Tongcat Nenek Kebayan (Staff of Healing), Traveler's Hearth (Stone of Controlling Earth Elementals), Death's Head (Mace of Disruption), Tentacle Rod, Gwa’thern Faln, Ring of Fire Resistance, Stout (+2 Longsword), Raven Queen´s Neckles of Prayerbeads (6 Beads)

Very Rare:
...

Leagendary:
...


Total Consumables:

4x Potion of Greater Healing
1x Potion of Water Breathing
1x Potion of Healing
2x Potion of Climbing
1x Spell Scroll of Blink
1x Spell Scroll of Fabricate
1x Spell Scroll of Major Image
1x Keoghtom's Ointment (4 Ladungen)
1x Spell scroll of Greater Restoration 600 gp
1x Spell Scroll of Identify
3x Spell Scroll of Aura of Vitalität
1x Spell Scroll of Beacon of Hope
1x Tear of Selune (Gem of Brightness)
1x Undeath Poisen (Restorative Ointment (5 Charges)


Spell Comp:
3x Diamonds worth 300 gp
7x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver
5x Holy Water