Sylriel Sunriver
Amulet of the Devout +1,
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Fabric of Time (Guardian Mantle of Spell Resistance),
Longbow +1,
Once was Solace (Talking Doll),
Bracers of Archery,
Gwa’thern Faln,
The Mind Fortress (ring of mind shielding),
Dragon Wing Longbow,
Harmony (Longbow of Warning),
Staff of Flowers,
Cloak of Many Fashions.,
Raven Queen´s Neckles of Prayerbeads (6 Beads),
"Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)),
Sarion´s Spare Helmet (Dreath Helm),
Leather Armor +1,
Talking Doll,
Zion Defina (Bracers of Defence),
Zion Strika (Boots of Speed),
Liriod (Compass Pole of Collapsing)
Log Entries
| Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2022-12-30 20:16 | CCC-GHC-BK1-03 The Darkest Knight | 1 | 908.2 | 10 | Tentacle Rod | Show | ||
|
Teilnehmer: Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war. Customizing your Origin: Loot: 908,2 gp Tentacle Rod Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
||||||||
| 2023-07-23 15:30 | CCC-GHC-BK1-05_For_the_Glory_of_Bloutar | 1 | 1083 | 10 | Stout (+2 Longsword) | Show | ||
|
Teilnehmer: Emerald Enclave Infos: Loot: 1083gp Stout (+2 Longsword) This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. This item can be found in the Dungeon Master’s Guide. |
||||||||
| 2022-05-12 13:13 | catching up | 1 | -10 | Amulet of the Devout +1 | Show | |||
|
+1 lvl Hunter Ranger |
||||||||
| 2025-05-03 18:33 | Trade Log | -5 | Tongcat Nenek Kebayan (Staff of Healing) > Leather Armor +1 | Show Trade Log | ||||
|
Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203670 |
||||||||
| 2023-01-20 00:22 | Trade Log | -5 | Bag of Holding > Bracers of Archery | Show Trade Log | ||||
|
Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist) |
||||||||
| 2022-05-08 22:25 | Catching up | 1 | -10 | Show | ||||
|
+1 lvl in War Cleric |
||||||||
| 2022-12-31 00:05 | Rebuild | Show | ||||||
|
Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log. Customizing your Origin: High Elf------------------------------------------------------------>>Race: Aasimar |
||||||||
| 2023-05-07 18:13 | Trade Log | -5 | Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln | Show Trade Log | ||||
|
Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212 |
||||||||
| 2022-06-06 19:50 | Assignment 2 Season 11b | Dragon Wing Longbow | Show DM Log | |||||
|
gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
||||||||
| 2022-05-27 18:27 | Trade Log | -5 | Figurine of wondrous Power, Silver Raven > Longbow +1 | Show Trade Log | ||||
|
getauscht von Sylriel (Arikatzi020) |
||||||||
| Item Tracker | Show | |||||||
List Of Magic Items For Adventures(3/3) Uncommon+: (4/5) Common: (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: - Total Magic Items:Commen: Uncommen: Rare: Very Rare: Leagendary: Total Consumables: 4x Potion of Greater Healing Spell Comp: |
||||||||
| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2022-12-30 20:16 | CCC-GHC-BK1-03 The Darkest Knight | 1 | 10 | Show | ||||
|
Teilnehmer: Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war. Customizing your Origin: Loot: 908,2 gp Tentacle Rod Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
||||||||
| 2023-07-23 15:30 | CCC-GHC-BK1-05_For_the_Glory_of_Bloutar | 1 | 10 | Show | ||||
|
Teilnehmer: Emerald Enclave Infos: Loot: 1083gp Stout (+2 Longsword) This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. This item can be found in the Dungeon Master’s Guide. |
||||||||
| 2022-05-12 13:13 | catching up | -10 | Show | |||||
|
+1 lvl Hunter Ranger |
||||||||
| 2025-05-03 18:33 | Trade Log | -5 | Show Trade Log | |||||
|
Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203670 |
||||||||
| 2023-01-20 00:22 | Trade Log | -5 | Show Trade Log | |||||
|
Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist) |
||||||||
| 2022-05-08 22:25 | Catching up | -10 | Show | |||||
|
+1 lvl in War Cleric |
||||||||
| 2022-12-31 00:05 | Rebuild | Show | ||||||
|
Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log. Customizing your Origin: High Elf------------------------------------------------------------>>Race: Aasimar |
||||||||
| 2023-05-07 18:13 | Trade Log | -5 | Show Trade Log | |||||
|
Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212 |
||||||||
| 2022-06-06 19:50 | Assignment 2 Season 11b | Show DM Log | ||||||
|
gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
||||||||
| 2022-05-27 18:27 | Trade Log | -5 | Show Trade Log | |||||
|
getauscht von Sylriel (Arikatzi020) |
||||||||
| Item Tracker | Show | |||||||
List Of Magic Items For Adventures(3/3) Uncommon+: (4/5) Common: (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: - Total Magic Items:Commen: Uncommen: Rare: Very Rare: Leagendary: Total Consumables: 4x Potion of Greater Healing Spell Comp: |
||||||||
| Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2022-12-30 20:16 | CCC-GHC-BK1-03 The Darkest Knight | 1 | 908.2 | 10 | Tentacle Rod | Show | ||
|
Teilnehmer: Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war. Customizing your Origin: Loot: 908,2 gp Tentacle Rod Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
||||||||
| 2023-07-23 15:30 | CCC-GHC-BK1-05_For_the_Glory_of_Bloutar | 1 | 1083 | 10 | Stout (+2 Longsword) | Show | ||
|
Teilnehmer: Emerald Enclave Infos: Loot: 1083gp Stout (+2 Longsword) This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. This item can be found in the Dungeon Master’s Guide. |
||||||||
| 2022-05-12 13:13 | catching up | -10 | Amulet of the Devout +1 | Show | ||||
|
+1 lvl Hunter Ranger |
||||||||
| 2025-05-03 18:33 | Trade Log | -5 | Tongcat Nenek Kebayan (Staff of Healing) > Leather Armor +1 | Show Trade Log | ||||
|
Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203670 |
||||||||
| 2023-01-20 00:22 | Trade Log | -5 | Bag of Holding > Bracers of Archery | Show Trade Log | ||||
|
Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist) |
||||||||
| 2022-05-08 22:25 | Catching up | -10 | Show | |||||
|
+1 lvl in War Cleric |
||||||||
| 2022-12-31 00:05 | Rebuild | Show | ||||||
|
Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log. Customizing your Origin: High Elf------------------------------------------------------------>>Race: Aasimar |
||||||||
| 2023-05-07 18:13 | Trade Log | -5 | Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln | Show Trade Log | ||||
|
Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212 |
||||||||
| 2022-06-06 19:50 | Assignment 2 Season 11b | Dragon Wing Longbow | Show DM Log | |||||
|
gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
||||||||
| 2022-05-27 18:27 | Trade Log | -5 | Figurine of wondrous Power, Silver Raven > Longbow +1 | Show Trade Log | ||||
|
getauscht von Sylriel (Arikatzi020) |
||||||||
| Item Tracker | Show | |||||||
List Of Magic Items For Adventures(3/3) Uncommon+: (4/5) Common: (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: - Total Magic Items:Commen: Uncommen: Rare: Very Rare: Leagendary: Total Consumables: 4x Potion of Greater Healing Spell Comp: |
||||||||