Sylriel Sunriver
Amulet of the Devout +1,
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Fabric of Time (Guardian Mantle of Spell Resistance),
Longbow +1,
Once was Solace (Talking Doll),
Bracers of Archery,
Gwa’thern Faln,
The Mind Fortress (ring of mind shielding),
Dragon Wing Longbow,
Harmony (Longbow of Warning),
Staff of Flowers,
Cloak of Many Fashions.,
Raven Queen´s Neckles of Prayerbeads (6 Beads),
"Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)),
Sarion´s Spare Helmet (Dreath Helm),
Leather Armor +1,
Talking Doll,
Zion Defina (Bracers of Defence),
Zion Strika (Boots of Speed),
Liriod (Compass Pole of Collapsing)
Log Entries
| Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2022-12-30 20:16 | CCC-GHC-BK1-03 The Darkest Knight | 1 | 908.2 | 10 | Tentacle Rod | Show | ||
|
Teilnehmer: Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war. Customizing your Origin: Loot: 908,2 gp Tentacle Rod Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
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| 2025-11-28 19:00 | WBW-DC-ZION-03 Noctis' Sacrifice | 1 | 1000 | 10 | Show | |||
|
Teilnehmer: Info: „Der einzige Schlüssel, den diese Türen akzeptieren, ist der, der aus einer Erinnerung geschmiedet wurde, die tief in euren Herzen verschlossen ist. Enthüllt euer Geheimnis, und der Todestempel wird die seinen freigeben.“ „Wenn alle Hoffnung verloren ist, wenn kein Held das einfache Volk vor einer reichszerstörenden Katastrophe retten kann, soll diese Domäne geopfert werden und ihre gesamte Magie genutzt werden, um die Helden der Vergangenheit wiederzubeleben. Die Geister derer, die das Zeichen des fünfblättrigen Klees tragen, sollen mit meinem mächtigen Wiederauferstehungszauber gesegnet werden und zu den Lebenden zurückkehren. Wenn die Zeit gekommen ist, sollen fünf Wesen mit dem Zeichen des fünfblättrigen Klees meinen Adanath suchen. Wenn fünf Träger des fünfblättrigen Klees die Worte aus Adanath, dem Buch des Schicksals, sprechen, werden die Monde kollabieren, der Berg wird sich spalten, doch die Helden mit meinem Zeichen werden zurückkehren, egal wie viel Zeit vergangen ist, seit sie starben, oder ob sie den Tod noch erleiden müssen. Das ist mein Schwur. Das ist mein Geschenk an euch Helden, im Austausch für meine Freiheit: Ein Zauber, gespeist von der gesamten Domäne. Und ich werde diese Domäne bewachen, bis sie nicht mehr existiert.“ Loot: 1000gp Veteran's Cane As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item. Engraved on the shaft of the cane is the name Carmina. Repulsive. The bearer feels a sense of distaste when in contact with the item, and continues to sense discomfort while bearing it. Zion Manta ( Wondrous Item, Rare (Requires Attunement) You have Advantage on saving throws against spells while you wear this cloak. This mantle cloak is white in color, lined with gold. Story Award: Five-Leaf-Clover-Initiative |
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| 2023-07-23 15:30 | CCC-GHC-BK1-05_For_the_Glory_of_Bloutar | 1 | 1083 | 10 | Stout (+2 Longsword) | Show | ||
|
Teilnehmer: Emerald Enclave Infos: Loot: 1083gp Stout (+2 Longsword) This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. This item can be found in the Dungeon Master’s Guide. |
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| 2023-05-07 18:13 | Trade Log | -5 | Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln | Show Trade Log | ||||
|
Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212 |
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| 2023-01-20 00:22 | Trade Log | -5 | Bag of Holding > Bracers of Archery | Show Trade Log | ||||
|
Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist) |
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| Item Tracker | Show | |||||||
List Of Magic Items For Adventures(3/3) Uncommon+: (4/5) Common: (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: - Total Magic Items:Commen: Uncommen: Rare: Very Rare: Leagendary: Total Consumables: 4x Potion of Greater Healing Spell Comp: |
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| 2022-12-31 00:05 | Rebuild | Show | ||||||
|
Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log. Customizing your Origin: High Elf------------------------------------------------------------>>Race: Aasimar |
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| 2025-05-03 18:33 | Trade Log | -5 | Tongcat Nenek Kebayan (Staff of Healing) > Leather Armor +1 | Show Trade Log | ||||
|
Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203670 |
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| 2022-05-27 18:27 | Trade Log | -5 | Figurine of wondrous Power, Silver Raven > Longbow +1 | Show Trade Log | ||||
|
getauscht von Sylriel (Arikatzi020) |
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| 2022-05-12 13:13 | catching up | 1 | -10 | Amulet of the Devout +1 | Show | |||
|
+1 lvl Hunter Ranger |
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| 2022-06-06 19:50 | Assignment 2 Season 11b | Dragon Wing Longbow | Show DM Log | |||||
|
gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2022-05-08 22:25 | Catching up | 1 | -10 | Show | ||||
|
+1 lvl in War Cleric |
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| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2022-12-30 20:16 | CCC-GHC-BK1-03 The Darkest Knight | 1 | 10 | Show | ||||
|
Teilnehmer: Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war. Customizing your Origin: Loot: 908,2 gp Tentacle Rod Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
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| 2025-11-28 19:00 | WBW-DC-ZION-03 Noctis' Sacrifice | 1 | 10 | Show | ||||
|
Teilnehmer: Info: „Der einzige Schlüssel, den diese Türen akzeptieren, ist der, der aus einer Erinnerung geschmiedet wurde, die tief in euren Herzen verschlossen ist. Enthüllt euer Geheimnis, und der Todestempel wird die seinen freigeben.“ „Wenn alle Hoffnung verloren ist, wenn kein Held das einfache Volk vor einer reichszerstörenden Katastrophe retten kann, soll diese Domäne geopfert werden und ihre gesamte Magie genutzt werden, um die Helden der Vergangenheit wiederzubeleben. Die Geister derer, die das Zeichen des fünfblättrigen Klees tragen, sollen mit meinem mächtigen Wiederauferstehungszauber gesegnet werden und zu den Lebenden zurückkehren. Wenn die Zeit gekommen ist, sollen fünf Wesen mit dem Zeichen des fünfblättrigen Klees meinen Adanath suchen. Wenn fünf Träger des fünfblättrigen Klees die Worte aus Adanath, dem Buch des Schicksals, sprechen, werden die Monde kollabieren, der Berg wird sich spalten, doch die Helden mit meinem Zeichen werden zurückkehren, egal wie viel Zeit vergangen ist, seit sie starben, oder ob sie den Tod noch erleiden müssen. Das ist mein Schwur. Das ist mein Geschenk an euch Helden, im Austausch für meine Freiheit: Ein Zauber, gespeist von der gesamten Domäne. Und ich werde diese Domäne bewachen, bis sie nicht mehr existiert.“ Loot: 1000gp Veteran's Cane As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item. Engraved on the shaft of the cane is the name Carmina. Repulsive. The bearer feels a sense of distaste when in contact with the item, and continues to sense discomfort while bearing it. Zion Manta ( Wondrous Item, Rare (Requires Attunement) You have Advantage on saving throws against spells while you wear this cloak. This mantle cloak is white in color, lined with gold. Story Award: Five-Leaf-Clover-Initiative |
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| 2023-07-23 15:30 | CCC-GHC-BK1-05_For_the_Glory_of_Bloutar | 1 | 10 | Show | ||||
|
Teilnehmer: Emerald Enclave Infos: Loot: 1083gp Stout (+2 Longsword) This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. This item can be found in the Dungeon Master’s Guide. |
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| 2023-05-07 18:13 | Trade Log | -5 | Show Trade Log | |||||
|
Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212 |
||||||||
| 2023-01-20 00:22 | Trade Log | -5 | Show Trade Log | |||||
|
Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist) |
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| Item Tracker | Show | |||||||
List Of Magic Items For Adventures(3/3) Uncommon+: (4/5) Common: (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: - Total Magic Items:Commen: Uncommen: Rare: Very Rare: Leagendary: Total Consumables: 4x Potion of Greater Healing Spell Comp: |
||||||||
| 2022-12-31 00:05 | Rebuild | Show | ||||||
|
Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log. Customizing your Origin: High Elf------------------------------------------------------------>>Race: Aasimar |
||||||||
| 2025-05-03 18:33 | Trade Log | -5 | Show Trade Log | |||||
|
Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203670 |
||||||||
| 2022-05-27 18:27 | Trade Log | -5 | Show Trade Log | |||||
|
getauscht von Sylriel (Arikatzi020) |
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| 2022-05-12 13:13 | catching up | -10 | Show | |||||
|
+1 lvl Hunter Ranger |
||||||||
| 2022-06-06 19:50 | Assignment 2 Season 11b | Show DM Log | ||||||
|
gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
||||||||
| 2022-05-08 22:25 | Catching up | -10 | Show | |||||
|
+1 lvl in War Cleric |
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| Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2022-12-30 20:16 | CCC-GHC-BK1-03 The Darkest Knight | 1 | 908.2 | 10 | Tentacle Rod | Show | ||
|
Teilnehmer: Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war. Customizing your Origin: Loot: 908,2 gp Tentacle Rod Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
||||||||
| 2025-11-28 19:00 | WBW-DC-ZION-03 Noctis' Sacrifice | 1 | 1000 | 10 | Show | |||
|
Teilnehmer: Info: „Der einzige Schlüssel, den diese Türen akzeptieren, ist der, der aus einer Erinnerung geschmiedet wurde, die tief in euren Herzen verschlossen ist. Enthüllt euer Geheimnis, und der Todestempel wird die seinen freigeben.“ „Wenn alle Hoffnung verloren ist, wenn kein Held das einfache Volk vor einer reichszerstörenden Katastrophe retten kann, soll diese Domäne geopfert werden und ihre gesamte Magie genutzt werden, um die Helden der Vergangenheit wiederzubeleben. Die Geister derer, die das Zeichen des fünfblättrigen Klees tragen, sollen mit meinem mächtigen Wiederauferstehungszauber gesegnet werden und zu den Lebenden zurückkehren. Wenn die Zeit gekommen ist, sollen fünf Wesen mit dem Zeichen des fünfblättrigen Klees meinen Adanath suchen. Wenn fünf Träger des fünfblättrigen Klees die Worte aus Adanath, dem Buch des Schicksals, sprechen, werden die Monde kollabieren, der Berg wird sich spalten, doch die Helden mit meinem Zeichen werden zurückkehren, egal wie viel Zeit vergangen ist, seit sie starben, oder ob sie den Tod noch erleiden müssen. Das ist mein Schwur. Das ist mein Geschenk an euch Helden, im Austausch für meine Freiheit: Ein Zauber, gespeist von der gesamten Domäne. Und ich werde diese Domäne bewachen, bis sie nicht mehr existiert.“ Loot: 1000gp Veteran's Cane As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item. Engraved on the shaft of the cane is the name Carmina. Repulsive. The bearer feels a sense of distaste when in contact with the item, and continues to sense discomfort while bearing it. Zion Manta ( Wondrous Item, Rare (Requires Attunement) You have Advantage on saving throws against spells while you wear this cloak. This mantle cloak is white in color, lined with gold. Story Award: Five-Leaf-Clover-Initiative |
||||||||
| 2023-07-23 15:30 | CCC-GHC-BK1-05_For_the_Glory_of_Bloutar | 1 | 1083 | 10 | Stout (+2 Longsword) | Show | ||
|
Teilnehmer: Emerald Enclave Infos: Loot: 1083gp Stout (+2 Longsword) This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. This item can be found in the Dungeon Master’s Guide. |
||||||||
| 2023-05-07 18:13 | Trade Log | -5 | Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln | Show Trade Log | ||||
|
Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212 |
||||||||
| 2023-01-20 00:22 | Trade Log | -5 | Bag of Holding > Bracers of Archery | Show Trade Log | ||||
|
Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist) |
||||||||
| Item Tracker | Show | |||||||
List Of Magic Items For Adventures(3/3) Uncommon+: (4/5) Common: (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: - Total Magic Items:Commen: Uncommen: Rare: Very Rare: Leagendary: Total Consumables: 4x Potion of Greater Healing Spell Comp: |
||||||||
| 2022-12-31 00:05 | Rebuild | Show | ||||||
|
Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log. Customizing your Origin: High Elf------------------------------------------------------------>>Race: Aasimar |
||||||||
| 2025-05-03 18:33 | Trade Log | -5 | Tongcat Nenek Kebayan (Staff of Healing) > Leather Armor +1 | Show Trade Log | ||||
|
Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203670 |
||||||||
| 2022-05-27 18:27 | Trade Log | -5 | Figurine of wondrous Power, Silver Raven > Longbow +1 | Show Trade Log | ||||
|
getauscht von Sylriel (Arikatzi020) |
||||||||
| 2022-05-12 13:13 | catching up | -10 | Amulet of the Devout +1 | Show | ||||
|
+1 lvl Hunter Ranger |
||||||||
| 2022-06-06 19:50 | Assignment 2 Season 11b | Dragon Wing Longbow | Show DM Log | |||||
|
gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2022-05-08 22:25 | Catching up | -10 | Show | |||||
|
+1 lvl in War Cleric |
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