Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Cloak of many fashions common SJ-DC-YZ- 01 - 01 Easy Task gone wrong SJ-DC-YZ- 01 - 01 Easy Task gone wrong Show
Notes:

Cloak of many fashions
Wondrous item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

This cape is in a beautiful red tone with golden seam. On the back it has a big open mouth in the same golden color.

Quirk: Loud: When activated the mouth on the back of the cloak shouts out: Ohh, a pretty boy/girl! Seems like my looks aren't fine enough for you?

Cigar smoke tattoo (Coiling Grasp Tattoo) uncommon SJ-DC-YZ- 01 - 01 Easy Task gone wrong SJ-DC-YZ- 01 - 01 Easy Task gone wrong Show
Notes:

Cigar smoke tattoo (Coiling Grasp Tattoo)
Wondrous item (tattoo), uncommon (requires attunement)

Tattoo Attunement. To attune to this item, you hold the cigar to your skin where you want the tattoo to appear, pressing the cigar there throughout the attunement process.

When the attunement is complete, the cigar turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the cigar reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.

Minor property: As Smoke surrounds your body you float on water and other liquids. You have advantage on Strength (Athletics) checks to swim.

The needle looks like a normal half smoked cigar. Once it is applied to the skin your tattoo looks like a tentake made out of smoke.
When the effect is used the tendril takes form of a smoke tentacle aswell.

Flask of Sobriety (Tankard of Soriety) common SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! Show
Notes:

Flask of Sobriety (Tankard of Soriety)
Wondrous item, common
This flask has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The flask has no effect on magical liquids or harmful substances such as poison.

Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. The message can be seen if the flask is filled with whiskey.

Message: The treasure you may seek is in the ruin of "Al Kha Thun"

Guardian Emblem uncommon SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! Show
Notes:

Guardian Emblem
Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin)

This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.

The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.

The emblem regains all expended charges daily at dawn.

Minor Poperty:
Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Shaman's Ring (Pearl of Power) uncommon SJ-DC-YZ – 01 – 03 – Shaman's Legacy SJ-DC-YZ – 01 – 03 – Shaman's Legacy Show
Notes:

Shaman's Ring (Pearl of Power)
Wondrous item, uncommon (requires Attunement by a spellcaster)

While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn.

Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it.

Amarantha’s Heart (Dark Shard Amulet) common CCC-TAROT- 01-07 The Seat of the Ruler Trade Log Show
Notes:

Amarantha’s Heart (Dark Shard Amulet)
Wondrous Item, common (requires attunement by a warlock)

While you are wearing it, you gain the following benefits:

• You can use the amulet as a spellcasting focus for your warlock spells

• You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain.

This item can be found in the Xanathar’s Guide to Everything.