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Adventure Title
SJ-DC-YZ – 01 – 03 – Shaman's Legacy
Session
1
Date Played
2022-10-06 18:06:00 UTC
Levels Gained
GP +/-
101.7
Downtime +/-
10.0
Location Played
Roll20
DM Name
Yaidz
DM DCI Number
9319116343
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (1) Maluku Seito - Kuila - Hobgoblin - Paladin 1 - None (4)Arikatzi020 - Namaia Icelance - Wingt Tiefling - Warlock Hexblade lvl 4 - none I_never_exist - Fowl Deathbeak - Kenku - Rogue 1- none (2) Timo - Viclin - elf (drow) - Ranger 1 Warlock 1 - none ------------------------------------------------------------------------------------------------------------------------------------------ Felsen #85814 angekommen. Palah Tahju Quest Ort Schamanenkönigs Grankd Chan Tzul ------------------------------------------------------------------------------------------------------------------------------------------ Story Reward: Visionäre von Sanderwoon eingelöst Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person:1 Diese muss im Abenteuer genutzt werden. Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann. -10gp --------------------------------------------------------------------------------------------------------------------------------------- Deinonychus Zähne und Federn als fluff mitgenommen --------------------------------------------------------------------------------------------------------------------------------------- If you want to go safe into the next Room, only one way there is to avoid my doom. Three pieces of stone must collect without fail, combine them together with the golden tail. --------------------------------------------------------------------------------------------------------------------------------------- Loot: 1x Potion of Force Resistance --------------------------------------------------------------------------------------------------------------------------------------- Mask of the Shaman (Hat of wizardry) Wondrous item, common (requires attunement by a wizard) This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest. Language: The bearer can speak and understand draconic while the item is worn. --------------------------------------------------------------------------------------------------------------------------------------- Shaman's Ring (Pearl of Power) Wondrous item, uncommon (requires Attunement by a spellcaster) While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn. Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it. ---------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Mask of the Shaman (Hat of wizardry) Common SJ-DC-YZ – 01 – 03 – Shaman's Legacy true
Hat of Wizardry Wondrous item, common (requires attunement by a wizard) This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest. Language: The bearer can speak and understand draconic while the item is worn.
Shaman's Ring (Pearl of Power) Uncommon SJ-DC-YZ – 01 – 03 – Shaman's Legacy true
Shaman's Ring (Pearl of Power) Wondrous item, uncommon (requires Attunement by a spellcaster) While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn. Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it.