Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Boots of Striding and Springinge
uncommon
DDHC-TYP - White Plume Mountain
Trade Log
Show
Notes:
Boots of Striding and Springinge
Wondrous item, uncommon (requires attunement)
While you wear thes boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining Movement would allow.
Amulet of Health
rare
CCC-SFBAY-02-02 Rise of the Ogre King
Trade Log
Show
Notes:
Amulet of Health
Wonderous Item, Rare (Requires Attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.
This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Boots of Striding and Springinge | uncommon | DDHC-TYP - White Plume Mountain | Trade Log | Show | ||
|
Notes:
Boots of Striding and Springinge While you wear thes boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining Movement would allow. |
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| Amulet of Health | rare | CCC-SFBAY-02-02 Rise of the Ogre King | Trade Log | Show | ||
|
Notes:
Amulet of Health Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher. This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire. |
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