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Adventure Title
CCC-RCC-01-02 The King of Thar
Session
1
Date Played
2022-04-20 17:59:00 UTC
Levels Gained
1
GP +/-
83.33
Downtime +/-
10.0
Location Played
Roll20
DM Name
Christian K.
DM DCI Number
DCI: 9319625128
Notes
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (1) Arikatzi020 - Ember Claw - TCL (Halbwerwolf) - Barbarian lvl1 - Emerald Enclave (2) Wobs - Sizzlenut Goldbender - Gnome - Artificer 2 (3) Folk2K - Caym - Tiefling - Sorcerer3- none (2) MalteS - Somi Briar - Aarakocra - Monk - 2 -none (1) Tea007 - Sarena Shadowcat - Human - Rogue - 1 (4) C0ldW0lf - Theodore Isaac McAllister - TCL (Halbwerwolf) - Paladin 4 - Lord's Alliance --------------------------------------------------------------------------------------------------------------------------------------- Loot: 1x Scroll of Comprehend Language 1x Potion of Healing --------------------------------------------------------------------------------------------------------------------------------------- Immovabal Rod Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. This item can be found in the Dungeon Master’s Guide. ---------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Immovabal Rod Uncommon Award true
Immovabal Rod Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. This item can be found in the Dungeon Master’s Guide.