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Adventure Title
SJ-DC-AFA-01 The Cold Gate
Session
1
Date Played
2023-12-02 19:05:00 UTC
Levels Gained
1
GP +/-
600
Downtime +/-
10.0
Location Played
Roll20
DM Name
Jadi
DM DCI Number
33518
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (6) Madlech - Claw - Shifter - Bear Totem Barbarian (6) PetKola - Sinvallas Faeoldur - High-Elf - Wizard (Abjuration) 6 (9) Arikatzi020 - Ember Claw - Shifter - Path of the Beast Barbarian lvl 9 (5) Flammenklinge-Lilly-Fairy-Hexenmeister-Archfey - (2) - Schadow - sorcerrer- (3) (7) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 7 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Notiz des Wächters Meine Kraft schwindet von Tag zu Tag und ich spüre das Gewicht des Alters und der Einsamkeit schwer auf meinen Schultern. War das Verbergen des Portals mein Leben wert? Mein Zirkel hat mir versichert, es gebe nichts edleres, aber hatten sie recht oder wussten überhaupt irgend etwas wahres über die Stadt? In all den Jahrhunderten des Wachens habe ich nicht den Hauch eines Versuchs gespürt, das Portal von der anderen Seite zu aktivieren. Das heißt, entweder können sie es nicht, wissen nicht, dass es verschlossen ist, oder das Atemlose Konzil hat befohlen, es geschlossen zu halten. Wie dem auch sei, wenn ich nicht mehr bin, dann wird dieser Ort endgültig vergessen sein und der Zahn der Zeit wird sein übriges tun. Verdammte ewige Kälte, ich bin so hungrig nach Wärme, nach Leben und bin doch gezwungen, hier allein im Eis zu verrecken! **Gedicht** In der Stunde wenn der Tod sich naht geh an diesen Ort und schiebe die Abrechnung auf und genieße die lange Gesellschaft der Stadt. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 600 gp 1x Potion of Hill Giant Strength 1x Potion of Cold Resistance 1x Spell Scroll: Plant Growth ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Fireballs Wand, rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Minor Property: Illusion The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it. ------------------------------------------------------------------------------------------------------------------------------------------ Rope of Mending Wondrous item, common You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed. Minor Property: Wicked When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so. ------------------------------------------------------------------------------------------------------------------------------------------ +1 lvl Path of the Beast Barbarian Primal Knowledge: Inimidation ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Wand of Fireballs Rare SJ-DC-AFA-01 The Cold Gate true
Wand of Fireballs Wand, rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Minor Property: Illusion The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it.
Rope of Mending Common SJ-DC-AFA-01 The Cold Gate true
Rope of Mending Wondrous item, common You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed. Minor Property: Wicked When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so.