Raya Lightshield
Gem of Brightness,
Talon (+1 Longsword),
Lantern of Revealing,
Amulet of the Devout +1,
Half Plate Armor of Poison Resistance,
Boots of the Winterlands,
Fabric of Time (Guardian Mantle of Spell Resistance),
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Weapon of Warning (Longsword),
Deck of Illusions,
Javelin of Lightning,
Belt of Hill Giant Strength,
Sentinel Shield,
Crystal Ball of True Seeing (T4 Lockt),
Valin's Diadem (Hat of Disguise),
Eyes of Minute Seeing,
Sun Blade,
Staff of Fate,
Ioun Stone of Awareness,
Watchful Helm,
Ring of Spell Storing,
Bag of Devouring,
Mithral Plate Armor,
Adamantine Armor (Splint),
Flame Tongue (Scimitar),
Cloak of Arachnida,
Scimitar +3,
Quor'hin's Hat (Hat of Wizardry),
Golden Apple (Astromancy Archive),
Smokepowder,
Amulet of the Devout, +2,
Ring of Acid Resistance,
Animated Shield,
Dwarven Plate,
Horn of Blasting,
Wand of Polymorph,
Longbow +2,
Staff of Withering,
Rob of Eyes,
Ioun Stone of Awareness,
Steel,
Aegis of Hallwinter, Helm’s Last Vigil (Shield of the Cavalier),
Scribe’s Chime of Unsealing (Chime of Opening),
The Pupil of the Forgotten (Ersatz Eye) - Purified
Log Entries
| Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-09-19 20:00 | FR-DC-JIBEA When Names Fade Away | 1 | 10000 | 10 | Aegis of Hallwinter, Helm’s Last Vigil (Shield of the Cavalier), Scribe’s Chime of Unsealing (Chime of Opening), The Pupil of the Forgotten (Ersatz Eye) - Purified | Show | ||
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Teilnehmer: Info: Kraft meiner Befugnisse als Lord Protector von Neverwinter fordere ich, Dagult Neverember, Sie auf, sich unverzüglich in der Audienzhalle der Castle Never einzufinden. Seit mehr als drei Wochen erheben sich die Toten in Scharen gegen unsere Schutzzauber. Sie sind unnatürlich stark, schnell und unempfindlich gegenüber heiligen Ritualen. Meine Hauptleute haben ihren Marsch bis zu einem Einsturz unterhalb des Bluelake zurückverfolgt, aber die dorthin entsandten Trupps sind nicht zurückgekehrt. Was uns fehlt, ist nicht Mut, sondern Spezialisten – Augen, die die Dunkelheit durchschauen können, und Hände, die eine Wurzel herausschneiden können, ohne die Stadt zu zerstören. Sie werden sich nach Erhalt dieses Schreibens zu mir begeben. Wenn Sie dazu bereit sind, werden Sie hinabsteigen, die Quelle identifizieren und Beweise zurückbringen, die ausreichen, um die Debatte zu beenden und mit der Abhilfe zu beginnen. Ich bitte um Fakten – einen Namen, ein Zeichen, ein Verfahren – keine Gerüchte. Die Zeit ist nicht unser Verbündeter. Wenn innerhalb von vier Tagen keine Fortschritte erzielt werden, müssen die inneren Tore bei Einbruch der Dunkelheit geschlossen werden und diejenigen, die sich außerhalb befinden, müssen sich selbst durchschlagen. Ich werde nicht zulassen, dass diese Stadt ihren eigenen Namen vergisst. Erscheint unverzüglich. Dieser Brief dient sowohl als Vorladung als auch als Versprechen, dass ihr, solange ihr in gutem Glauben und zur Verteidigung von Neverwinter handelt, mein Geld, mein Siegel und meinen Schutz erhalten werdet. — Dagult Neverember Chanelle Hallwinter, eine Heldin von Neverwinter, Paladina of Helm 200 Jahre verstorben nach Schlacht gegen Drakolich. Okada (Echo) castede die Wish spell Scroll und ich wünschte mir Force. Loot: 10000gp Trinket: Dried Ink Tear. Looks like a black teardrop; stains anything it touches. The Pupil of the Forgotten (Ersatz Eye) - Purified This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive. Guardian. Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish. Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen. Cosmetic Manifestations (choose 1–2).
Whispers & Quirks (narrative only).
Scribe’s Chime of Unsealing (Chime of Opening) This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless. Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error. Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck. How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger. Quirks (cosmetic only).
Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations. Aegis of Hallwinter, Helm’s Last Vigil (Shield of the Cavalier) While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shield's normal bonus to AC. The Shield has the following additional properties that you can use while holding it. Forceful Bash. When you take the Attack, you can make one of the attack rolls using the Shield against a target within 5 feet of yourself. Apply your Proficiency Bonus and Strength modifier to the attack roll. On a hit, the Shield deals Force damage to the target equal to 2d6 + 2 plus your Strength modifier, and if the target is a creature, you can push it up to 10 feet directly away from yourself. If the creature is your size or smaller, you can also knock it down, giving it the Prone condition. Protective Field. As a Reaction, when you or an ally you can see within 5 feet of you is targeted by an attack or makes a saving throw against an area of effect, you can use the Shield to create an immobile 5-foot Emanation originating from you. When the Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on creatures and objects inside the Emanation, which lasts as long as you maintain Concentration, up to 1 minute. Nothing can pass into or out of the Emanation. A creature or object inside the Emanation can't be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it can't be used again until the next dawn. War Leader. https://files.d20.io/images/460717884/w8W_wix76-Cg9bcknWF7LA/med.png?1760794355 Appearance. A broad kite shield of dusk-steel trimmed in bright electrum. At its heart is Helm’s open gauntlet in high relief; fourteen tiny star-studs ring the emblem. The rim bears a pale nick every few inches where undead teeth once struck and slipped. Despite the crypt’s corruption, the metal is untarnished; cool to the touch, it smells faintly of incense and rain on stone. Inscription (inner boss). Attunement Rite (flavor only). " Why it resisted corruption. The shield carries an enduring blessing of Helm placed during the Siege of the Chasm. In Chanelle’s sarcophagus, it quenched necrotic seepage like rain on coals; undead that pressed close left teeth-scores on the rim but never breached the vigil."
Story Award: Helm’s Last Vigil (Sanctuary of Helm’s Hold) Trigger: The party returns the fallen relics (e.g., Aegis of Hallwinter) to Helm’s Hold, protects civilians, or upholds a public vigil during a surge. Award: The clergy declare the characters Vigil-Companions of Helm. (!!!Mechanical Features are DM Discretion, but Flavor is free!!!) Perks:
Ongoing Complications:
Roleplay Beats: Temple bells soften as you enter; grieving families seek your word; Helm’s faithful offer calm, disciplined respect. Story Award: Patent of Land & Watch-Knighthood Trigger: Die Charaktere liefern Beweise für die Quelle unter Blacklake und unterstützen die Verteidigung der Stadt maßgeblich. Award: Per Dekret gewährt Lord Neverember jedem Helden (oder der Gruppe insgesamt) ein Landpatent am Rande der Stadt und erhebt sie zu Rittern von Neverwinter (mit einem Status, der hinsichtlich der Autorität dem eines Wachkapitäns entspricht). (!!!Mechanical Features are DM Discretion, but Flavor is free!!!) Perks (pick what fits):
Ongoing Complications (optional):
Roleplay Beats: Guards salute; captains defer in the field; commoners ask for protection or judgment. Neverember will expect reports in crisp, factual letters. Story Award: The City Remembers (Restored Names) Trigger: You bring back decisive evidence (pages from the Codex, a broken Vecnan charm, ooze-resin in a sanctified jar) allowing scribes and priests to reverse erasures in civic ledgers and temple rolls. Award: A civic proclamation credits the party with restoring Neverwinter’s memory. (!!!Mechanical Features are DM Discretion, but Flavor is free!!!) Perks:
Ongoing Complications:
Roleplay Beats: Shopkeepers remember your tab—and your kindness; clerks wave you ahead in queues; street kids chant your names like a rhyme. Blessing of the Shrouded Ledger (Blessing of Magic Resistance) You have Advantage on saving throws against spells and other magical effects. Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.” Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades. Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you. Manifestations (cosmetic, choose 1–2):
Roleplay Prompts.
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| Date Played | Adventure Title | Tier | Session | ACP ▲ | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-09-19 20:00 | FR-DC-JIBEA When Names Fade Away | 1 | 10 | Show | ||||
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Teilnehmer: Info: Kraft meiner Befugnisse als Lord Protector von Neverwinter fordere ich, Dagult Neverember, Sie auf, sich unverzüglich in der Audienzhalle der Castle Never einzufinden. Seit mehr als drei Wochen erheben sich die Toten in Scharen gegen unsere Schutzzauber. Sie sind unnatürlich stark, schnell und unempfindlich gegenüber heiligen Ritualen. Meine Hauptleute haben ihren Marsch bis zu einem Einsturz unterhalb des Bluelake zurückverfolgt, aber die dorthin entsandten Trupps sind nicht zurückgekehrt. Was uns fehlt, ist nicht Mut, sondern Spezialisten – Augen, die die Dunkelheit durchschauen können, und Hände, die eine Wurzel herausschneiden können, ohne die Stadt zu zerstören. Sie werden sich nach Erhalt dieses Schreibens zu mir begeben. Wenn Sie dazu bereit sind, werden Sie hinabsteigen, die Quelle identifizieren und Beweise zurückbringen, die ausreichen, um die Debatte zu beenden und mit der Abhilfe zu beginnen. Ich bitte um Fakten – einen Namen, ein Zeichen, ein Verfahren – keine Gerüchte. Die Zeit ist nicht unser Verbündeter. Wenn innerhalb von vier Tagen keine Fortschritte erzielt werden, müssen die inneren Tore bei Einbruch der Dunkelheit geschlossen werden und diejenigen, die sich außerhalb befinden, müssen sich selbst durchschlagen. Ich werde nicht zulassen, dass diese Stadt ihren eigenen Namen vergisst. Erscheint unverzüglich. Dieser Brief dient sowohl als Vorladung als auch als Versprechen, dass ihr, solange ihr in gutem Glauben und zur Verteidigung von Neverwinter handelt, mein Geld, mein Siegel und meinen Schutz erhalten werdet. — Dagult Neverember Chanelle Hallwinter, eine Heldin von Neverwinter, Paladina of Helm 200 Jahre verstorben nach Schlacht gegen Drakolich. Okada (Echo) castede die Wish spell Scroll und ich wünschte mir Force. Loot: 10000gp Trinket: Dried Ink Tear. Looks like a black teardrop; stains anything it touches. The Pupil of the Forgotten (Ersatz Eye) - Purified This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive. Guardian. Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish. Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen. Cosmetic Manifestations (choose 1–2).
Whispers & Quirks (narrative only).
Scribe’s Chime of Unsealing (Chime of Opening) This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless. Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error. Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck. How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger. Quirks (cosmetic only).
Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations. Aegis of Hallwinter, Helm’s Last Vigil (Shield of the Cavalier) While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shield's normal bonus to AC. The Shield has the following additional properties that you can use while holding it. Forceful Bash. When you take the Attack, you can make one of the attack rolls using the Shield against a target within 5 feet of yourself. Apply your Proficiency Bonus and Strength modifier to the attack roll. On a hit, the Shield deals Force damage to the target equal to 2d6 + 2 plus your Strength modifier, and if the target is a creature, you can push it up to 10 feet directly away from yourself. If the creature is your size or smaller, you can also knock it down, giving it the Prone condition. Protective Field. As a Reaction, when you or an ally you can see within 5 feet of you is targeted by an attack or makes a saving throw against an area of effect, you can use the Shield to create an immobile 5-foot Emanation originating from you. When the Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on creatures and objects inside the Emanation, which lasts as long as you maintain Concentration, up to 1 minute. Nothing can pass into or out of the Emanation. A creature or object inside the Emanation can't be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it can't be used again until the next dawn. War Leader. https://files.d20.io/images/460717884/w8W_wix76-Cg9bcknWF7LA/med.png?1760794355 Appearance. A broad kite shield of dusk-steel trimmed in bright electrum. At its heart is Helm’s open gauntlet in high relief; fourteen tiny star-studs ring the emblem. The rim bears a pale nick every few inches where undead teeth once struck and slipped. Despite the crypt’s corruption, the metal is untarnished; cool to the touch, it smells faintly of incense and rain on stone. Inscription (inner boss). Attunement Rite (flavor only). " Why it resisted corruption. The shield carries an enduring blessing of Helm placed during the Siege of the Chasm. In Chanelle’s sarcophagus, it quenched necrotic seepage like rain on coals; undead that pressed close left teeth-scores on the rim but never breached the vigil."
Story Award: Helm’s Last Vigil (Sanctuary of Helm’s Hold) Trigger: The party returns the fallen relics (e.g., Aegis of Hallwinter) to Helm’s Hold, protects civilians, or upholds a public vigil during a surge. Award: The clergy declare the characters Vigil-Companions of Helm. (!!!Mechanical Features are DM Discretion, but Flavor is free!!!) Perks:
Ongoing Complications:
Roleplay Beats: Temple bells soften as you enter; grieving families seek your word; Helm’s faithful offer calm, disciplined respect. Story Award: Patent of Land & Watch-Knighthood Trigger: Die Charaktere liefern Beweise für die Quelle unter Blacklake und unterstützen die Verteidigung der Stadt maßgeblich. Award: Per Dekret gewährt Lord Neverember jedem Helden (oder der Gruppe insgesamt) ein Landpatent am Rande der Stadt und erhebt sie zu Rittern von Neverwinter (mit einem Status, der hinsichtlich der Autorität dem eines Wachkapitäns entspricht). (!!!Mechanical Features are DM Discretion, but Flavor is free!!!) Perks (pick what fits):
Ongoing Complications (optional):
Roleplay Beats: Guards salute; captains defer in the field; commoners ask for protection or judgment. Neverember will expect reports in crisp, factual letters. Story Award: The City Remembers (Restored Names) Trigger: You bring back decisive evidence (pages from the Codex, a broken Vecnan charm, ooze-resin in a sanctified jar) allowing scribes and priests to reverse erasures in civic ledgers and temple rolls. Award: A civic proclamation credits the party with restoring Neverwinter’s memory. (!!!Mechanical Features are DM Discretion, but Flavor is free!!!) Perks:
Ongoing Complications:
Roleplay Beats: Shopkeepers remember your tab—and your kindness; clerks wave you ahead in queues; street kids chant your names like a rhyme. Blessing of the Shrouded Ledger (Blessing of Magic Resistance) You have Advantage on saving throws against spells and other magical effects. Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.” Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades. Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you. Manifestations (cosmetic, choose 1–2):
Roleplay Prompts.
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| Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2025-09-19 20:00 | FR-DC-JIBEA When Names Fade Away | 1 | 10000 | 10 | Aegis of Hallwinter, Helm’s Last Vigil (Shield of the Cavalier), Scribe’s Chime of Unsealing (Chime of Opening), The Pupil of the Forgotten (Ersatz Eye) - Purified | Show | ||
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Teilnehmer: Info: Kraft meiner Befugnisse als Lord Protector von Neverwinter fordere ich, Dagult Neverember, Sie auf, sich unverzüglich in der Audienzhalle der Castle Never einzufinden. Seit mehr als drei Wochen erheben sich die Toten in Scharen gegen unsere Schutzzauber. Sie sind unnatürlich stark, schnell und unempfindlich gegenüber heiligen Ritualen. Meine Hauptleute haben ihren Marsch bis zu einem Einsturz unterhalb des Bluelake zurückverfolgt, aber die dorthin entsandten Trupps sind nicht zurückgekehrt. Was uns fehlt, ist nicht Mut, sondern Spezialisten – Augen, die die Dunkelheit durchschauen können, und Hände, die eine Wurzel herausschneiden können, ohne die Stadt zu zerstören. Sie werden sich nach Erhalt dieses Schreibens zu mir begeben. Wenn Sie dazu bereit sind, werden Sie hinabsteigen, die Quelle identifizieren und Beweise zurückbringen, die ausreichen, um die Debatte zu beenden und mit der Abhilfe zu beginnen. Ich bitte um Fakten – einen Namen, ein Zeichen, ein Verfahren – keine Gerüchte. Die Zeit ist nicht unser Verbündeter. Wenn innerhalb von vier Tagen keine Fortschritte erzielt werden, müssen die inneren Tore bei Einbruch der Dunkelheit geschlossen werden und diejenigen, die sich außerhalb befinden, müssen sich selbst durchschlagen. Ich werde nicht zulassen, dass diese Stadt ihren eigenen Namen vergisst. Erscheint unverzüglich. Dieser Brief dient sowohl als Vorladung als auch als Versprechen, dass ihr, solange ihr in gutem Glauben und zur Verteidigung von Neverwinter handelt, mein Geld, mein Siegel und meinen Schutz erhalten werdet. — Dagult Neverember Chanelle Hallwinter, eine Heldin von Neverwinter, Paladina of Helm 200 Jahre verstorben nach Schlacht gegen Drakolich. Okada (Echo) castede die Wish spell Scroll und ich wünschte mir Force. Loot: 10000gp Trinket: Dried Ink Tear. Looks like a black teardrop; stains anything it touches. The Pupil of the Forgotten (Ersatz Eye) - Purified This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive. Guardian. Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish. Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen. Cosmetic Manifestations (choose 1–2).
Whispers & Quirks (narrative only).
Scribe’s Chime of Unsealing (Chime of Opening) This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless. Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error. Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck. How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger. Quirks (cosmetic only).
Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations. Aegis of Hallwinter, Helm’s Last Vigil (Shield of the Cavalier) While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shield's normal bonus to AC. The Shield has the following additional properties that you can use while holding it. Forceful Bash. When you take the Attack, you can make one of the attack rolls using the Shield against a target within 5 feet of yourself. Apply your Proficiency Bonus and Strength modifier to the attack roll. On a hit, the Shield deals Force damage to the target equal to 2d6 + 2 plus your Strength modifier, and if the target is a creature, you can push it up to 10 feet directly away from yourself. If the creature is your size or smaller, you can also knock it down, giving it the Prone condition. Protective Field. As a Reaction, when you or an ally you can see within 5 feet of you is targeted by an attack or makes a saving throw against an area of effect, you can use the Shield to create an immobile 5-foot Emanation originating from you. When the Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on creatures and objects inside the Emanation, which lasts as long as you maintain Concentration, up to 1 minute. Nothing can pass into or out of the Emanation. A creature or object inside the Emanation can't be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it can't be used again until the next dawn. War Leader. https://files.d20.io/images/460717884/w8W_wix76-Cg9bcknWF7LA/med.png?1760794355 Appearance. A broad kite shield of dusk-steel trimmed in bright electrum. At its heart is Helm’s open gauntlet in high relief; fourteen tiny star-studs ring the emblem. The rim bears a pale nick every few inches where undead teeth once struck and slipped. Despite the crypt’s corruption, the metal is untarnished; cool to the touch, it smells faintly of incense and rain on stone. Inscription (inner boss). Attunement Rite (flavor only). " Why it resisted corruption. The shield carries an enduring blessing of Helm placed during the Siege of the Chasm. In Chanelle’s sarcophagus, it quenched necrotic seepage like rain on coals; undead that pressed close left teeth-scores on the rim but never breached the vigil."
Story Award: Helm’s Last Vigil (Sanctuary of Helm’s Hold) Trigger: The party returns the fallen relics (e.g., Aegis of Hallwinter) to Helm’s Hold, protects civilians, or upholds a public vigil during a surge. Award: The clergy declare the characters Vigil-Companions of Helm. (!!!Mechanical Features are DM Discretion, but Flavor is free!!!) Perks:
Ongoing Complications:
Roleplay Beats: Temple bells soften as you enter; grieving families seek your word; Helm’s faithful offer calm, disciplined respect. Story Award: Patent of Land & Watch-Knighthood Trigger: Die Charaktere liefern Beweise für die Quelle unter Blacklake und unterstützen die Verteidigung der Stadt maßgeblich. Award: Per Dekret gewährt Lord Neverember jedem Helden (oder der Gruppe insgesamt) ein Landpatent am Rande der Stadt und erhebt sie zu Rittern von Neverwinter (mit einem Status, der hinsichtlich der Autorität dem eines Wachkapitäns entspricht). (!!!Mechanical Features are DM Discretion, but Flavor is free!!!) Perks (pick what fits):
Ongoing Complications (optional):
Roleplay Beats: Guards salute; captains defer in the field; commoners ask for protection or judgment. Neverember will expect reports in crisp, factual letters. Story Award: The City Remembers (Restored Names) Trigger: You bring back decisive evidence (pages from the Codex, a broken Vecnan charm, ooze-resin in a sanctified jar) allowing scribes and priests to reverse erasures in civic ledgers and temple rolls. Award: A civic proclamation credits the party with restoring Neverwinter’s memory. (!!!Mechanical Features are DM Discretion, but Flavor is free!!!) Perks:
Ongoing Complications:
Roleplay Beats: Shopkeepers remember your tab—and your kindness; clerks wave you ahead in queues; street kids chant your names like a rhyme. Blessing of the Shrouded Ledger (Blessing of Magic Resistance) You have Advantage on saving throws against spells and other magical effects. Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.” Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades. Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you. Manifestations (cosmetic, choose 1–2):
Roleplay Prompts.
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