Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
The Pupil of the Forgotten (Ersatz Eye) - Purified
common
FR-DC-JIBEA When Names Fade Away
FR-DC-JIBEA When Names Fade Away
Show
Notes:
The Pupil of the Forgotten (Ersatz Eye) - Purified
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.
https://files.d20.io/images/460801635/cC6Vh9QiLYwS-P68bHB4wA/med.png?1760829377
Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).
Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.
Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.
Cosmetic Manifestations (choose 1–2).
When you focus, a faint ink ring halos the iris for a heartbeat.
In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.
Whispers & Quirks (narrative only).
Mirrors sometimes blur written names behind you.
Cats and ravens seem unusually interested in your new eye.
Valin's Diadem (Hat of Disguise)
uncommon
DDHC-CM The Canopic Being
DDHC-CM The Canopic Being
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Notes:
Valin's Diadem (Hat of Disguise)
Wondrous item, uncommon (requires attunement)
The hat looks like a Diadem that puts an Tattoo of an eye on your forehead. It glows with a pulsing white light.
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Wand of Polymorph
very_rare
DDHC-CM-16 Alkazaar's Appendix
DDHC-CM-16 Alkazaar's Appendix
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Notes:
Wand of Polymorph
Wand, very rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Watchful Helm
very_rare
DDHC-CM The Canopic Being
DDHC-CM The Canopic Being
Show
Notes:
Watchful Helm
Wondrous item, very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.
Weapon of Warning (Longsword)
uncommon
CCC-BFG 01-01 A House Divided
CCC-BFG 01-01 A House Divided
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Notes:
Weapon of Warning (Longsword)
Uncommon, requires attunement
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls.
In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep.
The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
This item can be found on Magic Item Table F in the DMG.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| The Pupil of the Forgotten (Ersatz Eye) - Purified | common | FR-DC-JIBEA When Names Fade Away | FR-DC-JIBEA When Names Fade Away | Show | ||
|
Notes:
The Pupil of the Forgotten (Ersatz Eye) - Purified This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive. Guardian. Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish. Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen. Cosmetic Manifestations (choose 1–2).
Whispers & Quirks (narrative only).
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| Valin's Diadem (Hat of Disguise) | uncommon | DDHC-CM The Canopic Being | DDHC-CM The Canopic Being | Show | ||
|
Notes:
Valin's Diadem (Hat of Disguise) The hat looks like a Diadem that puts an Tattoo of an eye on your forehead. It glows with a pulsing white light. While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. |
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| Wand of Polymorph | very_rare | DDHC-CM-16 Alkazaar's Appendix | DDHC-CM-16 Alkazaar's Appendix | Show | ||
|
Notes:
Wand of Polymorph This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| Watchful Helm | very_rare | DDHC-CM The Canopic Being | DDHC-CM The Canopic Being | Show | ||
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Notes:
Watchful Helm While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight. As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn. |
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| Weapon of Warning (Longsword) | uncommon | CCC-BFG 01-01 A House Divided | CCC-BFG 01-01 A House Divided | Show | ||
|
Notes:
Weapon of Warning (Longsword) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This item can be found on Magic Item Table F in the DMG. |
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