Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Tasha’s Creeping Keelboat very_rare Descent into the Lost Caverns of Tsojcanth Descent into the Lost Caverns of Tsojcanth Show
Notes:

Tasha’s Creeping Keelboat
Wondrous Item, very rare (requires attunement)

This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.

The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.

Warhammer +1 uncommon DDHC-TYP-6 - Against the Giants - The Steading DDHC-TYP-6 - Against the Giants - The Steading Show
Notes:

Warhammer +1
Melee weapon (martial, warhammer), uncommon

Dwarven style. If picked up by a dwarf it barks out, “Here’s a kiss for you, runt!”

You have a +1 bonus to attack and damage rolls made with this weapon.

Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Waythe (T4 Lockt) legendary DDHC-TYP-6 - Against the Giants - The Steading DDHC-TYP-6 - Against the Giants - The Steading Show
Notes:

Waythe
Weapon (greatsword), legendary (requires attunement)
Waythe is a unique greatsword most recently in the possession of a high-ranking cloud giant ambassador.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra 2d6 slashing damage, and it must succeed on a DC 15 Strength saving throw or fall prone.

The sword also functions as a wand of enemy detection. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used.

Sentience. Waythe is a sentient weapon of neutral good alignment, with an Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.

The weapon can speak and understand Giant and Common, and it can communicate telepathically with its wielder.

Personality. This sword believes in freedom and allowing others to live as they see fit. It is protective of its friends, and wants to be friends with a like-minded wielder. (It takes only 1 minute for a good-aligned character to gain attunement with the sword.) Waythe is courageous to the point of foolhardiness, however, and vocally urges bold action. It is likely to come into conflict with an evil or a timid wielder.