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Adventure Title
DDHC-TYP - White Plume Mountain Part 2
Session
2
Date Played
2024-02-11 19:00:00 UTC
Levels Gained
GP +/-
10589.17
Downtime +/-
10.0
Location Played
Roll20
DM Name
Bramymond
DM DCI Number
7546445646
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (10) - Echo - Ace - Variant Human - Artillerist Artificer 10 - None - None (10) Arikatzi20 - Noriel Aurōrae - Halfelf - Battle Master Fighter lvl 6, Ranger lvl 4 - none (10) Flammenklinge- Lilly -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) (10) Talak- Lucan Fawnshadow - TCL - Paladin/Sorcerer - ? (10) Kiri - Wisteria Groveheart - Eladrin - Circle of the Landdruid 10 - ? (7) Raimundo_O - Llanfairpwllgwyn - Eladrin - Battlesmith Artificer 3 - War Wizard 4 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: Sphere 1. Three folded-up shadows, 300 worthless lead pieces, and a false key. (The shadows aren’t visible to magical inspection.) Sphere 2. A spell scroll of fear and a false key. Sphere 3. Jewelry worth 12,000 gp, a false key, and an angry air elemental. Sphere 4. A potion of flying and a false key. Sphere 5. Eleven worthless glass gems and a false key. Sphere 6. Phony glass jewelry, a false key, and a gray ooze. (The ooze fills the entire globe and isn’t visible to magical inspection.) Sphere 7. A spell scroll of hold person and a false key. Sphere 9. Gems worth 600 gp and a false key. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: Pro Spieler = 10.589,17 Treasure. Scattered about the kelpies’ lair are 600 gp, a piece of jewelry worth 2,000 gp, and a suit of +1 chain mail armor. Treasure. At the north end of the domed area is a heavy chest firmly attached to the floor. In it is Wave, a sentient trident (see “Sample Sentient Items” in chapter 7 of the Dungeon Master’s Guide), 1,000 gp in small sacks, twenty gems (two big ones worth 1,000 gp each, one big one worth 5,000 gp, and seventeen others worth a total of 3,935 gp), goggles of night, and a stone of good luck. Treasure. Only the brass-bound chest appears as it actually is. The chest must be opened while uttering a command word known only to Snarla, or it will emit a stinking cloud spell that lasts for 1 minute. Inside are 400 ep, 300 gp, and seven gems worth a total of 1,300 gp. Treasure. The space beneath the coffin contains Whelm, a sentient warhammer (see “Sample Sentient Items” in chapter 7 of the Dungeon Master’s Guide), 10,000 sp and 9,000 gp in six leather sacks, a potion of mind reading, and three spell scrolls (conjure minor elementals, dispel magic, and magic mouth). ------------------------------------------------------------------------------------------------------------------------------------------ # **Rewards** **1.** First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. **chose:** 1x Elixir of Health, 1x Potion of Invulnerability, 1x Scroll of Greater Restoration, 1x Scroll of Revivify, 1x Spell Scroll auf Raise Dead **2.** Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a **+2 weapon**. **chose:** Greatsword +2 **3.** Third Weapon Returned. Each character receives either a **blessing of protection** or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. **chose:** Blessing of Protection, ------------------------------------------------------------------------------------------------------------------------------------------ Loot insgesammt gefunden: 1 Potion of Flying,1 Potion of Mind Reading,1 Potion of Greater Healing 1 Scroll of Fear, 1 Scroll of Hold Person, 1 Scroll of Conjure Minor Elementals, 1 Dispel Magic, 1 Magic Mouth, 1 Scroll of Protection (Fiends) . +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Stone of Good Luck Uncommon DDHC-TYP - White Plume Mountain true
Stone of Good Luck Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Goggles of Night Uncommon DDHC-TYP - White Plume Mountain false
Goggles of Night Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Chain Mail +1 Rare DDHC-TYP - White Plume Mountain false
Chain Mail +1 Armor (heavy), rare You have a +1 bonus to AC while wearing this armor.
Runensinger (Greatsword +2) Rare DDHC-TYP - White Plume Mountain true
Runensinger (Greatsword +2) Weapon (greatsword), rare The greatsword has a long blade covered in runes that begin to glow an icy blue when the sword is unsheathed. The broad blade is decorated with Giand runes and the handle is wrapped in basilisk skin, the fangs of winter wolves form the guard. A large gemstone with runic script pulsates in the middle of the crossguard. You have a +2 bonus to attack and damage rolls made with this magic weapon.