Azalea Moonvine

Season:
Forgotten Realms S 11
Race:
Fairy
Class:
Wild Magic Sorcerer lvl 6, College of Creation Barde lvl 4
Background:
Chaosfairy (Feylost Quirk)
Lifestyle:
Modest
Current Level:
10
Total GP:
4428.5
Total Downtime:
115
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
17
Magic Item Limit:
3
Ordine Sage’s Robes (Robe of Useful Items),
Shield of the Moon,
Saddle of the cavalier,
Moon Strike, Short Bow +1,
Staff of Birdcalls,
Thenturian Circlet (Circlet of Blasting) ,
Torag’s Hammer,
Ward of the Martyr,
Bloodwell Vial +1,
Bag of Beans,
Horn of Silent Alarm,
Chime of Opening,
Serpent's Fang,
Serpent Scale Armor,
Lantern of Revealing,
Moon-Touched Shortsword,
Wand of Fireballs,
Ring Of Spell Storing,
Silver Pan Flute (Instrument of Illusions) ,
Shard of Snow Ice (Ioun Stone of Protection),
Gem of Seeing

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2023-10-21 19:40 SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em 1 1 360 10 Bag of Beans Show

Teilnehmer:
Claudia N. - Sanity - TCL (Clown) - Trickery Cleric 6
Yaidz - Qwaru - Githyanki - Rogue 5
KaNarlist - Mystique - Tiefling Artificer 4 / Rogue 2 (6)
Christian K. - Eddy Warg - Bugbear - Hexblade1/Rogue1/Bard3
Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 5


Info:
Wildmagic Surge Effect: Schrumpft 3 iches


Loot: 360gp
1xPotion of Acid Resistance
1x Spell Scroll: Intellect Fortress


Bag of Beans
Wondrous item, rare, ½ lb.

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs ½ pound plus ¼ pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.

d100 Effect
01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
02-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds.
11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50 1d6 + 6 shriekers sprout.
51-60 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70 A hungry bulette burrows up and attacks.
71-80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99 A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice.
00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.


2023-10-27 20:39 SJ-DC-RTR-05 Cold, Darkness and Fire 1 1 988 10 Horn of Silent Alarm, +1 Studded Leather Armor Show

Teilnehmer:
(6) Yaidz - Qwaru - Githyanki - Rogue 6
(6) Raimundo_O - GR4-C - Autognome- Druid 6 - none
(6) Claudia N. - Sanity - Variant Human - Trickery Cleric 6
(6) Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6 - none
Bramymond - komme kurz nach 21:00 von der Arbeit, wenn noch Bedarf ist.


Verscheknt an Sanity:
1x Spell scroll: Bless


Infos:
Dwarf Woman: fought battle with drow and humans against mindflayers in December
Dwarf Man: Defeated the ice giants of Myrrsk in the middle of the year 2788 D.R.
-Vorsicht: die Schatten hier unten scheinen lebendig...


Verbraucht:
1x Darkvision Spell Scroll
1x Spell Scroll: Intellect Fortress


Loot: 1000gp
1x Oil of Slipperiness
1x Potion of Fire Breath


Horn of Silent Alarm
Wondrous item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."

  • Howar Kohlenquetscher

+1 Studded Leather Armor
Magical Light armor (rare magic item)
13 lb. AC 13 + Dex

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...


SJ-DC-RTR-05 Story Award: A Friend in the Deep Darkness
Ihr habt erfolgreich Maldrak gerettet und ein neues Crewmitglied dazu gewonnen.

Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht.


gekauft:
1x Panflute - 12gp


2023-11-29 18:02 DDHC-CM Book of Cylinders 1 1 540 10 Chime of Opening, Serpent's Fang, Serpent Scale Armor, Lantern of Revealing Show

Teilnehmer:
(6) Talak - Morrec Galreth - V. Human - Circle of Spores Druid 6 - none
(6) C0ldW0lf - Khazraxx - Lizardfolk - Vengeance Paladin 6 - none
KaNarlist - Alyona - Tiefling Warlock 5 - None
(7) Ariaktzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6, Barde lvl 1 - none
(8) thebaconing - Lalit - Harengon - Monk 8


Infos:
Mitor Jans, Kapitän der uns zum Handelsposten der Giblis zu bringen.


Wildmagic Effect: Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.


Loot: 540 gp


Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.


Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.


+1 lvl Barde


2024-12-25 09:19 Reworkt Starting Log and Rest Changes for 2024 Rules Catching up 1 28 -5 Show

Azalea Moonvine


Size: 2 ft. - 2,5 ft (Small)
Weigth: 10 lb
Eyes: Rot
Hair: Blautrürkis
Skin: Blässlich
Wings: Schmetterlingsflügel, dunkle blau.-Violett.-Rosa,- und Rottönen die bei jedem Flügelschlag schillerne Muster erzeugen.


Costomizing your Origin:
Race: Fairy
Fey Characteristics: A noticeable, harmless chill surrounds you.
Language Proficiencies: Common, Sylvan, Elvish
Creature Type. You are a Fey.
Size. You are Small.
Speed. Your walking speed is 30 feet.
Fairy Magic, Flight: Because of your wings, you have a flying speed equal to your walking speed.
Source: Ability +2 one, one +1
Chose: Cha +2, Dex +1
Ability Score Point ´Buy:
St 8, Dex 15 (+1), Con 14 , Int 8, Wis 10, Cha 15 (+2+1+2)


Choose a Class: Sorcerer
Choose a Sorcerous Origin: Wild Magic
Proficiencies Weapon: Simple Weapons
Skill Proficiencies: Deception, Persuasion
Sorcerer Spellcasting, Innate Sorcery
lvl 2 bis 10:
2: Font of Magic, Metamagic
3: Wild Magic Surge, Tides of Chaos
4: Feat :+1 Char Fey-Touched
5: Sorcerous Restoration
6: Bend Luck
7 (1): Choose a Class: Bard
Bard Skill Proficiency Choice - Multiclass: Performance
Bard Tool Proficiency Choice - Multiclass: Flute
Proficiencies Armor: Light Armor
Bardic Inspiration, Bard Spellcasting,
8 (2) : Jack of All Trades
Expertise: Performance, Persuasion
9 (3): Choose a SubClass: Collage of Creation
Performance of Creation, Mote of Potential
von Catching up (-10 Downtime):
10 (4): Ability Score Improvement: +2 Char


Choose a Background: Chaosfairy (Feylost)
Skill Proficiencies: Perception, Survival
(Prof. Swop: Deception to Perception)
Tool Proficiencies: Pan Flute
Source: 3x Ability one +1
Chose: Con +1, Cha +1, Dex +1
Feylost Quirk:
-You have a sweet scent, like that of nectar or honey.
-Your skin sparkles in moonlight.
-Your ears (sensor) are covered with soft tufts of fur.
Feat: Skilled
Skill Proficiencies: Sleight of Hand, Acrobatics, Stealth


Starting Equipment
Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
Background:
three Feywild Trinkets, Traveler's Clothes (1), Pouch (1)
1. Feywild Trinket: Pendant that shows the phases of the moon
2. Feywild Trinket: Tiny electrum whistle that only Fey can hear
3. Feywild Trinket: Flask of spectral glowworms that change color to reflect the mood of the flask's holder


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/88932/character_log_entries/884964


Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2023-10-21 19:40 SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em 1 10 Show

Teilnehmer:
Claudia N. - Sanity - TCL (Clown) - Trickery Cleric 6
Yaidz - Qwaru - Githyanki - Rogue 5
KaNarlist - Mystique - Tiefling Artificer 4 / Rogue 2 (6)
Christian K. - Eddy Warg - Bugbear - Hexblade1/Rogue1/Bard3
Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 5


Info:
Wildmagic Surge Effect: Schrumpft 3 iches


Loot: 360gp
1xPotion of Acid Resistance
1x Spell Scroll: Intellect Fortress


Bag of Beans
Wondrous item, rare, ½ lb.

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs ½ pound plus ¼ pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.

d100 Effect
01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
02-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds.
11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50 1d6 + 6 shriekers sprout.
51-60 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70 A hungry bulette burrows up and attacks.
71-80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99 A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice.
00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.


2023-10-27 20:39 SJ-DC-RTR-05 Cold, Darkness and Fire 1 10 Show

Teilnehmer:
(6) Yaidz - Qwaru - Githyanki - Rogue 6
(6) Raimundo_O - GR4-C - Autognome- Druid 6 - none
(6) Claudia N. - Sanity - Variant Human - Trickery Cleric 6
(6) Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6 - none
Bramymond - komme kurz nach 21:00 von der Arbeit, wenn noch Bedarf ist.


Verscheknt an Sanity:
1x Spell scroll: Bless


Infos:
Dwarf Woman: fought battle with drow and humans against mindflayers in December
Dwarf Man: Defeated the ice giants of Myrrsk in the middle of the year 2788 D.R.
-Vorsicht: die Schatten hier unten scheinen lebendig...


Verbraucht:
1x Darkvision Spell Scroll
1x Spell Scroll: Intellect Fortress


Loot: 1000gp
1x Oil of Slipperiness
1x Potion of Fire Breath


Horn of Silent Alarm
Wondrous item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."

  • Howar Kohlenquetscher

+1 Studded Leather Armor
Magical Light armor (rare magic item)
13 lb. AC 13 + Dex

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...


SJ-DC-RTR-05 Story Award: A Friend in the Deep Darkness
Ihr habt erfolgreich Maldrak gerettet und ein neues Crewmitglied dazu gewonnen.

Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht.


gekauft:
1x Panflute - 12gp


2023-11-29 18:02 DDHC-CM Book of Cylinders 1 10 Show

Teilnehmer:
(6) Talak - Morrec Galreth - V. Human - Circle of Spores Druid 6 - none
(6) C0ldW0lf - Khazraxx - Lizardfolk - Vengeance Paladin 6 - none
KaNarlist - Alyona - Tiefling Warlock 5 - None
(7) Ariaktzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6, Barde lvl 1 - none
(8) thebaconing - Lalit - Harengon - Monk 8


Infos:
Mitor Jans, Kapitän der uns zum Handelsposten der Giblis zu bringen.


Wildmagic Effect: Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.


Loot: 540 gp


Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.


Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.


+1 lvl Barde


2024-12-25 09:19 Reworkt Starting Log and Rest Changes for 2024 Rules Catching up -5 Show

Azalea Moonvine


Size: 2 ft. - 2,5 ft (Small)
Weigth: 10 lb
Eyes: Rot
Hair: Blautrürkis
Skin: Blässlich
Wings: Schmetterlingsflügel, dunkle blau.-Violett.-Rosa,- und Rottönen die bei jedem Flügelschlag schillerne Muster erzeugen.


Costomizing your Origin:
Race: Fairy
Fey Characteristics: A noticeable, harmless chill surrounds you.
Language Proficiencies: Common, Sylvan, Elvish
Creature Type. You are a Fey.
Size. You are Small.
Speed. Your walking speed is 30 feet.
Fairy Magic, Flight: Because of your wings, you have a flying speed equal to your walking speed.
Source: Ability +2 one, one +1
Chose: Cha +2, Dex +1
Ability Score Point ´Buy:
St 8, Dex 15 (+1), Con 14 , Int 8, Wis 10, Cha 15 (+2+1+2)


Choose a Class: Sorcerer
Choose a Sorcerous Origin: Wild Magic
Proficiencies Weapon: Simple Weapons
Skill Proficiencies: Deception, Persuasion
Sorcerer Spellcasting, Innate Sorcery
lvl 2 bis 10:
2: Font of Magic, Metamagic
3: Wild Magic Surge, Tides of Chaos
4: Feat :+1 Char Fey-Touched
5: Sorcerous Restoration
6: Bend Luck
7 (1): Choose a Class: Bard
Bard Skill Proficiency Choice - Multiclass: Performance
Bard Tool Proficiency Choice - Multiclass: Flute
Proficiencies Armor: Light Armor
Bardic Inspiration, Bard Spellcasting,
8 (2) : Jack of All Trades
Expertise: Performance, Persuasion
9 (3): Choose a SubClass: Collage of Creation
Performance of Creation, Mote of Potential
von Catching up (-10 Downtime):
10 (4): Ability Score Improvement: +2 Char


Choose a Background: Chaosfairy (Feylost)
Skill Proficiencies: Perception, Survival
(Prof. Swop: Deception to Perception)
Tool Proficiencies: Pan Flute
Source: 3x Ability one +1
Chose: Con +1, Cha +1, Dex +1
Feylost Quirk:
-You have a sweet scent, like that of nectar or honey.
-Your skin sparkles in moonlight.
-Your ears (sensor) are covered with soft tufts of fur.
Feat: Skilled
Skill Proficiencies: Sleight of Hand, Acrobatics, Stealth


Starting Equipment
Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
Background:
three Feywild Trinkets, Traveler's Clothes (1), Pouch (1)
1. Feywild Trinket: Pendant that shows the phases of the moon
2. Feywild Trinket: Tiny electrum whistle that only Fey can hear
3. Feywild Trinket: Flask of spectral glowworms that change color to reflect the mood of the flask's holder


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/88932/character_log_entries/884964


Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2023-10-21 19:40 SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em 1 360 10 Bag of Beans Show

Teilnehmer:
Claudia N. - Sanity - TCL (Clown) - Trickery Cleric 6
Yaidz - Qwaru - Githyanki - Rogue 5
KaNarlist - Mystique - Tiefling Artificer 4 / Rogue 2 (6)
Christian K. - Eddy Warg - Bugbear - Hexblade1/Rogue1/Bard3
Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 5


Info:
Wildmagic Surge Effect: Schrumpft 3 iches


Loot: 360gp
1xPotion of Acid Resistance
1x Spell Scroll: Intellect Fortress


Bag of Beans
Wondrous item, rare, ½ lb.

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs ½ pound plus ¼ pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.

d100 Effect
01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
02-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds.
11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50 1d6 + 6 shriekers sprout.
51-60 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70 A hungry bulette burrows up and attacks.
71-80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99 A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice.
00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.


2023-10-27 20:39 SJ-DC-RTR-05 Cold, Darkness and Fire 1 988 10 Horn of Silent Alarm, +1 Studded Leather Armor Show

Teilnehmer:
(6) Yaidz - Qwaru - Githyanki - Rogue 6
(6) Raimundo_O - GR4-C - Autognome- Druid 6 - none
(6) Claudia N. - Sanity - Variant Human - Trickery Cleric 6
(6) Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6 - none
Bramymond - komme kurz nach 21:00 von der Arbeit, wenn noch Bedarf ist.


Verscheknt an Sanity:
1x Spell scroll: Bless


Infos:
Dwarf Woman: fought battle with drow and humans against mindflayers in December
Dwarf Man: Defeated the ice giants of Myrrsk in the middle of the year 2788 D.R.
-Vorsicht: die Schatten hier unten scheinen lebendig...


Verbraucht:
1x Darkvision Spell Scroll
1x Spell Scroll: Intellect Fortress


Loot: 1000gp
1x Oil of Slipperiness
1x Potion of Fire Breath


Horn of Silent Alarm
Wondrous item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."

  • Howar Kohlenquetscher

+1 Studded Leather Armor
Magical Light armor (rare magic item)
13 lb. AC 13 + Dex

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...


SJ-DC-RTR-05 Story Award: A Friend in the Deep Darkness
Ihr habt erfolgreich Maldrak gerettet und ein neues Crewmitglied dazu gewonnen.

Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht.


gekauft:
1x Panflute - 12gp


2023-11-29 18:02 DDHC-CM Book of Cylinders 1 540 10 Chime of Opening, Serpent's Fang, Serpent Scale Armor, Lantern of Revealing Show

Teilnehmer:
(6) Talak - Morrec Galreth - V. Human - Circle of Spores Druid 6 - none
(6) C0ldW0lf - Khazraxx - Lizardfolk - Vengeance Paladin 6 - none
KaNarlist - Alyona - Tiefling Warlock 5 - None
(7) Ariaktzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6, Barde lvl 1 - none
(8) thebaconing - Lalit - Harengon - Monk 8


Infos:
Mitor Jans, Kapitän der uns zum Handelsposten der Giblis zu bringen.


Wildmagic Effect: Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.


Loot: 540 gp


Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.


Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.


+1 lvl Barde


2024-12-25 09:19 Reworkt Starting Log and Rest Changes for 2024 Rules Catching up 28 -5 Show

Azalea Moonvine


Size: 2 ft. - 2,5 ft (Small)
Weigth: 10 lb
Eyes: Rot
Hair: Blautrürkis
Skin: Blässlich
Wings: Schmetterlingsflügel, dunkle blau.-Violett.-Rosa,- und Rottönen die bei jedem Flügelschlag schillerne Muster erzeugen.


Costomizing your Origin:
Race: Fairy
Fey Characteristics: A noticeable, harmless chill surrounds you.
Language Proficiencies: Common, Sylvan, Elvish
Creature Type. You are a Fey.
Size. You are Small.
Speed. Your walking speed is 30 feet.
Fairy Magic, Flight: Because of your wings, you have a flying speed equal to your walking speed.
Source: Ability +2 one, one +1
Chose: Cha +2, Dex +1
Ability Score Point ´Buy:
St 8, Dex 15 (+1), Con 14 , Int 8, Wis 10, Cha 15 (+2+1+2)


Choose a Class: Sorcerer
Choose a Sorcerous Origin: Wild Magic
Proficiencies Weapon: Simple Weapons
Skill Proficiencies: Deception, Persuasion
Sorcerer Spellcasting, Innate Sorcery
lvl 2 bis 10:
2: Font of Magic, Metamagic
3: Wild Magic Surge, Tides of Chaos
4: Feat :+1 Char Fey-Touched
5: Sorcerous Restoration
6: Bend Luck
7 (1): Choose a Class: Bard
Bard Skill Proficiency Choice - Multiclass: Performance
Bard Tool Proficiency Choice - Multiclass: Flute
Proficiencies Armor: Light Armor
Bardic Inspiration, Bard Spellcasting,
8 (2) : Jack of All Trades
Expertise: Performance, Persuasion
9 (3): Choose a SubClass: Collage of Creation
Performance of Creation, Mote of Potential
von Catching up (-10 Downtime):
10 (4): Ability Score Improvement: +2 Char


Choose a Background: Chaosfairy (Feylost)
Skill Proficiencies: Perception, Survival
(Prof. Swop: Deception to Perception)
Tool Proficiencies: Pan Flute
Source: 3x Ability one +1
Chose: Con +1, Cha +1, Dex +1
Feylost Quirk:
-You have a sweet scent, like that of nectar or honey.
-Your skin sparkles in moonlight.
-Your ears (sensor) are covered with soft tufts of fur.
Feat: Skilled
Skill Proficiencies: Sleight of Hand, Acrobatics, Stealth


Starting Equipment
Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
Background:
three Feywild Trinkets, Traveler's Clothes (1), Pouch (1)
1. Feywild Trinket: Pendant that shows the phases of the moon
2. Feywild Trinket: Tiny electrum whistle that only Fey can hear
3. Feywild Trinket: Flask of spectral glowworms that change color to reflect the mood of the flask's holder


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/88932/character_log_entries/884964