Azalea Moonvine

Season:
Forgotten Realms S 11
Race:
Fairy
Class:
Wild Magic Sorcerer lvl 6, College of Creation Barde lvl 4
Background:
Chaosfairy (Feylost Quirk)
Lifestyle:
Modest
Current Level:
10
Total GP:
4428.5
Total Downtime:
115
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
17
Magic Item Limit:
3
Ordine Sage’s Robes (Robe of Useful Items),
Shield of the Moon,
Saddle of the cavalier,
Moon Strike, Short Bow +1,
Staff of Birdcalls,
Thenturian Circlet (Circlet of Blasting) ,
Torag’s Hammer,
Ward of the Martyr,
Bloodwell Vial +1,
Bag of Beans,
Horn of Silent Alarm,
Chime of Opening,
Serpent's Fang,
Serpent Scale Armor,
Lantern of Revealing,
Moon-Touched Shortsword,
Wand of Fireballs,
Ring Of Spell Storing,
Silver Pan Flute (Instrument of Illusions) ,
Shard of Snow Ice (Ioun Stone of Protection),
Gem of Seeing

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2022-02-04 14:11 CCC-TAROT-0101 Awakening of Fates 1 1 62 10 Ordine Sage’s Robes (Robe of Useful Items) Show

Story Award: Tarot of Fate (Devil): Inverted

You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances.

Sie haben einer höheren Macht bewiesen, dass Sie, anders als andere Sterbliche, der Versuchung widerstehen können. Sie haben sich den Segen der Ordnungen verdient.


Lord Strahd,

The Tarot Deck emerges. It may hold the power to release you from your prison. Agents of Mechanus and the witch of the forest both seek to claim them.

Lord Strahd,

das Tarot-Deck erscheint. Es könnte die Macht haben, dich aus deinem Gefängnis zu befreien.

Sowohl die Agenten von Mechanus als auch die Hexe des Waldes versuchen,

es für sich zu beanspruchen.

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Vom Schicksal berührt

Viele Mächte umgeben Thentia und die Moonsea auf der Suche nach verlorenen magischen Artefakten. Aus welchem Grund auch immer, das Schicksal hat dich auserwählt, daran beteiligt zu sein.


Ordine Sage’s Robes (Robe of Useful Items)
Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.

While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.

Once the last patch is removed, the robe becomes an ordinary garment.

It has patches for the following:

• a dagger

• steel mirror

• 10 ft. pole

• 50 ft. hempen rope

• a riding horse (mechanical in nature, otherwise the same)

• 4 potions of healing

• a 1st level spell scroll

• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.


1x Potion of Healing

2022-01-30 19:40 CCC-GHC-BK2-01 Shadow at Rith Keep 9 1 125 10 Saddle of the cavalier Show

ÜBER DIE BORDER KINGDOMS

Die Border Kingdoms sind für die meisten Menschen in den Hearthlands von Faerûn kaum mehr als Namen auf einer Landkarte. Nur wenige Weise und weitgereiste Händler wissen etwas Nützliches über sie, da sie sich ständig verändern und das Reisen dorthin durch die unaufhörlichen Kriege der Borderer untereinander und mit den landhungrigen Satrapen von Calimshan ständig erschwert wird.

Laut dem Weisen Meriadas von Westgate: "Die Border Kingdoms sind das beliebteste Ziel für Abenteurer, die stolz und kühn ein Reich erobern oder ihr eigenes neues Königreich gründen wollen. Lords, Grafen, Herzöge und Könige erheben sich, proklamieren sich und werden mit der Geschwindigkeit und Regelmäßigkeit von Wellen weggefegt, die an ein Ufer schlagen."

Nur wenige Menschen gehen dorthin, außer denen, die sich mit dem Schwert einen Platz erobern wollen. Die Grenzen und sogar die Namen der Reiche, die sie definieren, ändern sich mit jedem Monat und sogar mit jedem Tag; es gibt keine exakte Geschichte oder gar Karte der Border Kingdoms, die so genannt wird, weil sie der Expansion der Calishite im Wege stehen, deren Unruhen und sture Stärke die östliche Grenze dieses stolzen Reiches definieren.
Südlich des Lake of Steams breiten sich die Border Kingdoms nach Osten und Süden aus und umfassen alle Länder, die vom Fluss Scelptar entwässert werden, bis hin zu den Schildmaiden (die Hügel am westlichen Ende der Firesteap Mountains, direkt östlich des Duskwood) und dem ansteigenden Land, das den nördlichen Rand des riesigen, hügeligen Graslandes definiert, das als Shaar bekannt ist."

Wenn Sie dorthin reisen würden, fügt Meriadas hinzu: "Nehmt starke Zaubersprüche, vertrauenswürdige Freunde und scharfe Schwerter mit, und ihr werdet vielleicht lange genug leben, um euch kurz umzusehen."
Meriadas schrieb dies mid-1300s DR, aber seine Worte sind auch heute noch gültig.


Auftraggeber: Elswalth Brightstar

Saddle of the cavalier
Wondrous item, uncommon, table C

While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

This item can be found in the Dungeon Master’s Guide.


Spell scroll: Bless
Scroll, common

This scroll contains a single bless spell.

A description of spell scrolls can be found in the

Dungeon Master’s Guide.


Potion of greater healing
Potion, uncommon

You regain 4d4 + 4 hit points when you drink this potion.

This item can be found in the Dungeon Master’s Guide.


2024-03-04 23:29 Assignment 3. Season 13 (50?) 250 Silver Pan Flute (Instrument of Illusions) Show DM Log

Azalea Moonvine gets a Tier 1 adventure reward (=Instrument of Illusions) +250gp


Silver Pan Flute (Instrument of Illusions)
Wonderous Item, Common (Requires Attunement)

While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot radius of the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
This item can be found in Xanathar’s Guide to Everything.

This silver pan flute is carved with the phases of the moon. Instead of butterflies, it produces images of Luna moths.


2022-01-27 19:30 Show

Wild Magic Surge

d100 Effect

.
* 01-02 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.
* 03-04 For the next minute, you can see any Invisible creature if you have Line of Sight to it.
* 05-06 A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.
* 07-08 You cast Fireball as a 3rd-level spell centered on yourself.
* 09-10 You cast Magic Missile as a 5th-level spell.
* 11-12 Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.
* 13-14 You cast Confusion centered on yourself.
* 15-16 For the next minute, you regain 5 Hit Points at the start of each of your turns.
* 17-18 You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.
* 19-20 You cast Grease centered on yourself.
* 21-22 Creatures have disadvantage on Saving Throws against the next spell you cast in the next minute that involves a saving throw.
* 23-24 Your skin turns a vibrant shade of blue. A Remove Curse spell can end this Effect.
* 25-26 An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.
* 27-28 For the next minute, all your Spells with a Casting Time of 1 action have a Casting Time of 1 Bonus Action.
* 29-30 You Teleport up to 60 feet to an unoccupied space of your choice that you can see.

* 31-32 You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.

* 33-34 Maximize the damage of the next damaging spell you cast within the next minute.
* 35-36 Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

* 37-38 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are Frightened of you. They Vanish after 1 minute.

* 39-40 You regain 2d10 Hit Points.
* 41-42 You turn into a potted plant until the start of your next turn. While a plant, you are Incapacitated and have vulnerability to all damage. If you drop to 0 Hit Points, your pot breaks, and your form reverts.
* 43-44 For the next minute, you can teleport⁠ up to 20 feet as a Bonus Action on each of your turns.
* 45-46 You cast Levitate on yourself.

* 47-48 A Unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.
* 49-50 You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.
* 51-52 A spectral shield⁠ hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.
* 53-54 You are immune to being intoxicated by alcohol for the next 5d6 days.
* 55-56 Your hair falls out but grows back within 24 hours
* 57-58 For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame.
* 59-60 You regain your lowest-level expended spell slot.
* 61-62 For the next minute, you must shout when you speak.
* 63-64 You cast Fog Cloud centered on yourself.
* 65-66 Up to three Creatures you choose within 30 feet of you take 4d10 lightning damage.
* 67-68 You are Frightened by the nearest creature until the end of your next turn.
* 69-70 Each creature within 30 feet of you becomes Invisible for the next minute. The Invisibility ends on a creature when it attacks or casts a spell.
* 71-72 You gain Resistance to all damage for the next minute.
* 73-74 A random creature within 60 feet of you becomes Poisoned for 1d4 hours.
* 75-76 You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is Blinded until the end of its next turn.
* 77-78 You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell’s Duration.
* 79-80 Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
* 81-82 You can take one additional action immediately.
* 83-84 Each creature within 30 feet of you takes 1d10 necrotic damage. You regain Hit Points equal to the sum of the necrotic damage dealt.
* 85-86 You cast Mirror Image.
* 87-88 You cast fly on a random creature within 60 feet of you.
* 89-90 You become Invisible for the next minute. During that time, other Creatures can’t hear you. The Invisibility ends if you Attack or Cast a Spell.
* 91-92 If you die within the next minute, you immediately come back to life as if by the Reincarnate spell.
* 93-94 Your size increases by one size category for the next minute.
* 95-96 You and all Creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
* 97-98 You are surrounded by faint, ethereal music for the next minute.
* 99-00 You regain all expended Sorcery Points.


Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2022-02-04 14:11 CCC-TAROT-0101 Awakening of Fates 1 10 Show

Story Award: Tarot of Fate (Devil): Inverted

You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances.

Sie haben einer höheren Macht bewiesen, dass Sie, anders als andere Sterbliche, der Versuchung widerstehen können. Sie haben sich den Segen der Ordnungen verdient.


Lord Strahd,

The Tarot Deck emerges. It may hold the power to release you from your prison. Agents of Mechanus and the witch of the forest both seek to claim them.

Lord Strahd,

das Tarot-Deck erscheint. Es könnte die Macht haben, dich aus deinem Gefängnis zu befreien.

Sowohl die Agenten von Mechanus als auch die Hexe des Waldes versuchen,

es für sich zu beanspruchen.

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Vom Schicksal berührt

Viele Mächte umgeben Thentia und die Moonsea auf der Suche nach verlorenen magischen Artefakten. Aus welchem Grund auch immer, das Schicksal hat dich auserwählt, daran beteiligt zu sein.


Ordine Sage’s Robes (Robe of Useful Items)
Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.

While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.

Once the last patch is removed, the robe becomes an ordinary garment.

It has patches for the following:

• a dagger

• steel mirror

• 10 ft. pole

• 50 ft. hempen rope

• a riding horse (mechanical in nature, otherwise the same)

• 4 potions of healing

• a 1st level spell scroll

• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.


1x Potion of Healing

2022-01-30 19:40 CCC-GHC-BK2-01 Shadow at Rith Keep 9 10 Show

ÜBER DIE BORDER KINGDOMS

Die Border Kingdoms sind für die meisten Menschen in den Hearthlands von Faerûn kaum mehr als Namen auf einer Landkarte. Nur wenige Weise und weitgereiste Händler wissen etwas Nützliches über sie, da sie sich ständig verändern und das Reisen dorthin durch die unaufhörlichen Kriege der Borderer untereinander und mit den landhungrigen Satrapen von Calimshan ständig erschwert wird.

Laut dem Weisen Meriadas von Westgate: "Die Border Kingdoms sind das beliebteste Ziel für Abenteurer, die stolz und kühn ein Reich erobern oder ihr eigenes neues Königreich gründen wollen. Lords, Grafen, Herzöge und Könige erheben sich, proklamieren sich und werden mit der Geschwindigkeit und Regelmäßigkeit von Wellen weggefegt, die an ein Ufer schlagen."

Nur wenige Menschen gehen dorthin, außer denen, die sich mit dem Schwert einen Platz erobern wollen. Die Grenzen und sogar die Namen der Reiche, die sie definieren, ändern sich mit jedem Monat und sogar mit jedem Tag; es gibt keine exakte Geschichte oder gar Karte der Border Kingdoms, die so genannt wird, weil sie der Expansion der Calishite im Wege stehen, deren Unruhen und sture Stärke die östliche Grenze dieses stolzen Reiches definieren.
Südlich des Lake of Steams breiten sich die Border Kingdoms nach Osten und Süden aus und umfassen alle Länder, die vom Fluss Scelptar entwässert werden, bis hin zu den Schildmaiden (die Hügel am westlichen Ende der Firesteap Mountains, direkt östlich des Duskwood) und dem ansteigenden Land, das den nördlichen Rand des riesigen, hügeligen Graslandes definiert, das als Shaar bekannt ist."

Wenn Sie dorthin reisen würden, fügt Meriadas hinzu: "Nehmt starke Zaubersprüche, vertrauenswürdige Freunde und scharfe Schwerter mit, und ihr werdet vielleicht lange genug leben, um euch kurz umzusehen."
Meriadas schrieb dies mid-1300s DR, aber seine Worte sind auch heute noch gültig.


Auftraggeber: Elswalth Brightstar

Saddle of the cavalier
Wondrous item, uncommon, table C

While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

This item can be found in the Dungeon Master’s Guide.


Spell scroll: Bless
Scroll, common

This scroll contains a single bless spell.

A description of spell scrolls can be found in the

Dungeon Master’s Guide.


Potion of greater healing
Potion, uncommon

You regain 4d4 + 4 hit points when you drink this potion.

This item can be found in the Dungeon Master’s Guide.


2024-03-04 23:29 Assignment 3. Season 13 (50?) 1 Show DM Log

Azalea Moonvine gets a Tier 1 adventure reward (=Instrument of Illusions) +250gp


Silver Pan Flute (Instrument of Illusions)
Wonderous Item, Common (Requires Attunement)

While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot radius of the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
This item can be found in Xanathar’s Guide to Everything.

This silver pan flute is carved with the phases of the moon. Instead of butterflies, it produces images of Luna moths.


2022-01-27 19:30 Show

Wild Magic Surge

d100 Effect

.
* 01-02 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.
* 03-04 For the next minute, you can see any Invisible creature if you have Line of Sight to it.
* 05-06 A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.
* 07-08 You cast Fireball as a 3rd-level spell centered on yourself.
* 09-10 You cast Magic Missile as a 5th-level spell.
* 11-12 Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.
* 13-14 You cast Confusion centered on yourself.
* 15-16 For the next minute, you regain 5 Hit Points at the start of each of your turns.
* 17-18 You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.
* 19-20 You cast Grease centered on yourself.
* 21-22 Creatures have disadvantage on Saving Throws against the next spell you cast in the next minute that involves a saving throw.
* 23-24 Your skin turns a vibrant shade of blue. A Remove Curse spell can end this Effect.
* 25-26 An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.
* 27-28 For the next minute, all your Spells with a Casting Time of 1 action have a Casting Time of 1 Bonus Action.
* 29-30 You Teleport up to 60 feet to an unoccupied space of your choice that you can see.

* 31-32 You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.

* 33-34 Maximize the damage of the next damaging spell you cast within the next minute.
* 35-36 Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

* 37-38 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are Frightened of you. They Vanish after 1 minute.

* 39-40 You regain 2d10 Hit Points.
* 41-42 You turn into a potted plant until the start of your next turn. While a plant, you are Incapacitated and have vulnerability to all damage. If you drop to 0 Hit Points, your pot breaks, and your form reverts.
* 43-44 For the next minute, you can teleport⁠ up to 20 feet as a Bonus Action on each of your turns.
* 45-46 You cast Levitate on yourself.

* 47-48 A Unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.
* 49-50 You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.
* 51-52 A spectral shield⁠ hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.
* 53-54 You are immune to being intoxicated by alcohol for the next 5d6 days.
* 55-56 Your hair falls out but grows back within 24 hours
* 57-58 For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame.
* 59-60 You regain your lowest-level expended spell slot.
* 61-62 For the next minute, you must shout when you speak.
* 63-64 You cast Fog Cloud centered on yourself.
* 65-66 Up to three Creatures you choose within 30 feet of you take 4d10 lightning damage.
* 67-68 You are Frightened by the nearest creature until the end of your next turn.
* 69-70 Each creature within 30 feet of you becomes Invisible for the next minute. The Invisibility ends on a creature when it attacks or casts a spell.
* 71-72 You gain Resistance to all damage for the next minute.
* 73-74 A random creature within 60 feet of you becomes Poisoned for 1d4 hours.
* 75-76 You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is Blinded until the end of its next turn.
* 77-78 You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell’s Duration.
* 79-80 Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
* 81-82 You can take one additional action immediately.
* 83-84 Each creature within 30 feet of you takes 1d10 necrotic damage. You regain Hit Points equal to the sum of the necrotic damage dealt.
* 85-86 You cast Mirror Image.
* 87-88 You cast fly on a random creature within 60 feet of you.
* 89-90 You become Invisible for the next minute. During that time, other Creatures can’t hear you. The Invisibility ends if you Attack or Cast a Spell.
* 91-92 If you die within the next minute, you immediately come back to life as if by the Reincarnate spell.
* 93-94 Your size increases by one size category for the next minute.
* 95-96 You and all Creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
* 97-98 You are surrounded by faint, ethereal music for the next minute.
* 99-00 You regain all expended Sorcery Points.


Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2022-02-04 14:11 CCC-TAROT-0101 Awakening of Fates 1 62 10 Ordine Sage’s Robes (Robe of Useful Items) Show

Story Award: Tarot of Fate (Devil): Inverted

You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances.

Sie haben einer höheren Macht bewiesen, dass Sie, anders als andere Sterbliche, der Versuchung widerstehen können. Sie haben sich den Segen der Ordnungen verdient.


Lord Strahd,

The Tarot Deck emerges. It may hold the power to release you from your prison. Agents of Mechanus and the witch of the forest both seek to claim them.

Lord Strahd,

das Tarot-Deck erscheint. Es könnte die Macht haben, dich aus deinem Gefängnis zu befreien.

Sowohl die Agenten von Mechanus als auch die Hexe des Waldes versuchen,

es für sich zu beanspruchen.

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Vom Schicksal berührt

Viele Mächte umgeben Thentia und die Moonsea auf der Suche nach verlorenen magischen Artefakten. Aus welchem Grund auch immer, das Schicksal hat dich auserwählt, daran beteiligt zu sein.


Ordine Sage’s Robes (Robe of Useful Items)
Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.

While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.

Once the last patch is removed, the robe becomes an ordinary garment.

It has patches for the following:

• a dagger

• steel mirror

• 10 ft. pole

• 50 ft. hempen rope

• a riding horse (mechanical in nature, otherwise the same)

• 4 potions of healing

• a 1st level spell scroll

• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.


1x Potion of Healing

2022-01-30 19:40 CCC-GHC-BK2-01 Shadow at Rith Keep 9 125 10 Saddle of the cavalier Show

ÜBER DIE BORDER KINGDOMS

Die Border Kingdoms sind für die meisten Menschen in den Hearthlands von Faerûn kaum mehr als Namen auf einer Landkarte. Nur wenige Weise und weitgereiste Händler wissen etwas Nützliches über sie, da sie sich ständig verändern und das Reisen dorthin durch die unaufhörlichen Kriege der Borderer untereinander und mit den landhungrigen Satrapen von Calimshan ständig erschwert wird.

Laut dem Weisen Meriadas von Westgate: "Die Border Kingdoms sind das beliebteste Ziel für Abenteurer, die stolz und kühn ein Reich erobern oder ihr eigenes neues Königreich gründen wollen. Lords, Grafen, Herzöge und Könige erheben sich, proklamieren sich und werden mit der Geschwindigkeit und Regelmäßigkeit von Wellen weggefegt, die an ein Ufer schlagen."

Nur wenige Menschen gehen dorthin, außer denen, die sich mit dem Schwert einen Platz erobern wollen. Die Grenzen und sogar die Namen der Reiche, die sie definieren, ändern sich mit jedem Monat und sogar mit jedem Tag; es gibt keine exakte Geschichte oder gar Karte der Border Kingdoms, die so genannt wird, weil sie der Expansion der Calishite im Wege stehen, deren Unruhen und sture Stärke die östliche Grenze dieses stolzen Reiches definieren.
Südlich des Lake of Steams breiten sich die Border Kingdoms nach Osten und Süden aus und umfassen alle Länder, die vom Fluss Scelptar entwässert werden, bis hin zu den Schildmaiden (die Hügel am westlichen Ende der Firesteap Mountains, direkt östlich des Duskwood) und dem ansteigenden Land, das den nördlichen Rand des riesigen, hügeligen Graslandes definiert, das als Shaar bekannt ist."

Wenn Sie dorthin reisen würden, fügt Meriadas hinzu: "Nehmt starke Zaubersprüche, vertrauenswürdige Freunde und scharfe Schwerter mit, und ihr werdet vielleicht lange genug leben, um euch kurz umzusehen."
Meriadas schrieb dies mid-1300s DR, aber seine Worte sind auch heute noch gültig.


Auftraggeber: Elswalth Brightstar

Saddle of the cavalier
Wondrous item, uncommon, table C

While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

This item can be found in the Dungeon Master’s Guide.


Spell scroll: Bless
Scroll, common

This scroll contains a single bless spell.

A description of spell scrolls can be found in the

Dungeon Master’s Guide.


Potion of greater healing
Potion, uncommon

You regain 4d4 + 4 hit points when you drink this potion.

This item can be found in the Dungeon Master’s Guide.


2024-03-04 23:29 Assignment 3. Season 13 (50?) 250 Silver Pan Flute (Instrument of Illusions) Show DM Log

Azalea Moonvine gets a Tier 1 adventure reward (=Instrument of Illusions) +250gp


Silver Pan Flute (Instrument of Illusions)
Wonderous Item, Common (Requires Attunement)

While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot radius of the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
This item can be found in Xanathar’s Guide to Everything.

This silver pan flute is carved with the phases of the moon. Instead of butterflies, it produces images of Luna moths.


2022-01-27 19:30 Show

Wild Magic Surge

d100 Effect

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* 01-02 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.
* 03-04 For the next minute, you can see any Invisible creature if you have Line of Sight to it.
* 05-06 A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.
* 07-08 You cast Fireball as a 3rd-level spell centered on yourself.
* 09-10 You cast Magic Missile as a 5th-level spell.
* 11-12 Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.
* 13-14 You cast Confusion centered on yourself.
* 15-16 For the next minute, you regain 5 Hit Points at the start of each of your turns.
* 17-18 You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.
* 19-20 You cast Grease centered on yourself.
* 21-22 Creatures have disadvantage on Saving Throws against the next spell you cast in the next minute that involves a saving throw.
* 23-24 Your skin turns a vibrant shade of blue. A Remove Curse spell can end this Effect.
* 25-26 An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.
* 27-28 For the next minute, all your Spells with a Casting Time of 1 action have a Casting Time of 1 Bonus Action.
* 29-30 You Teleport up to 60 feet to an unoccupied space of your choice that you can see.

* 31-32 You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.

* 33-34 Maximize the damage of the next damaging spell you cast within the next minute.
* 35-36 Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

* 37-38 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are Frightened of you. They Vanish after 1 minute.

* 39-40 You regain 2d10 Hit Points.
* 41-42 You turn into a potted plant until the start of your next turn. While a plant, you are Incapacitated and have vulnerability to all damage. If you drop to 0 Hit Points, your pot breaks, and your form reverts.
* 43-44 For the next minute, you can teleport⁠ up to 20 feet as a Bonus Action on each of your turns.
* 45-46 You cast Levitate on yourself.

* 47-48 A Unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.
* 49-50 You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.
* 51-52 A spectral shield⁠ hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.
* 53-54 You are immune to being intoxicated by alcohol for the next 5d6 days.
* 55-56 Your hair falls out but grows back within 24 hours
* 57-58 For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame.
* 59-60 You regain your lowest-level expended spell slot.
* 61-62 For the next minute, you must shout when you speak.
* 63-64 You cast Fog Cloud centered on yourself.
* 65-66 Up to three Creatures you choose within 30 feet of you take 4d10 lightning damage.
* 67-68 You are Frightened by the nearest creature until the end of your next turn.
* 69-70 Each creature within 30 feet of you becomes Invisible for the next minute. The Invisibility ends on a creature when it attacks or casts a spell.
* 71-72 You gain Resistance to all damage for the next minute.
* 73-74 A random creature within 60 feet of you becomes Poisoned for 1d4 hours.
* 75-76 You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is Blinded until the end of its next turn.
* 77-78 You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell’s Duration.
* 79-80 Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
* 81-82 You can take one additional action immediately.
* 83-84 Each creature within 30 feet of you takes 1d10 necrotic damage. You regain Hit Points equal to the sum of the necrotic damage dealt.
* 85-86 You cast Mirror Image.
* 87-88 You cast fly on a random creature within 60 feet of you.
* 89-90 You become Invisible for the next minute. During that time, other Creatures can’t hear you. The Invisibility ends if you Attack or Cast a Spell.
* 91-92 If you die within the next minute, you immediately come back to life as if by the Reincarnate spell.
* 93-94 Your size increases by one size category for the next minute.
* 95-96 You and all Creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
* 97-98 You are surrounded by faint, ethereal music for the next minute.
* 99-00 You regain all expended Sorcery Points.