Veil of Shadows (Veil)
Boots of Striding and Springinge,
Chain Mail +1,
Armor of Vulnerability(slashing),
Ring of Protection,
Ring of Spell Storing,
Freedom (Longbow +2),
Stone of Good Luck,
Goggles Of Night,
Wave (T4 Lockt),
Ring of Shooting Stars,
Cloak of Billowing,
Emerald Kidgloves (Gloves of Thievery),
Dragonhide Belt +1,
Rapier of Warning,
Eldritch Claw Tattoo,
Longbow of Conflagration,
Candle of the Deep,
Mystery Key,
Shadowfell Brand Tattoo
Log Entries
Date Played | Adventure Title | Session ▲ | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2022-06-06 20:00 | Assignment 4 Season 11b | 0 | 2500 | Flame Tongue Greatsword | Show DM Log | |||
gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp Flame Tongue Greatsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
Date Played | Adventure Title | Tier | Session ▲ | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2022-06-06 20:00 | Assignment 4 Season 11b | 2 | Show DM Log | |||||
gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp Flame Tongue Greatsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
Date Played | Adventure Title | Session ▲ | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2022-06-06 20:00 | Assignment 4 Season 11b | 2500 | Flame Tongue Greatsword | Show DM Log | ||||
gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp Flame Tongue Greatsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |