Veil of Shadows (Veil)

Season:
Forgotten Realms S 11
Race:
Tabaxi
Class:
Gloomstalker Ranger lvl 4, Way of the Kensei Monk lvl 6
Background:
Shadow of the Black Raven (Urban Bounty Hunter)
Lifestyle:
Modest
Current Level:
10
Total GP:
17423.7
Total Downtime:
70
Tag:
Faction:
Golden Vault
Faction Rank:
Notorious (rank 2)
Magic Item Count:
21
Magic Item Limit:
3
Ring of Telekinesis,
Boots of Striding and Springinge,
Chain Mail +1,
Armor of Vulnerability(slashing),
Ring of Protection,
Ring of Spell Storing,
Freedom (Longbow +2),
Stone of Good Luck,
Goggles Of Night,
Wave (T4 Lockt),
Ring of Shooting Stars,
Cloak of Billowing,
Emerald Kidgloves (Gloves of Thievery),
Dragonhide Belt +1,
Rapier of Warning,
Eldritch Claw Tattoo,
Longbow of Conflagration,
Candle of the Deep,
Mystery Key,
Shadowfell Brand Tattoo,
Battleaxe +1,
Flame Tongue Longsword,
Dragon Scale Mail (Gold),
Sending Stones,
Ring of Animal Influence,
Lantern of Revealing,
Durgeddin’s Greataxe (+2 Greataxe)

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2022-06-06 19:50 Assignment 3 Season 11b 0 2500 Opal of the Ild Rune Show DM Log

gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp


Opal of the Ild Rune
Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.
Ignite.

-As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fires Friend.

-You have resistance to cold damage.
Fire Tamer.

-As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame.

You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

  • Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

  • Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.


2022-06-06 20:00 Assignment 4 Season 11b 0 2500 Flame Tongue Greatsword Show DM Log

gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp


Flame Tongue Greatsword
Weapon, rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2024-10-30 08:25 Reworkt Starting Log and Rest Changes for 2024 Rules 27 Show

Veil of Shadows (Veil)


Size: 170 (medium)
Weigth: 35kg
Eyes: Blau Katzenartig
Hair: Black
Skin/Fell: Black/Gray with Blue Scars


Costomizing your Origin:

Race: Tabaxi
Language Proficiencies: Common, Elvish, Dwarvish
Creature Type. You are a Humanoid.
Size. You are Medium or Small. Choose: Medium
Speed. Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Cat’s Claws. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Cat’s Talent. You have proficiency in the Perception and Stealth skills.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Ability Score Point ´Buy:
St 8, Dex 15(+2+1+2), Con 14, Int 10, Wis 15(+1), Cha 8


Auf Lvl 5 erstellt
Dragonhide Belt +1 (at Origin Log)
(Swopt nach Rebuild: Rod of the Pact Keeper +1 zu Dragonhide Belt +1)
lvl 4 Feat: Piercer +1 Dex
General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20. Puncture. Once per turn, when you hit a creature with an attack that deals Piercing damage, you can reroll one of the attack's damage dice, and you must use the new roll. Enhanced Critical. When you score a Critical Hit that deals Piercing damage to a creature, you can roll one additional damage die when determining the extra Piercing damage the target takes.


Classe: Ranger Lvl 4
Weapon Proficiencies: Simple and Martial weapons
Armor Training: Light and Medium armor and Shields
Spellcasting, Favored Enemy
Weapon Mastery: Longbow, Rapier
Deft Explorer:
Skill Proficiencies: Athletics, Survival, Animal Handling
Expertise: Perseption
Language Proficiencies: Sylvan , Undercommon
Ranger Subclass: Gloom Stalker
Level 3: Dread Ambusher
Level 3: Gloom Stalker Spells
When you reach a Ranger level specified in the Gloom Stalker Spells table, you thereafter always have the listed spells prepared: lvl3 Disguise Self, lvl5 Rope Trick, lvl9 Fear, lvl13 Greater Invisibility, lvl17 Seeming
Level 3: Umbral Sight


Classe: Monk lvl 1 (Starting Log) bis lvl 6
Level 1: Martial Arts, Unarmored Defense
2. Monk’s Focus, Unarmored Movement, Uncanny Metabolism
3. Deflect Attacks, Monk Subclass
Subclass Chose: Path of the Kensei Monk
-Kensei Weapon: Longbow, Rapier, Dagger
Way of the Brush. You gain proficiency with your choice of calligrapher’s supplies or painter’s supplies.
Levle 3: Focus (Ki) Fueled Attack, Focused Aim
Level 4: Ability Score Improvement: +2 Dex
Level 4: Slow Fall
Level 5: Extra Attack, Stunning Strike
Level 6: Empowered Strikes, One with the Blade


Costum Background:: Shadow of the Black Raven (Urban Bounty Hunter)
Prof. Tools: Thieves' Tools, Woodcarver's Tools
Skill Prof.: Investigation, Nature
Source: Ability +2, one +1
Chose: Dex +2, Wis +1
Feat: Skilled
Acrobatics, Sleight of Hand, Survival


Class Equipment
Starting Equipment
Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP
Equipment from Background (Urban Bounty Hunter)
A set of clothes appropriate to your duties and a pouch containing 20 gp


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/87837/character_log_entries/867408


Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2022-06-06 19:50 Assignment 3 Season 11b 2 Show DM Log

gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp


Opal of the Ild Rune
Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.
Ignite.

-As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fires Friend.

-You have resistance to cold damage.
Fire Tamer.

-As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame.

You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

  • Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

  • Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.


2022-06-06 20:00 Assignment 4 Season 11b 2 Show DM Log

gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp


Flame Tongue Greatsword
Weapon, rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2024-10-30 08:25 Reworkt Starting Log and Rest Changes for 2024 Rules Show

Veil of Shadows (Veil)


Size: 170 (medium)
Weigth: 35kg
Eyes: Blau Katzenartig
Hair: Black
Skin/Fell: Black/Gray with Blue Scars


Costomizing your Origin:

Race: Tabaxi
Language Proficiencies: Common, Elvish, Dwarvish
Creature Type. You are a Humanoid.
Size. You are Medium or Small. Choose: Medium
Speed. Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Cat’s Claws. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Cat’s Talent. You have proficiency in the Perception and Stealth skills.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Ability Score Point ´Buy:
St 8, Dex 15(+2+1+2), Con 14, Int 10, Wis 15(+1), Cha 8


Auf Lvl 5 erstellt
Dragonhide Belt +1 (at Origin Log)
(Swopt nach Rebuild: Rod of the Pact Keeper +1 zu Dragonhide Belt +1)
lvl 4 Feat: Piercer +1 Dex
General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20. Puncture. Once per turn, when you hit a creature with an attack that deals Piercing damage, you can reroll one of the attack's damage dice, and you must use the new roll. Enhanced Critical. When you score a Critical Hit that deals Piercing damage to a creature, you can roll one additional damage die when determining the extra Piercing damage the target takes.


Classe: Ranger Lvl 4
Weapon Proficiencies: Simple and Martial weapons
Armor Training: Light and Medium armor and Shields
Spellcasting, Favored Enemy
Weapon Mastery: Longbow, Rapier
Deft Explorer:
Skill Proficiencies: Athletics, Survival, Animal Handling
Expertise: Perseption
Language Proficiencies: Sylvan , Undercommon
Ranger Subclass: Gloom Stalker
Level 3: Dread Ambusher
Level 3: Gloom Stalker Spells
When you reach a Ranger level specified in the Gloom Stalker Spells table, you thereafter always have the listed spells prepared: lvl3 Disguise Self, lvl5 Rope Trick, lvl9 Fear, lvl13 Greater Invisibility, lvl17 Seeming
Level 3: Umbral Sight


Classe: Monk lvl 1 (Starting Log) bis lvl 6
Level 1: Martial Arts, Unarmored Defense
2. Monk’s Focus, Unarmored Movement, Uncanny Metabolism
3. Deflect Attacks, Monk Subclass
Subclass Chose: Path of the Kensei Monk
-Kensei Weapon: Longbow, Rapier, Dagger
Way of the Brush. You gain proficiency with your choice of calligrapher’s supplies or painter’s supplies.
Levle 3: Focus (Ki) Fueled Attack, Focused Aim
Level 4: Ability Score Improvement: +2 Dex
Level 4: Slow Fall
Level 5: Extra Attack, Stunning Strike
Level 6: Empowered Strikes, One with the Blade


Costum Background:: Shadow of the Black Raven (Urban Bounty Hunter)
Prof. Tools: Thieves' Tools, Woodcarver's Tools
Skill Prof.: Investigation, Nature
Source: Ability +2, one +1
Chose: Dex +2, Wis +1
Feat: Skilled
Acrobatics, Sleight of Hand, Survival


Class Equipment
Starting Equipment
Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP
Equipment from Background (Urban Bounty Hunter)
A set of clothes appropriate to your duties and a pouch containing 20 gp


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/87837/character_log_entries/867408


Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2022-06-06 19:50 Assignment 3 Season 11b 2500 Opal of the Ild Rune Show DM Log

gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp


Opal of the Ild Rune
Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.
Ignite.

-As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fires Friend.

-You have resistance to cold damage.
Fire Tamer.

-As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame.

You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

  • Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

  • Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.


2022-06-06 20:00 Assignment 4 Season 11b 2500 Flame Tongue Greatsword Show DM Log

gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp


Flame Tongue Greatsword
Weapon, rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2024-10-30 08:25 Reworkt Starting Log and Rest Changes for 2024 Rules 27 Show

Veil of Shadows (Veil)


Size: 170 (medium)
Weigth: 35kg
Eyes: Blau Katzenartig
Hair: Black
Skin/Fell: Black/Gray with Blue Scars


Costomizing your Origin:

Race: Tabaxi
Language Proficiencies: Common, Elvish, Dwarvish
Creature Type. You are a Humanoid.
Size. You are Medium or Small. Choose: Medium
Speed. Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Cat’s Claws. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Cat’s Talent. You have proficiency in the Perception and Stealth skills.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Ability Score Point ´Buy:
St 8, Dex 15(+2+1+2), Con 14, Int 10, Wis 15(+1), Cha 8


Auf Lvl 5 erstellt
Dragonhide Belt +1 (at Origin Log)
(Swopt nach Rebuild: Rod of the Pact Keeper +1 zu Dragonhide Belt +1)
lvl 4 Feat: Piercer +1 Dex
General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20. Puncture. Once per turn, when you hit a creature with an attack that deals Piercing damage, you can reroll one of the attack's damage dice, and you must use the new roll. Enhanced Critical. When you score a Critical Hit that deals Piercing damage to a creature, you can roll one additional damage die when determining the extra Piercing damage the target takes.


Classe: Ranger Lvl 4
Weapon Proficiencies: Simple and Martial weapons
Armor Training: Light and Medium armor and Shields
Spellcasting, Favored Enemy
Weapon Mastery: Longbow, Rapier
Deft Explorer:
Skill Proficiencies: Athletics, Survival, Animal Handling
Expertise: Perseption
Language Proficiencies: Sylvan , Undercommon
Ranger Subclass: Gloom Stalker
Level 3: Dread Ambusher
Level 3: Gloom Stalker Spells
When you reach a Ranger level specified in the Gloom Stalker Spells table, you thereafter always have the listed spells prepared: lvl3 Disguise Self, lvl5 Rope Trick, lvl9 Fear, lvl13 Greater Invisibility, lvl17 Seeming
Level 3: Umbral Sight


Classe: Monk lvl 1 (Starting Log) bis lvl 6
Level 1: Martial Arts, Unarmored Defense
2. Monk’s Focus, Unarmored Movement, Uncanny Metabolism
3. Deflect Attacks, Monk Subclass
Subclass Chose: Path of the Kensei Monk
-Kensei Weapon: Longbow, Rapier, Dagger
Way of the Brush. You gain proficiency with your choice of calligrapher’s supplies or painter’s supplies.
Levle 3: Focus (Ki) Fueled Attack, Focused Aim
Level 4: Ability Score Improvement: +2 Dex
Level 4: Slow Fall
Level 5: Extra Attack, Stunning Strike
Level 6: Empowered Strikes, One with the Blade


Costum Background:: Shadow of the Black Raven (Urban Bounty Hunter)
Prof. Tools: Thieves' Tools, Woodcarver's Tools
Skill Prof.: Investigation, Nature
Source: Ability +2, one +1
Chose: Dex +2, Wis +1
Feat: Skilled
Acrobatics, Sleight of Hand, Survival


Class Equipment
Starting Equipment
Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP
Equipment from Background (Urban Bounty Hunter)
A set of clothes appropriate to your duties and a pouch containing 20 gp


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/87837/character_log_entries/867408