Veil of Shadows (Veil)
Boots of Striding and Springinge,
Chain Mail +1,
Armor of Vulnerability(slashing),
Ring of Protection,
Ring of Spell Storing,
Freedom (Longbow +2),
Stone of Good Luck,
Goggles Of Night,
Wave (T4 Lockt),
Ring of Shooting Stars,
Cloak of Billowing,
Emerald Kidgloves (Gloves of Thievery),
Dragonhide Belt +1,
Rapier of Warning,
Eldritch Claw Tattoo,
Longbow of Conflagration,
Candle of the Deep,
Mystery Key,
Shadowfell Brand Tattoo,
Battleaxe +1,
Flame Tongue Longsword,
Dragon Scale Mail (Gold),
Sending Stones,
Ring of Animal Influence,
Lantern of Revealing,
Durgeddin’s Greataxe (+2 Greataxe)
Log Entries
Date Played | Adventure Title | Session | Levels ▲ | GP | Downtime | Magic Items | ||
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2024-01-26 20:30 | DDHC-JRC-06 Sins of Our Elders | 1 | 703.7 | 10 | Rapier of Warning | Show | ||
Teilnehmer: Info: gekauft: Memory of the Ancestors. Dae Won-Ha calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A non magical weapon in your possession becomes a weapon of warning Loot: 703,7 gp Rapier of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Remembering the ancestors. Dae Won-Ha calls upon the spirit of one of your ancestors to inhabit this weapon and watch over you. |
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2024-10-30 08:25 | Reworkt Starting Log and Rest Changes for 2024 Rules | 27 | Show | |||||
Veil of Shadows (Veil)Size: 170 (medium) Costomizing your Origin: Race: Tabaxi Auf Lvl 5 erstellt Classe: Ranger Lvl 4 Classe: Monk lvl 1 (Starting Log) bis lvl 6 Costum Background:: Shadow of the Black Raven (Urban Bounty Hunter) Class Equipment Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/87837/character_log_entries/867408 |
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2024-10-30 19:00 | FR-DC-RAY-07 Green Lady's Lament | 1 | 900 | 10 | Longbow of Conflagration, Candle of the Deep | Show | ||
Teilnehmer: Info: Emilia Forgeroar Loot: 1000gp Longbow of Conflagration Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. Minor Property: Harmonious. Attuning to this item takes only 1 minute. "I will banish the darkness that hangs heavy in your shadows. I will bring clarity and warmth to the disillusioned and cold. Follow my light, and we will walk in the light as one." When you put an arrow on the string of this bow and you feel lost and desperate, it whispers words of encouragement to you. Candle of the Deep The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2024-01-26 20:30 | DDHC-JRC-06 Sins of Our Elders | 1 | 10 | Show | ||||
Teilnehmer: Info: gekauft: Memory of the Ancestors. Dae Won-Ha calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A non magical weapon in your possession becomes a weapon of warning Loot: 703,7 gp Rapier of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Remembering the ancestors. Dae Won-Ha calls upon the spirit of one of your ancestors to inhabit this weapon and watch over you. |
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2024-10-30 08:25 | Reworkt Starting Log and Rest Changes for 2024 Rules | Show | ||||||
Veil of Shadows (Veil)Size: 170 (medium) Costomizing your Origin: Race: Tabaxi Auf Lvl 5 erstellt Classe: Ranger Lvl 4 Classe: Monk lvl 1 (Starting Log) bis lvl 6 Costum Background:: Shadow of the Black Raven (Urban Bounty Hunter) Class Equipment Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/87837/character_log_entries/867408 |
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2024-10-30 19:00 | FR-DC-RAY-07 Green Lady's Lament | 1 | 10 | Show | ||||
Teilnehmer: Info: Emilia Forgeroar Loot: 1000gp Longbow of Conflagration Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. Minor Property: Harmonious. Attuning to this item takes only 1 minute. "I will banish the darkness that hangs heavy in your shadows. I will bring clarity and warmth to the disillusioned and cold. Follow my light, and we will walk in the light as one." When you put an arrow on the string of this bow and you feel lost and desperate, it whispers words of encouragement to you. Candle of the Deep The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-01-26 20:30 | DDHC-JRC-06 Sins of Our Elders | 1 | 703.7 | 10 | Rapier of Warning | Show | ||
Teilnehmer: Info: gekauft: Memory of the Ancestors. Dae Won-Ha calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A non magical weapon in your possession becomes a weapon of warning Loot: 703,7 gp Rapier of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Remembering the ancestors. Dae Won-Ha calls upon the spirit of one of your ancestors to inhabit this weapon and watch over you. |
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2024-10-30 08:25 | Reworkt Starting Log and Rest Changes for 2024 Rules | 27 | Show | |||||
Veil of Shadows (Veil)Size: 170 (medium) Costomizing your Origin: Race: Tabaxi Auf Lvl 5 erstellt Classe: Ranger Lvl 4 Classe: Monk lvl 1 (Starting Log) bis lvl 6 Costum Background:: Shadow of the Black Raven (Urban Bounty Hunter) Class Equipment Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/87837/character_log_entries/867408 |
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2024-10-30 19:00 | FR-DC-RAY-07 Green Lady's Lament | 1 | 900 | 10 | Longbow of Conflagration, Candle of the Deep | Show | ||
Teilnehmer: Info: Emilia Forgeroar Loot: 1000gp Longbow of Conflagration Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. Minor Property: Harmonious. Attuning to this item takes only 1 minute. "I will banish the darkness that hangs heavy in your shadows. I will bring clarity and warmth to the disillusioned and cold. Follow my light, and we will walk in the light as one." When you put an arrow on the string of this bow and you feel lost and desperate, it whispers words of encouragement to you. Candle of the Deep The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property |