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Adventure Title
FR-DC-RAY-07 Green Lady's Lament
FR-DC-RAY-07 Green Lady's Lament
Session
1
1
Date Played
2024-10-30 19:00:00 UTC
2024-10-30 19:00:00 UTC
Levels Gained
GP +/-
900
900
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Raimundo_O
Raimundo_O
DM DCI Number
6320847593
6320847593
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (10) Marcelinho700 - Aziss - Aaracokra - Way of Mercy Monk 10 - none (Beim letzten Mal auf der Warteliste) (10) C0ldW0lf - Corellius - Custom Lineage (Asimar/Tiefling) - Vengeance Paladin 6/Fiend Warlock 4 (8) Stephan - Partina - Satyr - Bard 8 - none (10) Arikatzi020 - Veil of Shadows (Veil) - Tabaxi - Gloomstalker Ranger lvl 4, Way of the Kensei Monk lvl 6 none (5) Florian E. - Allister GlenGoyne - Variant Human - Fighter 5 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Tallim Sageleaf, Gastwirt zum grunzenden Gnom. Irdir Aubin, Sohn des Bürgermeisters ist verschwunden. Dorothea Lacrom, alte Frau im Wirshaus. Zahro Lacrom, Tochter von Dorothea die einen Sohn gebar. Sehr schüchternes Kind, hat aber dann einen neuen Freund im Wald gefunden. Er kam irgendwan nicht mehr vom spielen zurück. Ronverth, Wache die gestern getötet wurde. Hat den Wald im Norden betreten und einen Markerschütternden Schrei von sich gegeben und wurde dan Tot aufgefunden. Hermann Aubin, Bürgermeister der Stadt gibt vor ein vornehmer Nobeln darzustellen. Irdir Aubin, hat versucht gestern die Stadt Nach norden die Stadt verlassen. Alle Kinder waren vorher im Wald und 10 Jahre alt. Alle haben eine Freundin gefunden. Die Tochter des Wirtes war am letzten tag seltsam zurückgezogen und hat einen Reim aufgesagt an den er sich jedoch nicht mehr erinnert. Ronverth wurde von einer Creatur getötet die eine Spike Growth auf Hohen lvl gecastet hat. Auf dem Bild von der Wirtstochter war auf der Rückseite ein Wappen mit den Text "Licht ins Dunkle" (Lux in Tenebres), dies war durch Ilusionsmagie versteckt. Unvun Forgeroar, Schmied des Dorfes, ein Zwerg der schon lange im Dorf lebt. Emilia Forgeroar die Schmiedestochter ist ebenso verschwunden wie die anderen. Alle Mütter der Kinder haben sich nach den verschwinden der Kinder selbst umgebracht. Alle Kinder sind im Abstand von 10 Jahren von einander verschwunden. Familie Darewood, waren die ursprünglichen besitzer von Rosewill das jetz Shadowdaile heist. Northhall Castle, war der alte Sitz der Familie Darewood das im Norden liegt. Sydney Shadowwillow, dessen Sohn ebenfals verschwant. Ivan hat gesagt bevor er verschwand das seine handgemachten Puppen lebendig werden und in den Walt gelaufen sind. Kauft bei Sydney Shadowwillow, den Heiler des Dorfes 1x Potion of Greater Healing (-100gp) Wallace Darewood, ist der Bettler der Stadt, Sothephy Darewood seine Frau. Er denkt das er Schuld hat das die Kinder verschwinden. Hat die Familie mit Spielen und Trinken in den Ruin getrieben, bis der Streit Handgreiflich wurde. Dies hat dessen Sohn Branar mitbekommen und lief in den Wald und seine Mutter suchte ihn bis sie auch verschwand (wieder mit schreien). ------------------------------------------------------------------------------------------------------------------------------------------ Emilia Forgeroar Where do you hide? Sweet child, sweet child Are you trembling at night? Sweet child Hush Now in the darkness, sweet child, sweet child Reaching out, sweet child I hunger Completely free from sleep, mother hunts Listen and follow into oblivion Do not open your eyes, mother is watching Listen and follow into eternity ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1000gp 1x Spellscroll of Remove Curse 1x Spellscroll of Catnip 5x +1 Arrows ------------------------------------------------------------------------------------------------------------------------------------------ Longbow of Conflagration Martial weapon, ranged weapon, rare (requires attunement) Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. Minor Property: Harmonious. Attuning to this item takes only 1 minute. "I will banish the darkness that hangs heavy in your shadows. I will bring clarity and warmth to the disillusioned and cold. Follow my light, and we will walk in the light as one." When you put an arrow on the string of this bow and you feel lost and desperate, it whispers words of encouragement to you. ------------------------------------------------------------------------------------------------------------------------------------------ Candle of the Deep Wondrous item, common The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property Sentinel. This item glows faintly when Undead are within 120 feet of it. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (10) Marcelinho700 - Aziss - Aaracokra - Way of Mercy Monk 10 - none (Beim letzten Mal auf der Warteliste) (10) C0ldW0lf - Corellius - Custom Lineage (Asimar/Tiefling) - Vengeance Paladin 6/Fiend Warlock 4 (8) Stephan - Partina - Satyr - Bard 8 - none (10) Arikatzi020 - Veil of Shadows (Veil) - Tabaxi - Gloomstalker Ranger lvl 4, Way of the Kensei Monk lvl 6 none (5) Florian E. - Allister GlenGoyne - Variant Human - Fighter 5 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Tallim Sageleaf, Gastwirt zum grunzenden Gnom. Irdir Aubin, Sohn des Bürgermeisters ist verschwunden. Dorothea Lacrom, alte Frau im Wirshaus. Zahro Lacrom, Tochter von Dorothea die einen Sohn gebar. Sehr schüchternes Kind, hat aber dann einen neuen Freund im Wald gefunden. Er kam irgendwan nicht mehr vom spielen zurück. Ronverth, Wache die gestern getötet wurde. Hat den Wald im Norden betreten und einen Markerschütternden Schrei von sich gegeben und wurde dan Tot aufgefunden. Hermann Aubin, Bürgermeister der Stadt gibt vor ein vornehmer Nobeln darzustellen. Irdir Aubin, hat versucht gestern die Stadt Nach norden die Stadt verlassen. Alle Kinder waren vorher im Wald und 10 Jahre alt. Alle haben eine Freundin gefunden. Die Tochter des Wirtes war am letzten tag seltsam zurückgezogen und hat einen Reim aufgesagt an den er sich jedoch nicht mehr erinnert. Ronverth wurde von einer Creatur getötet die eine Spike Growth auf Hohen lvl gecastet hat. Auf dem Bild von der Wirtstochter war auf der Rückseite ein Wappen mit den Text "Licht ins Dunkle" (Lux in Tenebres), dies war durch Ilusionsmagie versteckt. Unvun Forgeroar, Schmied des Dorfes, ein Zwerg der schon lange im Dorf lebt. Emilia Forgeroar die Schmiedestochter ist ebenso verschwunden wie die anderen. Alle Mütter der Kinder haben sich nach den verschwinden der Kinder selbst umgebracht. Alle Kinder sind im Abstand von 10 Jahren von einander verschwunden. Familie Darewood, waren die ursprünglichen besitzer von Rosewill das jetz Shadowdaile heist. Northhall Castle, war der alte Sitz der Familie Darewood das im Norden liegt. Sydney Shadowwillow, dessen Sohn ebenfals verschwant. Ivan hat gesagt bevor er verschwand das seine handgemachten Puppen lebendig werden und in den Walt gelaufen sind. Kauft bei Sydney Shadowwillow, den Heiler des Dorfes 1x Potion of Greater Healing (-100gp) Wallace Darewood, ist der Bettler der Stadt, Sothephy Darewood seine Frau. Er denkt das er Schuld hat das die Kinder verschwinden. Hat die Familie mit Spielen und Trinken in den Ruin getrieben, bis der Streit Handgreiflich wurde. Dies hat dessen Sohn Branar mitbekommen und lief in den Wald und seine Mutter suchte ihn bis sie auch verschwand (wieder mit schreien). ------------------------------------------------------------------------------------------------------------------------------------------ Emilia Forgeroar Where do you hide? Sweet child, sweet child Are you trembling at night? Sweet child Hush Now in the darkness, sweet child, sweet child Reaching out, sweet child I hunger Completely free from sleep, mother hunts Listen and follow into oblivion Do not open your eyes, mother is watching Listen and follow into eternity ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1000gp 1x Spellscroll of Remove Curse 1x Spellscroll of Catnip 5x +1 Arrows ------------------------------------------------------------------------------------------------------------------------------------------ Longbow of Conflagration Martial weapon, ranged weapon, rare (requires attunement) Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. Minor Property: Harmonious. Attuning to this item takes only 1 minute. "I will banish the darkness that hangs heavy in your shadows. I will bring clarity and warmth to the disillusioned and cold. Follow my light, and we will walk in the light as one." When you put an arrow on the string of this bow and you feel lost and desperate, it whispers words of encouragement to you. ------------------------------------------------------------------------------------------------------------------------------------------ Candle of the Deep Wondrous item, common The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property Sentinel. This item glows faintly when Undead are within 120 feet of it. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Longbow of Conflagration | Rare | FR-DC-RAY-07 Green Lady's Lament | true | ||
Longbow of Conflagration Martial weapon, ranged weapon, rare (requires attunement) Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. Minor Property: Harmonious. Attuning to this item takes only 1 minute. "I will banish the darkness that hangs heavy in your shadows. I will bring clarity and warmth to the disillusioned and cold. Follow my light, and we will walk in the light as one." When you put an arrow on the string of this bow and you feel lost and desperate, it whispers words of encouragement to you. | |||||
Candle of the Deep | Common | FR-DC-RAY-07 Green Lady's Lament | true | ||
Candle of the Deep Wondrous item, common The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property Sentinel. This item glows faintly when Undead are within 120 feet of it. |