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Adventure Title
DDHC-KftGV-06 Masterpiece Imbroglio
Session
1
Date Played
2025-05-20 20:37:00 UTC
Levels Gained
GP +/-
1011
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
1875234
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (8) - Karrakasz - Pether - Goliath - World Tree Barbarian 8 - Emerald Enclave (8) - Raimundo_O - Marinus - Plasmoid - Fighter 2 Fathomles Warlock 6 - none (10) Arikatzi020 - Veil of Shadows (Veil) - Tabaxi - Gloomstalker Ranger lvl 4, Way of the Kensei Monk lvl 6 - Golden Vault (6) - happy - Fiz - Goblin - Barbarian (Guardian) 6 - none (5) Trava - Zareya - Tiefling - Bard ------------------------------------------------------------------------------------------------------------------------------------------ Info: 1x Necklace of Fireballs (5 Beads) ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1011 gp ------------------------------------------------------------------------------------------------------------------------------------------ Sending Stones Wondrous item, uncommon Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. ------------------------------------------------------------------------------------------------------------------------------------------ Ring of Animal Influence Ring, rare This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: - Animal friendship (save DC 13) - Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower - Speak with animals ------------------------------------------------------------------------------------------------------------------------------------------ Lantern of Revealing Wondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. ------------------------------------------------------------------------------------------------------------------------------------------ Necklace of Prayer Beads (1x Blessing, 3x Curing, 2x Favor) Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. d20 Bead of ... Spell 1-6 Blessing Bless 7-12 Curing Cure wounds (2nd level) or lesser restoration 13-16 Favor Greater restoration 17-18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk ------------------------------------------------------------------------------------------------------------------------------------------ Golden Vault Raward: ------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Sending Stones Uncommon DDHC-KftGV-06 Masterpiece Imbroglio true
Sending Stones Wondrous item, uncommon Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Ring of Animal Influence Rare DDHC-KftGV-06 Masterpiece Imbroglio true
Ring of Animal Influence Ring, rare This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: - Animal friendship (save DC 13) - Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower - Speak with animals
Lantern of Revealing Uncommon DDHC-KftGV-06 Masterpiece Imbroglio true
Lantern of Revealing Wondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Necklace of Prayer Beads (1x Blessing, 3x Curing, 2x Favor) Rare DDHC-KftGV-06 Masterpiece Imbroglio true
Necklace of Prayer Beads (1x Blessing, 3x Curing, 2x Favor) Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. d20 Bead of ... Spell 1-6 Blessing Bless 7-12 Curing Cure wounds (2nd level) or lesser restoration 13-16 Favor Greater restoration 17-18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk