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Adventure Title
FR-DC-TiS Trapped in Sanity
FR-DC-TiS Trapped in Sanity
Session
1
1
Date Played
2024-12-23 19:34:00 UTC
2024-12-23 19:34:00 UTC
Levels Gained
GP +/-
1250
1250
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
1875234
1875234
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (10) Bramymond - Will Solace - Wood Elf - Ranger: Beast Master 10 (10) Raimundo_O - Snulwurs Snedith Terragasper Nogginknocker - Svirfneblin (Deep Gnome) - Parth of the World Tree Barbarian 10 - none (10) Arikatzi020 - Veil of Shadows (Veil) - Tabaxi - Gloomstalker Ranger lvl 4, Way of the Kensei Monk lvl 6 none (10) Frederic T. - Zaka - Aasimar - Light Cleric 10 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Got a Madness: "Achieving my goal is the only thing of interest to me, and I'll ignore everything else to pursue it." verbraucht: 1x Spell Scroll of Greater Restoration ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1250gp Trinket: Roter Glasedelstein 1x Elemental Diamond 1x Elemental Corundum 1x Elemental Emerald ------------------------------------------------------------------------------------------------------------------------------------------ Rod of the Pact Keeper +2 Rod, Rare (Requires Attunement by a Warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells. In addition, you can regain one spell slot as a Magic action while holding the rod. You can’t use this property again until you finish a Long Rest. Minor Property: Guardian +2 on Initiative ------------------------------------------------------------------------------------------------------------------------------------------ Mystery Key Wondrous Item, Common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (10) Bramymond - Will Solace - Wood Elf - Ranger: Beast Master 10 (10) Raimundo_O - Snulwurs Snedith Terragasper Nogginknocker - Svirfneblin (Deep Gnome) - Parth of the World Tree Barbarian 10 - none (10) Arikatzi020 - Veil of Shadows (Veil) - Tabaxi - Gloomstalker Ranger lvl 4, Way of the Kensei Monk lvl 6 none (10) Frederic T. - Zaka - Aasimar - Light Cleric 10 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Got a Madness: "Achieving my goal is the only thing of interest to me, and I'll ignore everything else to pursue it." verbraucht: 1x Spell Scroll of Greater Restoration ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1250gp Trinket: Roter Glasedelstein 1x Elemental Diamond 1x Elemental Corundum 1x Elemental Emerald ------------------------------------------------------------------------------------------------------------------------------------------ Rod of the Pact Keeper +2 Rod, Rare (Requires Attunement by a Warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells. In addition, you can regain one spell slot as a Magic action while holding the rod. You can’t use this property again until you finish a Long Rest. Minor Property: Guardian +2 on Initiative ------------------------------------------------------------------------------------------------------------------------------------------ Mystery Key Wondrous Item, Common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Mystery Key | Common | FR-DC-TiS Trapped in Sanity | true | ||
Mystery Key Wondrous Item, Common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. | |||||
Rod of the Pact Keeper +2 | Rare | FR-DC-TiS Trapped in Sanity | true | ||
Rod of the Pact Keeper +2 Rod, Rare (Requires Attunement by a Warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells. In addition, you can regain one spell slot as a Magic action while holding the rod. You can’t use this property again until you finish a Long Rest. Minor Property: Guardian +2 on Initiative |