Show Log Entry
Adventure Title
DDAL 10-04 Cold Benevolence
DDAL 10-04 Cold Benevolence
Session
10
10
Date Played
2022-01-20 19:00:00 UTC
2022-01-20 19:00:00 UTC
Levels Gained
1
1
GP +/-
87
87
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Klaus K.
Klaus K.
DM DCI Number
#4320812635
#4320812635
Notes
--------------------------------------------------------------------------------------------------------------------------------------- +20 Arrows -1gp +10 gp verkauft Leder Rüstung - 5gp Trinkspiel verloren + 83,3 gp loot 1x Longbogen +1 für lvl 5 10 Peile verschossen --------------------------------------------------------------------------------------------------------------------------------------- Feral-Tongue must be stopped! But without aid, it’s likely that your efforts will be in vain. Among rising tensions, Old Goat suggests an unlikely ally: Chwingas! Her plan, however, isn’t popular among other members of the clan. Can you sway their opinion? Better still, can you find the elusive elemental spirits? --------------------------------------------------------------------------------------------------------------------------------------- Sie befinden sich in Icewind Dale, einer eisigen Tundra nördlich des Rückgrats der Welt. Kugan Windwhisper, ein Mitglied des Thuunlakalaga-Goliath-Klans von Wyrmdoom Crag, ist seit kurzem verschwunden. Alles deutet darauf hin, dass eine Kreatur namens Feral-Tongue etwas mit seinem verschwinden zu tun hat. Feral-Tongue scheint dafür verantwortlich zu sein, dass mehrere Kreaturen in Ice Wind Dale korrumpiert wurden mit einem Material, dass die Thuunlakalaga - Chardalyn nennen. Die erste Bestie die er mit diesem korrumpierten Material scheinbar erschaffen hat ist ein Snow-Owlbear - Frostclaw the Hunter. Dieser hat bereits mehrere Menschenleben gefordert, zuletzt das von Rikuur Hideminder Thuunlakalaga, dem geliebten Hirten des Clans. Da ihre Sicherheit bedroht und die Ressourcen knapp sind, steigt der Druck auf den Häuptling der Thuunlakalaga, Old Goat, die Goliaths von Wyrmdoom Crag aus dem eisigen Griff von Feral-Tongue zu befreien. --------------------------------------------------------------------------------------------------------------------------------------- ***Drinking Song*** > This morbid drinking song is a favorite in the town of Good Mead: > “Dig It Up, Doddie” > In a tavern out in Ten-Towns, > A foolish fisher sat with glee. > They’d set about to catch some trout > With their loyal dog, Doddie. > Now, Doddie had some big paws. > The mutt was born to track and dig. > But Doddie worried for the fisher > As they took another swig. > Dig it up, dig it up, dig it up, Doddie! > I hear the fishing’s great. > Dig it up, dig it up, dig it up, Doddie! > Before it gets too late. > When the fisher left the tavern, > They dropped their tackle in the snow. >Well, they’d had too much that evening > And they needed Doddie’s nose >Dig it up, dig it up, dig it up, Doddie! The fishing will not last. >Dig it up, dig it up, dig it up, Doddie! Before the time has passed. > Well, a blizzard came a-blowing, >And the fisher paid their price. > As they hurried off the frozen lake, > They fell into the ice. >Dig ’em up, dig ’em up, dig ’em up, Doddie! I fear they’ve met their fate. > Dig ’em up, dig ’em up, dig ’em up, Doddie! Before it is too late. --------------------------------------------------------------------------------------------------------------------------------------- **Story Award: Charm of Singing Gir** The characters earn this story award if they persuade Singing Gir to aid them. --------------------------------------------------------------------------------------------------------------------------------------- **Story Award: Charm of Sappa Ever-Watching** The characters earn this story award if they persuade Sappa Ever-Watching to aid them.
--------------------------------------------------------------------------------------------------------------------------------------- +20 Arrows -1gp +10 gp verkauft Leder Rüstung - 5gp Trinkspiel verloren + 83,3 gp loot 1x Longbogen +1 für lvl 5 10 Peile verschossen --------------------------------------------------------------------------------------------------------------------------------------- Feral-Tongue must be stopped! But without aid, it’s likely that your efforts will be in vain. Among rising tensions, Old Goat suggests an unlikely ally: Chwingas! Her plan, however, isn’t popular among other members of the clan. Can you sway their opinion? Better still, can you find the elusive elemental spirits? --------------------------------------------------------------------------------------------------------------------------------------- Sie befinden sich in Icewind Dale, einer eisigen Tundra nördlich des Rückgrats der Welt. Kugan Windwhisper, ein Mitglied des Thuunlakalaga-Goliath-Klans von Wyrmdoom Crag, ist seit kurzem verschwunden. Alles deutet darauf hin, dass eine Kreatur namens Feral-Tongue etwas mit seinem verschwinden zu tun hat. Feral-Tongue scheint dafür verantwortlich zu sein, dass mehrere Kreaturen in Ice Wind Dale korrumpiert wurden mit einem Material, dass die Thuunlakalaga - Chardalyn nennen. Die erste Bestie die er mit diesem korrumpierten Material scheinbar erschaffen hat ist ein Snow-Owlbear - Frostclaw the Hunter. Dieser hat bereits mehrere Menschenleben gefordert, zuletzt das von Rikuur Hideminder Thuunlakalaga, dem geliebten Hirten des Clans. Da ihre Sicherheit bedroht und die Ressourcen knapp sind, steigt der Druck auf den Häuptling der Thuunlakalaga, Old Goat, die Goliaths von Wyrmdoom Crag aus dem eisigen Griff von Feral-Tongue zu befreien. --------------------------------------------------------------------------------------------------------------------------------------- ***Drinking Song*** > This morbid drinking song is a favorite in the town of Good Mead: > “Dig It Up, Doddie” > In a tavern out in Ten-Towns, > A foolish fisher sat with glee. > They’d set about to catch some trout > With their loyal dog, Doddie. > Now, Doddie had some big paws. > The mutt was born to track and dig. > But Doddie worried for the fisher > As they took another swig. > Dig it up, dig it up, dig it up, Doddie! > I hear the fishing’s great. > Dig it up, dig it up, dig it up, Doddie! > Before it gets too late. > When the fisher left the tavern, > They dropped their tackle in the snow. >Well, they’d had too much that evening > And they needed Doddie’s nose >Dig it up, dig it up, dig it up, Doddie! The fishing will not last. >Dig it up, dig it up, dig it up, Doddie! Before the time has passed. > Well, a blizzard came a-blowing, >And the fisher paid their price. > As they hurried off the frozen lake, > They fell into the ice. >Dig ’em up, dig ’em up, dig ’em up, Doddie! I fear they’ve met their fate. > Dig ’em up, dig ’em up, dig ’em up, Doddie! Before it is too late. --------------------------------------------------------------------------------------------------------------------------------------- **Story Award: Charm of Singing Gir** The characters earn this story award if they persuade Singing Gir to aid them. --------------------------------------------------------------------------------------------------------------------------------------- **Story Award: Charm of Sappa Ever-Watching** The characters earn this story award if they persuade Sappa Ever-Watching to aid them.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Robe of Useful Items | Uncommon | DDAL 10-04 Cold Benevolence | false | ||
**Robe of Useful Items** *Wondrous item, uncommon* This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: * Dagger * Bullseye lantern (filled and lit) * Steel mirror * 10-foot pole * Hempen rope (50 feet, coiled) * Sack * In addition, the robe has seven other patches: * 2x bag of 100 gp * 1x Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp * 1x Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching, and hinging itself * 1x Wooden ladder (24 feet long) * 1x Rowboat (12 feet long) The DM chooses the patches or determines them randomly. | |||||
Longbow +1 | Uncommon | lvl 5 Magic item Chose | true | ||
Longbow +1 You have a +1 bonus to Attack and Damage Rolls made with this weapon. Ammunition: You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of Ammunition. Drawing the Ammunition from a Quiver, case, or other container is part of the Attack. At the end of the battle, you can recover half your expended Ammunition by taking a minute to Search the battlefield. If you use a weapon that has the Ammunition property to make a melee Attack, you treat the weapon as an Improvised Weapon. A sling must be loaded to deal any damage when used in this way. |