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Adventure Title
WBW-DC-FDC-03 I Find That Familiar
WBW-DC-FDC-03 I Find That Familiar
Session
Date Played
2022-01-18 18:00:00 UTC
2022-01-18 18:00:00 UTC
Levels Gained
1
1
GP +/-
84
84
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
--------------------------------------------------------------------------------------------------------------------------------------- + 84gp + 1 POTION OF GREATER HEALING Potion, uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. + 1 Lvl Barde, Chose Sub. Class: College Of Glamour Bard --------------------------------------------------------------------------------------------------------------------------------------- FIGURINE OF WONDROUS POWER,SILVER RAVEN Wondrous item, uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. This item is found in the Dungeon Master’s Guide. Instead of a figurine, this item has the appearance of a silver raven egg. --------------------------------------------------------------------------------------------------------------------------------------- STAFF OF BIRDCALLS Staff, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar’s Guide to Everything. The staff is also decorated with different bird feathers attached on one of its end. --------------------------------------------------------------------------------------------------------------------------------------- ## **Sample Faction: The Harpers** The Harpers is a scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power, magical or otherwise. The organization has risen, been shattered, and risen again several times. Its longevity and resilience are largely due to its decentralized, grassroots, secretive Nature, and the autonomy of its various Members. The Harpers have small cells and lone operatives throughout the Forgotten Realms, although they interact and share information with one another from time to time as needs warrant. The Harpers’ ideology is noble, and its Members pride themselves on their ingenuity and incorruptibility. Harpers don’t seek power or glory, only fair and equal treatment for all. Motto. “Down with tyranny. Fairness and equality for all.” Beliefs. The Harpers’ beliefs can be summarized as follows: One can never have too much information or arcane knowledge. Too much power leads to corruption, and the abuse of magic in particular must be closely monitored. No one should be powerless. Goals. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader, Government, or group that grows too powerful. Aid the weak, the poor, and the oppressed. Typical Quests. Typical Harper Quests include securing an artifact that would upset The Balance of power in a region, gathering information on a powerful individual or organization, and determining the true intentions of an ambitious political figure or evil Spellcaster. ---------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------- + 84gp + 1 POTION OF GREATER HEALING Potion, uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. + 1 Lvl Barde, Chose Sub. Class: College Of Glamour Bard --------------------------------------------------------------------------------------------------------------------------------------- FIGURINE OF WONDROUS POWER,SILVER RAVEN Wondrous item, uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. This item is found in the Dungeon Master’s Guide. Instead of a figurine, this item has the appearance of a silver raven egg. --------------------------------------------------------------------------------------------------------------------------------------- STAFF OF BIRDCALLS Staff, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar’s Guide to Everything. The staff is also decorated with different bird feathers attached on one of its end. --------------------------------------------------------------------------------------------------------------------------------------- ## **Sample Faction: The Harpers** The Harpers is a scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power, magical or otherwise. The organization has risen, been shattered, and risen again several times. Its longevity and resilience are largely due to its decentralized, grassroots, secretive Nature, and the autonomy of its various Members. The Harpers have small cells and lone operatives throughout the Forgotten Realms, although they interact and share information with one another from time to time as needs warrant. The Harpers’ ideology is noble, and its Members pride themselves on their ingenuity and incorruptibility. Harpers don’t seek power or glory, only fair and equal treatment for all. Motto. “Down with tyranny. Fairness and equality for all.” Beliefs. The Harpers’ beliefs can be summarized as follows: One can never have too much information or arcane knowledge. Too much power leads to corruption, and the abuse of magic in particular must be closely monitored. No one should be powerless. Goals. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader, Government, or group that grows too powerful. Aid the weak, the poor, and the oppressed. Typical Quests. Typical Harper Quests include securing an artifact that would upset The Balance of power in a region, gathering information on a powerful individual or organization, and determining the true intentions of an ambitious political figure or evil Spellcaster. ---------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of Birdscalls | Common | WBW-DC-FDC-03 I Find That Familiar | false | ||
STAFF OF BIRDCALLS Staff, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar’s Guide to Everything. The staff is also decorated with different bird feathers attached on one of its end. | |||||
Figurine of wondrous Power, Silver Raven | Uncommon | WBW-DC-FDC-03 I Find That Familiar | false | ||
FIGURINE OF WONDROUS POWER,SILVER RAVEN Wondrous item, uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. This item is found in the Dungeon Master’s Guide. Instead of a figurine, this item has the appearance of a silver raven egg. |