Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Bracers of the Night Sky (Sentinel Shield)
uncommon
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition
First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward)
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Notes:
🌌 Bracers of the Night Sky (Sentinel Shield)
Wondrous Item, uncommon (functions as Sentinel Shield)
Elven craftsmanship – half the weight
While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye.
"These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black.
If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open.
Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer."
Visual Effect in Use:
With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up.
The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies.
The light slowly fades once the danger has passed.
Special Features:
Half the weight of a normal Bracers, due to Elven craftsmanship and mithral.
Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above.
Dark Dancer's Raiment (Smoldering Breastplate)
common
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition
First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward)
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Notes:
🌌 Dark Dancer's Raiment (Smoldering Breastplate)
Armor (breastplate), common
This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it.
A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver.
Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps.
Special features:
Half the weight of a regular breastplate, made from elven weaving and lunar moth silk.
Minor Property – Songcraft:
When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing.
Cloak of Protection
uncommon
RMH-00 House of Lament + DDHC-CoS Death House
RMH-00 House of Lament + DDHC-CoS Death House
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Notes:
Cloak of Protection
Wondrous item, uncommon (requires attunement)
You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
+1 Greataxe
uncommon
RMH-00 House of Lament + DDHC-CoS Death House
RMH-00 House of Lament + DDHC-CoS Death House
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Notes:
+1 Greataxe
Weapon (Greataxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Wand of Magic Missiles
uncommon
RMH-00 House of Lament + DDHC-CoS Death House
RMH-00 House of Lament + DDHC-CoS Death House
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Notes:
Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Bag of Holding
uncommon
RMH-00 House of Lament + DDHC-CoS Death House
RMH-00 House of Lament + DDHC-CoS Death House
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Notes:
Bag of Holding
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action.
If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing a Bag of Holding inside an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can't be reopened.
Oathmaker
uncommon
RMH-00 House of Lament + DDHC-CoS Death House
RMH-00 House of Lament + DDHC-CoS Death House
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Notes:
Oathmaker (+1 Rapier)
Weapon (Rapier), uncommon (requires attunement)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
"A slender weapon whose steel gleams with a deep crimson sheen, as if old fury has been sealed inside the metal. A cracked ruby is set into the pommel—sometimes, in its faint glow, the face of Mara Silvra appears, bound to this blade by an oath left unfulfilled.
When Oathmaker is drawn, the air turns cold and a whisper presses at the edge of your thoughts, urging you to name the guilty and see vengeance done. Speak a vow while holding the hilt, and Mara’s presence closes around your wrist like an iron promise—steady, demanding, and utterly relentless."
The Winking Relic (Ersatz Eye)
common
RV-DC-JIBEA The Borrowed Eye
RV-DC-JIBEA The Borrowed Eye
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Notes:
The Winking Relic (Ersatz Eye)
Wondrous Item, Common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.
Flavour: A tiny orb of smoky quartz with a drowned-ink iris. Up close, the “white” of the eye is threaded with hair-thin red veins that weren’t there a moment ago. When embedded, it feels cooler than flesh, and the bearer occasionally “sees” a blink they didn’t perform—like the eye is practicing being alive. (It still functions as an Ersatz Eye normally.)
Key. "When the Ersatz Eye rests in your palm, it tugs—not physically, but in your bones—like a compass needle catching north. Your wrist keeps wanting to turn toward one direction, and the iris “hunts,” making tiny, involuntary twitches as if searching for a matching socket. The closer you get to the right lock, the colder it becomes… and you can feel a soft, wet click behind your own eyes, as though something in the world is ready to open for it."
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Bracers of the Night Sky (Sentinel Shield) | uncommon | DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition | First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) | Show | ||
|
Notes:
🌌 Bracers of the Night Sky (Sentinel Shield) Wondrous Item, uncommon (functions as Sentinel Shield) While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye. "These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black. If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open. Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer." Visual Effect in Use: With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up. The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies. The light slowly fades once the danger has passed. Special Features: Half the weight of a normal Bracers, due to Elven craftsmanship and mithral. Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above. |
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| Dark Dancer's Raiment (Smoldering Breastplate) | common | DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition | First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) | Show | ||
|
Notes:
🌌 Dark Dancer's Raiment (Smoldering Breastplate) This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it. A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver. Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps. Special features: Half the weight of a regular breastplate, made from elven weaving and lunar moth silk. Minor Property – Songcraft: When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing. |
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| Cloak of Protection | uncommon | RMH-00 House of Lament + DDHC-CoS Death House | RMH-00 House of Lament + DDHC-CoS Death House | Show | ||
|
Notes:
Cloak of Protection You gain a +1 bonus to Armor Class and saving throws while you wear this cloak. |
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| +1 Greataxe | uncommon | RMH-00 House of Lament + DDHC-CoS Death House | RMH-00 House of Lament + DDHC-CoS Death House | Show | ||
|
Notes:
+1 Greataxe You have a +1 bonus to attack and damage rolls made with this magic weapon. |
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| Wand of Magic Missiles | uncommon | RMH-00 House of Lament + DDHC-CoS Death House | RMH-00 House of Lament + DDHC-CoS Death House | Show | ||
|
Notes:
Wand of Magic Missiles This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| Bag of Holding | uncommon | RMH-00 House of Lament + DDHC-CoS Death House | RMH-00 House of Lament + DDHC-CoS Death House | Show | ||
|
Notes:
Bag of Holding This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action. If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing a Bag of Holding inside an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can't be reopened. |
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| Oathmaker | uncommon | RMH-00 House of Lament + DDHC-CoS Death House | RMH-00 House of Lament + DDHC-CoS Death House | Show | ||
|
Notes:
Oathmaker (+1 Rapier) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. "A slender weapon whose steel gleams with a deep crimson sheen, as if old fury has been sealed inside the metal. A cracked ruby is set into the pommel—sometimes, in its faint glow, the face of Mara Silvra appears, bound to this blade by an oath left unfulfilled. When Oathmaker is drawn, the air turns cold and a whisper presses at the edge of your thoughts, urging you to name the guilty and see vengeance done. Speak a vow while holding the hilt, and Mara’s presence closes around your wrist like an iron promise—steady, demanding, and utterly relentless." |
||||||
| The Winking Relic (Ersatz Eye) | common | RV-DC-JIBEA The Borrowed Eye | RV-DC-JIBEA The Borrowed Eye | Show | ||
|
Notes:
The Winking Relic (Ersatz Eye) This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive. Flavour: A tiny orb of smoky quartz with a drowned-ink iris. Up close, the “white” of the eye is threaded with hair-thin red veins that weren’t there a moment ago. When embedded, it feels cooler than flesh, and the bearer occasionally “sees” a blink they didn’t perform—like the eye is practicing being alive. (It still functions as an Ersatz Eye normally.) Key. "When the Ersatz Eye rests in your palm, it tugs—not physically, but in your bones—like a compass needle catching north. Your wrist keeps wanting to turn toward one direction, and the iris “hunts,” making tiny, involuntary twitches as if searching for a matching socket. The closer you get to the right lock, the colder it becomes… and you can feel a soft, wet click behind your own eyes, as though something in the world is ready to open for it." |
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