Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Staff of Birdcalls
common
DDHC0-DoIP-14 Woodland Manse
DDHC0-DoIP-14 Woodland Manse
Show
Notes:
Staff of Birdcalls
Staff, weapon, common
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause it to create one of the following sounds, which can be heard out to 120 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Cloak of Murmuring Feathers (Cloak of Billowing)
common
DDHC0-DoIP-14 Woodland Manse
DDHC0-DoIP-14 Woodland Manse
Show
Notes:
Cloak of Murmuring Feathers (Cloak of Billowing)
Wondrous item, common
This black feathered mantle seems to be made from raven plumage woven seamlessly into shadow. The feathers are cool to the touch and never shed. When the air is still, you swear you hear the faint rustle of wings or the echo of distant caws.
As a bonus action, you can cause the cloak to billow and spread as though caught in a sudden gust of wind. Rather than simple fabric movement, the cloak billows in a swirl of spectral raven feathers that momentarily scatter before fading into smoke and shadow.
When the cloak billows, nearby candles and lanterns flicker as if disturbed by unseen wings.
Immovable Rod
uncommon
DDHC0-DoIP-14 Woodland Manse
DDHC0-DoIP-14 Woodland Manse
Show
Notes:
Immovable Rod
Rod, uncommon
This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another creature takes a Utilize action to push the button again, the rod doesn't move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can take a Utilize action to make a DC 30 Strength (Athletics) check, moving the fixed rod up to 10 feet on a successful check.
Boots of Elvenkind
uncommon
DDHC0-DoIP-14 Woodland Manse
DDHC0-DoIP-14 Woodland Manse
Show
Notes:
Boots of Elvenkind
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks.
+1 Shield
uncommon
DDHC0-DoIP-3 Circle of Thunder
DDHC0-DoIP-3 Circle of Thunder
Show
Notes:
+1 Shield
Armor (shield), uncommon
While holding this Shield, you have a +1 bonus to Armor Class, in addition to the Shield's normal bonus to AC.
Dread Helm
common
DDHC0-DoIP-1 Axeholm
DDHC0-DoIP-1 Axeholm
Show
Notes:
Dread Helm
Wondrous item, common
While you're wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow.
Gauntlets of Ogre Power
uncommon
DDHC0-DoIP-1 Axeholm
DDHC0-DoIP-1 Axeholm
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Notes:
Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Kerènarun, the Reaper of Memories (Vicious Halberd)
rare
FR-DC-DoC Death of Cryovain
FR-DC-DoC Death of Cryovain
Show
Notes:
Kerènarun, the Reaper of Memories (Vicious Halberd)
Weapon (Halberd), rare
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Appearance:
https://files.d20.io/images/462961533/zXK9voQDk3CMKJEV_2FfGA/med.png?1762336161
The haft of the Reaper of Memories is carved from polished blackwood veined with silver. Its curved blade is forged from a metal dark and glassy, its edge gleaming with a faint moonlit shimmer. On the blade, one can see faint violet runes, which can be invoked to release the memories within. When invoked, the blade oozes shadow like a liquid that vanishes quickly.
When the Reaper strikes, it leaves behind a faint, black and shadowy fog that quickly disapates. A single raven feather is bound to the weapon’s base with a silver thread that never tarnishes.
At rest, it stands impossibly still, as though the air itself holds its breath.
Minor Property: Songcraft of Memory
Kerènarun hums with a voice of its own — a faint, melodic resonance that shifts with every memory it claims.
It does not sing in words, but in echoes — fragments of forgotten lullabies, shattered vows, whispered names lost to time.
Each time Kerènarunl slays a creature whose memory the wielder touches, the weapon's hum changes.
Sometimes it becomes the tune of a child’s forgotten song, a lover’s final sigh, or the solemn rhythm of a soldier’s last march.
The melody is barely audible to others, but the wielder hears it clearly, as if the blade were remembering in song what the soul can no longer hold.
The sound is not mournful, but hauntingly beautiful — a testament to the lives touched and taken, woven into a symphony of shadows.
Touch:
As you lay your hand upon the haft, the wood feels cold — not the chill of metal, but the quiet cold of a place where sound has never lived. The silver veins beneath your palm pulse once, as though the weapon itself draws breath.
The world dims. Shadows gather and twist, folding in upon themselves until all that remains is a vast expanse of pale snow beneath a black sky. Ravens wheel overhead — silent, countless — and among them, a single feather drifts down to you, glimmering with violet light.
When it touches the blade, you see them — faces you do not know, memories that are not yours — flashing one after another in a storm of light and shadow. Laughter, tears, prayers, screams… then silence. The scythe hums, low and resonant, and a voice like winter whispers through your mind:
“All that is forgotten becomes mine. All that you take, I shall keep.”
The vision fades. You stand once more in the waking world, hand still upon the weapon. The Reaper of Memories is now bound to you, and somewhere deep within its dark glassy blade, you sense a faint echo — a memory of your own that you can no longer recall.
| Name | Rarity | Location | Table | Result ▲ | Source | |
|---|---|---|---|---|---|---|
| Staff of Birdcalls | common | DDHC0-DoIP-14 Woodland Manse | DDHC0-DoIP-14 Woodland Manse | Show | ||
|
Notes:
Staff of Birdcalls This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause it to create one of the following sounds, which can be heard out to 120 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. |
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| Cloak of Murmuring Feathers (Cloak of Billowing) | common | DDHC0-DoIP-14 Woodland Manse | DDHC0-DoIP-14 Woodland Manse | Show | ||
|
Notes:
Cloak of Murmuring Feathers (Cloak of Billowing) This black feathered mantle seems to be made from raven plumage woven seamlessly into shadow. The feathers are cool to the touch and never shed. When the air is still, you swear you hear the faint rustle of wings or the echo of distant caws. As a bonus action, you can cause the cloak to billow and spread as though caught in a sudden gust of wind. Rather than simple fabric movement, the cloak billows in a swirl of spectral raven feathers that momentarily scatter before fading into smoke and shadow. When the cloak billows, nearby candles and lanterns flicker as if disturbed by unseen wings. |
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| Immovable Rod | uncommon | DDHC0-DoIP-14 Woodland Manse | DDHC0-DoIP-14 Woodland Manse | Show | ||
|
Notes:
Immovable Rod This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another creature takes a Utilize action to push the button again, the rod doesn't move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can take a Utilize action to make a DC 30 Strength (Athletics) check, moving the fixed rod up to 10 feet on a successful check. |
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| Boots of Elvenkind | uncommon | DDHC0-DoIP-14 Woodland Manse | DDHC0-DoIP-14 Woodland Manse | Show | ||
|
Notes:
Boots of Elvenkind While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks. |
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| +1 Shield | uncommon | DDHC0-DoIP-3 Circle of Thunder | DDHC0-DoIP-3 Circle of Thunder | Show | ||
|
Notes:
+1 Shield While holding this Shield, you have a +1 bonus to Armor Class, in addition to the Shield's normal bonus to AC. |
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| Dread Helm | common | DDHC0-DoIP-1 Axeholm | DDHC0-DoIP-1 Axeholm | Show | ||
|
Notes:
Dread Helm While you're wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow. |
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| Gauntlets of Ogre Power | uncommon | DDHC0-DoIP-1 Axeholm | DDHC0-DoIP-1 Axeholm | Show | ||
|
Notes:
Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them. |
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| Kerènarun, the Reaper of Memories (Vicious Halberd) | rare | FR-DC-DoC Death of Cryovain | FR-DC-DoC Death of Cryovain | Show | ||
|
Notes:
Kerènarun, the Reaper of Memories (Vicious Halberd) This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. Appearance: When the Reaper strikes, it leaves behind a faint, black and shadowy fog that quickly disapates. A single raven feather is bound to the weapon’s base with a silver thread that never tarnishes. At rest, it stands impossibly still, as though the air itself holds its breath. Minor Property: Songcraft of Memory Kerènarun hums with a voice of its own — a faint, melodic resonance that shifts with every memory it claims. It does not sing in words, but in echoes — fragments of forgotten lullabies, shattered vows, whispered names lost to time. Each time Kerènarunl slays a creature whose memory the wielder touches, the weapon's hum changes. Sometimes it becomes the tune of a child’s forgotten song, a lover’s final sigh, or the solemn rhythm of a soldier’s last march. The melody is barely audible to others, but the wielder hears it clearly, as if the blade were remembering in song what the soul can no longer hold. The sound is not mournful, but hauntingly beautiful — a testament to the lives touched and taken, woven into a symphony of shadows. Touch: As you lay your hand upon the haft, the wood feels cold — not the chill of metal, but the quiet cold of a place where sound has never lived. The silver veins beneath your palm pulse once, as though the weapon itself draws breath. The world dims. Shadows gather and twist, folding in upon themselves until all that remains is a vast expanse of pale snow beneath a black sky. Ravens wheel overhead — silent, countless — and among them, a single feather drifts down to you, glimmering with violet light. When it touches the blade, you see them — faces you do not know, memories that are not yours — flashing one after another in a storm of light and shadow. Laughter, tears, prayers, screams… then silence. The scythe hums, low and resonant, and a voice like winter whispers through your mind: “All that is forgotten becomes mine. All that you take, I shall keep.” The vision fades. You stand once more in the waking world, hand still upon the weapon. The Reaper of Memories is now bound to you, and somewhere deep within its dark glassy blade, you sense a faint echo — a memory of your own that you can no longer recall. |
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