Skalli "Frostgaze"
Ring of Warmth,
Amarok´s Favor (Insignia of Claws),
Boots of the Winterlands,
Wand of the War Mage +1,
Pearl of Power,
Staff of Frost,
Bag of Tricks (Gray),
Amulet of Health,
Hook of Fisher's Delight,
Horn of Blasting,
Silver Raven Figurine of Wondrous Power,
Helm of Telepathy,
Eyes of Minute Seeing,
Hat of Disguise,
Piwafwi,
Wand of Web,
Moon Sickle +1,
Frostwolf Armor (Smoldering Breastplate),
Quiver of Ehlonna,
Mithral Armor,
Gray Bag of Tricks,
Trident +2,
Professor Skant,
Alchemy Jug,
Vassavicken's Greataxe,
Chardalyn Ring of the Ram,
Bag of Holding
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2025-01-24 19:59 | DDHC-RotF 05 - Auril's Abode | 29 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2025-02-07 20:01 | DDHC-RotF 05 - Auril's Abode | 30 | -600 | 10 | Show | |||
Teilnehmer: Info: https://files.d20.io/images/427894953/lW-v7tctZeJLMH4lTGZoqg/max.jpg?1738886609 gekauft: Loot: |
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2025-02-28 21:27 | DDHC-RotF 05 - Auril's Abode | 31 | 10 | Quiver of Ehlonna, Mithral Armor, Gray Bag of Tricks | Show | |||
Teilnehmer: Info: Loot: Mithral Armor Mithral: Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. Quiver of Ehlonna Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. Gray Bag of Tricks This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn. |
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2025-01-10 20:35 | DDHC-RotF 05 - Auril's Abode | 28 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none |
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2025-01-24 19:30 | DDHC-RotF 05 - Auril's Abode | 29 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none |
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2025-02-07 20:00 | DDHC-RotF 05 - Auril's Abode | 30 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Story:Quest: Angajuk's Bell Loot:1x Spell Scroll of Greater Restoration |
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2025-02-28 21:30 | DDHC-RotF 05 - Auril's Abode | 31 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Loot:3x Antitoxin Story:Quest - The Dark Ducchess |
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2025-03-07 19:56 | DDHC-RotF 05 - Auril's Abode | 32 | 10 | Trident +2, Professor Skant | Show | |||
Teilnehmer: Infos: Trinket: Small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp. Continual Flame von Elric Abgecastet auf lvl 4 Loot: Trident +2 You have a +2 bonus to attack and damage rolls made with this magic weapon. Professor Skant Professor Skant. The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common, Draconic, Elvish, and Loross (the dead language of the Empire of Netheril). Professor Skant is a chatterbox and assumes all humanoids are dunderheads. When elaborating on its areas of expertise, it adopts an unintentionally patronizing tone. It has the following four areas of expertise:
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere. The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it. The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier). In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence. |
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2025-03-14 19:40 | DDHC-RotF 05 - Auril's Abode übergang Chapter 6: Caves of Hunger | 33 | 1 | 693.6 | 10 | Alchemy Jug, Vassavicken's Greataxe | Show | |
Teilnehmer: Infos: The frost giant roars in anger as specks of snow and shards of ice whirl around her, slowly lifting her until she hovers several feet of the ground. Turning her face to the skies, the giant yells: “Frostmaiden, I have failed you! Accept my final offering – this pitiful mortal coil and my eternal soul – so that you may deliver your cold judgement to those who have wronged you. Auril, I beseech you, use me as your vessel!” While the giant speaks, rime spreads across her body, until she is completely covered in a thick layer of ice, just as the last words cross her lips. The giant’s body stills then, as does the whirlwind of ice and snow, as if time itself has stopped. Creaking loudly, the giant’s head turns toward you, eyes glowing with a fierce, blue light. She looks straight at you – through you, almost, her gaze as cold and sharp as icicles – and says in a voice that is simultaneously as soft as a whisper and as deafening as thunder: “I see you.” With those words, the giant’s frozen body and all her belongings explode into millions of small, icy shards that come clashing to the ground underneath it, until there’s nothing left of the giant but scattered piles of ice and snow – and the echo of an eerie voice on the wind: “I see you…” Loot: 693,6 gp Blessing of the Frostmaiden. Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest. Alchemy Jug This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. Vassavicken's Greataxe (Berserker Axe) You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one. Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.
Minimale Umbau bei lvl Up: |
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2025-03-21 20:23 | DDHC-RotF 06 - Caves of Hunger | 34 | 10 | Show | ||||
Teilnehmer: Infos: Her fury sheds but frozen tears Ice-kissed flowers caught mid-bloom, All the world in winter’s white, Behold Her everlasting rime, Sovereign of summers lost, Loot: |
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2025-03-07 19:00 | DDHC-RotF 05 - Auril's Abode | 32 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Loot:Trident +2 |
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2025-03-14 19:40 | DDHC-RotF 05 - Auril's Abode | 33 | 1 | 693.6 | 10 | Show | ||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Loot:3.468gp The party has reached 9th Level! |
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2025-03-21 20:00 | DDHC-RotF 06 - Caves of Hunger | 34 | 10 | Show | ||||
Teilnehmer:(9) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Story:Rime of the Frostmaiden Her fury sheds but frozen tears Ice-kissed flowers caught mid-bloom, All the world in winter’s white, Behold Her everlasting rime, Sovereign of summers lost, https://files.d20.io/images/371184713/mBq_Xp8H3E7s1PyHcv6eBg/med.png?1702295933 |
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2025-04-04 21:39 | DDHC-RotF 06 - Caves of Hunger | 35 | 10 | Chardalyn Ring of the Ram, Bag of Holding | Show | |||
Teilnehmer: Info: Loot: Chardalyn Ring of the Ram This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. Chardalyn: More than a hundred years prior to this adventure, a wizard named Akar Kessel found an artifact suffused with demonic magic called Crenshinibon (better known as the Crystal Shard) and used it to erect a great black tower in Icewind Dale. When this tower was destroyed, the magic used to create it fused with the surrounding ice to form what is now known as chardalyn: a nonmagical, crystalline substance as strong as metal, though considerably easier to work with than steel. In the years since, more deposits of chardalyn have been found across Icewind Dale. Like the Crystal Shard, these deposits tend to be suffused with demonic magic. Prolonged contact with chardalyn that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken. Chardalyn is cold to the touch and readily accepts magical enchantment, making it an ideal substance for wands, staffs, and other magic items. A chardalyn object suffused with the magic of the Upper Planes is considered a consecrated object, while a chardalyn object suffused with the magic of the Lower Planes is considered a desecrated object; both can be identified as such using a detect evil and good spell or similar magic. Long before Akar Kessel left his mark on Icewind Dale, Netherese wizards created their own chardalyn. Many items made from this dark-colored crystal can be found in the ruins of ancient Netherese enclaves. Bag of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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2025-04-11 21:09 | DDHC-RotF 06 - Caves of Hunger | 36 | Show | |||||
Teilnehmer: Info: Loot: |
Date Played | Adventure Title | Tier | Session | ACP | TCP ▲ | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2025-01-24 19:59 | DDHC-RotF 05 - Auril's Abode | 29 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2025-02-07 20:01 | DDHC-RotF 05 - Auril's Abode | 30 | 10 | Show | ||||
Teilnehmer: Info: https://files.d20.io/images/427894953/lW-v7tctZeJLMH4lTGZoqg/max.jpg?1738886609 gekauft: Loot: |
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2025-02-28 21:27 | DDHC-RotF 05 - Auril's Abode | 31 | 10 | Show | ||||
Teilnehmer: Info: Loot: Mithral Armor Mithral: Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. Quiver of Ehlonna Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. Gray Bag of Tricks This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn. |
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2025-01-10 20:35 | DDHC-RotF 05 - Auril's Abode | 28 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none |
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2025-01-24 19:30 | DDHC-RotF 05 - Auril's Abode | 29 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none |
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2025-02-07 20:00 | DDHC-RotF 05 - Auril's Abode | 30 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Story:Quest: Angajuk's Bell Loot:1x Spell Scroll of Greater Restoration |
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2025-02-28 21:30 | DDHC-RotF 05 - Auril's Abode | 31 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Loot:3x Antitoxin Story:Quest - The Dark Ducchess |
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2025-03-07 19:56 | DDHC-RotF 05 - Auril's Abode | 32 | 10 | Show | ||||
Teilnehmer: Infos: Trinket: Small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp. Continual Flame von Elric Abgecastet auf lvl 4 Loot: Trident +2 You have a +2 bonus to attack and damage rolls made with this magic weapon. Professor Skant Professor Skant. The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common, Draconic, Elvish, and Loross (the dead language of the Empire of Netheril). Professor Skant is a chatterbox and assumes all humanoids are dunderheads. When elaborating on its areas of expertise, it adopts an unintentionally patronizing tone. It has the following four areas of expertise:
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere. The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it. The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier). In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence. |
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2025-03-14 19:40 | DDHC-RotF 05 - Auril's Abode übergang Chapter 6: Caves of Hunger | 33 | 10 | Show | ||||
Teilnehmer: Infos: The frost giant roars in anger as specks of snow and shards of ice whirl around her, slowly lifting her until she hovers several feet of the ground. Turning her face to the skies, the giant yells: “Frostmaiden, I have failed you! Accept my final offering – this pitiful mortal coil and my eternal soul – so that you may deliver your cold judgement to those who have wronged you. Auril, I beseech you, use me as your vessel!” While the giant speaks, rime spreads across her body, until she is completely covered in a thick layer of ice, just as the last words cross her lips. The giant’s body stills then, as does the whirlwind of ice and snow, as if time itself has stopped. Creaking loudly, the giant’s head turns toward you, eyes glowing with a fierce, blue light. She looks straight at you – through you, almost, her gaze as cold and sharp as icicles – and says in a voice that is simultaneously as soft as a whisper and as deafening as thunder: “I see you.” With those words, the giant’s frozen body and all her belongings explode into millions of small, icy shards that come clashing to the ground underneath it, until there’s nothing left of the giant but scattered piles of ice and snow – and the echo of an eerie voice on the wind: “I see you…” Loot: 693,6 gp Blessing of the Frostmaiden. Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest. Alchemy Jug This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. Vassavicken's Greataxe (Berserker Axe) You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one. Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.
Minimale Umbau bei lvl Up: |
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2025-03-21 20:23 | DDHC-RotF 06 - Caves of Hunger | 34 | 10 | Show | ||||
Teilnehmer: Infos: Her fury sheds but frozen tears Ice-kissed flowers caught mid-bloom, All the world in winter’s white, Behold Her everlasting rime, Sovereign of summers lost, Loot: |
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2025-03-07 19:00 | DDHC-RotF 05 - Auril's Abode | 32 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Loot:Trident +2 |
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2025-03-14 19:40 | DDHC-RotF 05 - Auril's Abode | 33 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Loot:3.468gp The party has reached 9th Level! |
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2025-03-21 20:00 | DDHC-RotF 06 - Caves of Hunger | 34 | 10 | Show | ||||
Teilnehmer:(9) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Story:Rime of the Frostmaiden Her fury sheds but frozen tears Ice-kissed flowers caught mid-bloom, All the world in winter’s white, Behold Her everlasting rime, Sovereign of summers lost, https://files.d20.io/images/371184713/mBq_Xp8H3E7s1PyHcv6eBg/med.png?1702295933 |
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2025-04-04 21:39 | DDHC-RotF 06 - Caves of Hunger | 35 | 10 | Show | ||||
Teilnehmer: Info: Loot: Chardalyn Ring of the Ram This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. Chardalyn: More than a hundred years prior to this adventure, a wizard named Akar Kessel found an artifact suffused with demonic magic called Crenshinibon (better known as the Crystal Shard) and used it to erect a great black tower in Icewind Dale. When this tower was destroyed, the magic used to create it fused with the surrounding ice to form what is now known as chardalyn: a nonmagical, crystalline substance as strong as metal, though considerably easier to work with than steel. In the years since, more deposits of chardalyn have been found across Icewind Dale. Like the Crystal Shard, these deposits tend to be suffused with demonic magic. Prolonged contact with chardalyn that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken. Chardalyn is cold to the touch and readily accepts magical enchantment, making it an ideal substance for wands, staffs, and other magic items. A chardalyn object suffused with the magic of the Upper Planes is considered a consecrated object, while a chardalyn object suffused with the magic of the Lower Planes is considered a desecrated object; both can be identified as such using a detect evil and good spell or similar magic. Long before Akar Kessel left his mark on Icewind Dale, Netherese wizards created their own chardalyn. Many items made from this dark-colored crystal can be found in the ruins of ancient Netherese enclaves. Bag of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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2025-04-11 21:09 | DDHC-RotF 06 - Caves of Hunger | 36 | Show | |||||
Teilnehmer: Info: Loot: |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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2025-01-24 19:59 | DDHC-RotF 05 - Auril's Abode | 29 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2025-02-07 20:01 | DDHC-RotF 05 - Auril's Abode | 30 | -600 | 10 | Show | |||
Teilnehmer: Info: https://files.d20.io/images/427894953/lW-v7tctZeJLMH4lTGZoqg/max.jpg?1738886609 gekauft: Loot: |
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2025-02-28 21:27 | DDHC-RotF 05 - Auril's Abode | 31 | 10 | Quiver of Ehlonna, Mithral Armor, Gray Bag of Tricks | Show | |||
Teilnehmer: Info: Loot: Mithral Armor Mithral: Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. Quiver of Ehlonna Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. Gray Bag of Tricks This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn. |
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2025-01-10 20:35 | DDHC-RotF 05 - Auril's Abode | 28 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none |
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2025-01-24 19:30 | DDHC-RotF 05 - Auril's Abode | 29 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none |
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2025-02-07 20:00 | DDHC-RotF 05 - Auril's Abode | 30 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Story:Quest: Angajuk's Bell Loot:1x Spell Scroll of Greater Restoration |
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2025-02-28 21:30 | DDHC-RotF 05 - Auril's Abode | 31 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Loot:3x Antitoxin Story:Quest - The Dark Ducchess |
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2025-03-07 19:56 | DDHC-RotF 05 - Auril's Abode | 32 | 10 | Trident +2, Professor Skant | Show | |||
Teilnehmer: Infos: Trinket: Small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp. Continual Flame von Elric Abgecastet auf lvl 4 Loot: Trident +2 You have a +2 bonus to attack and damage rolls made with this magic weapon. Professor Skant Professor Skant. The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common, Draconic, Elvish, and Loross (the dead language of the Empire of Netheril). Professor Skant is a chatterbox and assumes all humanoids are dunderheads. When elaborating on its areas of expertise, it adopts an unintentionally patronizing tone. It has the following four areas of expertise:
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere. The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it. The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier). In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence. |
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2025-03-14 19:40 | DDHC-RotF 05 - Auril's Abode übergang Chapter 6: Caves of Hunger | 33 | 693.6 | 10 | Alchemy Jug, Vassavicken's Greataxe | Show | ||
Teilnehmer: Infos: The frost giant roars in anger as specks of snow and shards of ice whirl around her, slowly lifting her until she hovers several feet of the ground. Turning her face to the skies, the giant yells: “Frostmaiden, I have failed you! Accept my final offering – this pitiful mortal coil and my eternal soul – so that you may deliver your cold judgement to those who have wronged you. Auril, I beseech you, use me as your vessel!” While the giant speaks, rime spreads across her body, until she is completely covered in a thick layer of ice, just as the last words cross her lips. The giant’s body stills then, as does the whirlwind of ice and snow, as if time itself has stopped. Creaking loudly, the giant’s head turns toward you, eyes glowing with a fierce, blue light. She looks straight at you – through you, almost, her gaze as cold and sharp as icicles – and says in a voice that is simultaneously as soft as a whisper and as deafening as thunder: “I see you.” With those words, the giant’s frozen body and all her belongings explode into millions of small, icy shards that come clashing to the ground underneath it, until there’s nothing left of the giant but scattered piles of ice and snow – and the echo of an eerie voice on the wind: “I see you…” Loot: 693,6 gp Blessing of the Frostmaiden. Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest. Alchemy Jug This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. Vassavicken's Greataxe (Berserker Axe) You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one. Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.
Minimale Umbau bei lvl Up: |
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2025-03-21 20:23 | DDHC-RotF 06 - Caves of Hunger | 34 | 10 | Show | ||||
Teilnehmer: Infos: Her fury sheds but frozen tears Ice-kissed flowers caught mid-bloom, All the world in winter’s white, Behold Her everlasting rime, Sovereign of summers lost, Loot: |
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2025-03-07 19:00 | DDHC-RotF 05 - Auril's Abode | 32 | 10 | Show | ||||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Loot:Trident +2 |
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2025-03-14 19:40 | DDHC-RotF 05 - Auril's Abode | 33 | 693.6 | 10 | Show | |||
Teilnehmer:(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Loot:3.468gp The party has reached 9th Level! |
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2025-03-21 20:00 | DDHC-RotF 06 - Caves of Hunger | 34 | 10 | Show | ||||
Teilnehmer:(9) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none Story:Rime of the Frostmaiden Her fury sheds but frozen tears Ice-kissed flowers caught mid-bloom, All the world in winter’s white, Behold Her everlasting rime, Sovereign of summers lost, https://files.d20.io/images/371184713/mBq_Xp8H3E7s1PyHcv6eBg/med.png?1702295933 |
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2025-04-04 21:39 | DDHC-RotF 06 - Caves of Hunger | 35 | 10 | Chardalyn Ring of the Ram, Bag of Holding | Show | |||
Teilnehmer: Info: Loot: Chardalyn Ring of the Ram This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. Chardalyn: More than a hundred years prior to this adventure, a wizard named Akar Kessel found an artifact suffused with demonic magic called Crenshinibon (better known as the Crystal Shard) and used it to erect a great black tower in Icewind Dale. When this tower was destroyed, the magic used to create it fused with the surrounding ice to form what is now known as chardalyn: a nonmagical, crystalline substance as strong as metal, though considerably easier to work with than steel. In the years since, more deposits of chardalyn have been found across Icewind Dale. Like the Crystal Shard, these deposits tend to be suffused with demonic magic. Prolonged contact with chardalyn that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken. Chardalyn is cold to the touch and readily accepts magical enchantment, making it an ideal substance for wands, staffs, and other magic items. A chardalyn object suffused with the magic of the Upper Planes is considered a consecrated object, while a chardalyn object suffused with the magic of the Lower Planes is considered a desecrated object; both can be identified as such using a detect evil and good spell or similar magic. Long before Akar Kessel left his mark on Icewind Dale, Netherese wizards created their own chardalyn. Many items made from this dark-colored crystal can be found in the ruins of ancient Netherese enclaves. Bag of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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2025-04-11 21:09 | DDHC-RotF 06 - Caves of Hunger | 36 | Show | |||||
Teilnehmer: Info: Loot: |