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Adventure Title
DDHC-RotF 06 - Caves of Hunger
DDHC-RotF 06 - Caves of Hunger
Session
37
37
Date Played
2025-05-02 20:48:00 UTC
2025-05-02 20:48:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
7546445646
7546445646
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (9) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none (9) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none (9) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none (9) Frederick - Elric - Human - Wizard - none (9) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ? ------------------------------------------------------------------------------------------------------------------------------------------ Info: Unter uns hatte Skalli das gefühl das natürliches leben hier in den Höhlen gibt. Sie hat auch Remoras geratter gehört auch südlich. ------------------------------------------------------------------------------------------------------------------------------------------ Ein Hain frostbedeckter Bäume füllt diese fünfzehn Meter hohe Höhle, deren Boden aus einer Mischung aus Erde und Eis besteht. Wie durch Zauberei oder ein Wunder leben die Bäume, ihre Kronen sind dicht mit frostigen Blättern bedeckt, und an ihren Ästen hängen violette Birnen wie Ornamente. Eine niedrige, an mehreren Stellen unterbrochene Mauer schlängelt sich durch den Hain, der von sechs Ausgängen umgeben ist. Hathowyn, die Dryade die in den Netherisischen Hain gebunden wurde. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: ------------------------------------------------------------------------------------------------------------------------------------------ 2x Charm of Vicious Mockery This charm allows you to cast the vicious mockery cantrip (5th-level version; save DC 15) as an action. Once used three times, this charm vanishes from you. ------------------------------------------------------------------------------------------------------------------------------------------ Mantle of Spell Resistance Wondrous item, rare (requires attunement) You have advantage on saving throws against spells while you wear this cloak. ------------------------------------------------------------------------------------------------------------------------------------------ Chardalyn Staff of Charming Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Damage: 1d6 Damage Type: Bludgeoning Properties: Versatile Chardalyn: More than a hundred years prior to this adventure, a wizard named Akar Kessel found an artifact suffused with demonic magic called Crenshinibon (better known as the Crystal Shard) and used it to erect a great black tower in Icewind Dale. When this tower was destroyed, the magic used to create it fused with the surrounding ice to form what is now known as chardalyn: a nonmagical, crystalline substance as strong as metal, though considerably easier to work with than steel. In the years since, more deposits of chardalyn have been found across Icewind Dale. Like the Crystal Shard, these deposits tend to be suffused with demonic magic. Prolonged contact with chardalyn that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken. Chardalyn is cold to the touch and readily accepts magical enchantment, making it an ideal substance for wands, staffs, and other magic items. A chardalyn object suffused with the magic of the Upper Planes is considered a consecrated object, while a chardalyn object suffused with the magic of the Lower Planes is considered a desecrated object; both can be identified as such using a detect evil and good spell or similar magic. Long before Akar Kessel left his mark on Icewind Dale, Netherese wizards created their own chardalyn. Many items made from this dark-colored crystal can be found in the ruins of ancient Netherese enclaves. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (9) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none (9) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none (9) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none (9) Frederick - Elric - Human - Wizard - none (9) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ? ------------------------------------------------------------------------------------------------------------------------------------------ Info: Unter uns hatte Skalli das gefühl das natürliches leben hier in den Höhlen gibt. Sie hat auch Remoras geratter gehört auch südlich. ------------------------------------------------------------------------------------------------------------------------------------------ Ein Hain frostbedeckter Bäume füllt diese fünfzehn Meter hohe Höhle, deren Boden aus einer Mischung aus Erde und Eis besteht. Wie durch Zauberei oder ein Wunder leben die Bäume, ihre Kronen sind dicht mit frostigen Blättern bedeckt, und an ihren Ästen hängen violette Birnen wie Ornamente. Eine niedrige, an mehreren Stellen unterbrochene Mauer schlängelt sich durch den Hain, der von sechs Ausgängen umgeben ist. Hathowyn, die Dryade die in den Netherisischen Hain gebunden wurde. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: ------------------------------------------------------------------------------------------------------------------------------------------ 2x Charm of Vicious Mockery This charm allows you to cast the vicious mockery cantrip (5th-level version; save DC 15) as an action. Once used three times, this charm vanishes from you. ------------------------------------------------------------------------------------------------------------------------------------------ Mantle of Spell Resistance Wondrous item, rare (requires attunement) You have advantage on saving throws against spells while you wear this cloak. ------------------------------------------------------------------------------------------------------------------------------------------ Chardalyn Staff of Charming Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Damage: 1d6 Damage Type: Bludgeoning Properties: Versatile Chardalyn: More than a hundred years prior to this adventure, a wizard named Akar Kessel found an artifact suffused with demonic magic called Crenshinibon (better known as the Crystal Shard) and used it to erect a great black tower in Icewind Dale. When this tower was destroyed, the magic used to create it fused with the surrounding ice to form what is now known as chardalyn: a nonmagical, crystalline substance as strong as metal, though considerably easier to work with than steel. In the years since, more deposits of chardalyn have been found across Icewind Dale. Like the Crystal Shard, these deposits tend to be suffused with demonic magic. Prolonged contact with chardalyn that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken. Chardalyn is cold to the touch and readily accepts magical enchantment, making it an ideal substance for wands, staffs, and other magic items. A chardalyn object suffused with the magic of the Upper Planes is considered a consecrated object, while a chardalyn object suffused with the magic of the Lower Planes is considered a desecrated object; both can be identified as such using a detect evil and good spell or similar magic. Long before Akar Kessel left his mark on Icewind Dale, Netherese wizards created their own chardalyn. Many items made from this dark-colored crystal can be found in the ruins of ancient Netherese enclaves. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Mantle of Spell Resistance | Rare | DDHC-RotF 06 - Caves of Hunger | true | ||
Mantle of Spell Resistance Wondrous item, rare (requires attunement) You have advantage on saving throws against spells while you wear this cloak. | |||||
Chardalyn Staff of Charming | Rare | DDHC-RotF 06 - Caves of Hunger | true | ||
Chardalyn Staff of Charming Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Damage: 1d6 Damage Type: Bludgeoning Properties: Versatile Chardalyn: More than a hundred years prior to this adventure, a wizard named Akar Kessel found an artifact suffused with demonic magic called Crenshinibon (better known as the Crystal Shard) and used it to erect a great black tower in Icewind Dale. When this tower was destroyed, the magic used to create it fused with the surrounding ice to form what is now known as chardalyn: a nonmagical, crystalline substance as strong as metal, though considerably easier to work with than steel. In the years since, more deposits of chardalyn have been found across Icewind Dale. Like the Crystal Shard, these deposits tend to be suffused with demonic magic. Prolonged contact with chardalyn that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken. Chardalyn is cold to the touch and readily accepts magical enchantment, making it an ideal substance for wands, staffs, and other magic items. A chardalyn object suffused with the magic of the Upper Planes is considered a consecrated object, while a chardalyn object suffused with the magic of the Lower Planes is considered a desecrated object; both can be identified as such using a detect evil and good spell or similar magic. Long before Akar Kessel left his mark on Icewind Dale, Netherese wizards created their own chardalyn. Many items made from this dark-colored crystal can be found in the ruins of ancient Netherese enclaves. |